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Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)

* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )

* Small placement correction
This commit is contained in:
greggameplayer 2018-11-13 03:34:54 +01:00 committed by bunnei
parent d08b876c9d
commit c8b3f09876
4 changed files with 101 additions and 71 deletions

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@ -314,6 +314,8 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
// Depth formats // Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
@ -456,6 +458,8 @@ static constexpr GLConversionArray morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>, MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_5X5>, MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>, MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_10X8>,
MortonCopy<true, PixelFormat::ASTC_2D_10X8_SRGB>,
MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::Z24S8>,
@ -526,6 +530,8 @@ static constexpr GLConversionArray gl_to_morton_fns = {
nullptr, nullptr,
nullptr, nullptr,
nullptr, nullptr,
nullptr,
nullptr,
MortonCopy<false, PixelFormat::Z32F>, MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>, MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>, MortonCopy<false, PixelFormat::Z24S8>,
@ -932,7 +938,9 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
case PixelFormat::ASTC_2D_8X8_SRGB: case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_8X5_SRGB: case PixelFormat::ASTC_2D_8X5_SRGB:
case PixelFormat::ASTC_2D_5X4_SRGB: case PixelFormat::ASTC_2D_5X4_SRGB:
case PixelFormat::ASTC_2D_5X5_SRGB: { case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_10X8:
case PixelFormat::ASTC_2D_10X8_SRGB: {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC. // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{}; u32 block_width{};
u32 block_height{}; u32 block_height{};
@ -967,7 +975,11 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
case PixelFormat::ASTC_2D_4X4: case PixelFormat::ASTC_2D_4X4:
case PixelFormat::ASTC_2D_8X8: case PixelFormat::ASTC_2D_8X8:
case PixelFormat::ASTC_2D_4X4_SRGB: case PixelFormat::ASTC_2D_4X4_SRGB:
case PixelFormat::ASTC_2D_8X8_SRGB: { case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_5X5:
case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_10X8:
case PixelFormat::ASTC_2D_10X8_SRGB: {
LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented", LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
static_cast<u32>(pixel_format)); static_cast<u32>(pixel_format));
UNREACHABLE(); UNREACHABLE();

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@ -306,6 +306,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8; return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
case Tegra::Texture::TextureFormat::ASTC_2D_8X5: case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5; return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
case Tegra::Texture::TextureFormat::ASTC_2D_10X8:
return is_srgb ? PixelFormat::ASTC_2D_10X8_SRGB : PixelFormat::ASTC_2D_10X8;
case Tegra::Texture::TextureFormat::R16_G16: case Tegra::Texture::TextureFormat::R16_G16:
switch (component_type) { switch (component_type) {
case Tegra::Texture::ComponentType::FLOAT: case Tegra::Texture::ComponentType::FLOAT:
@ -453,6 +455,8 @@ bool IsPixelFormatASTC(PixelFormat format) {
case PixelFormat::ASTC_2D_5X5_SRGB: case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_8X8_SRGB: case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_8X5_SRGB: case PixelFormat::ASTC_2D_8X5_SRGB:
case PixelFormat::ASTC_2D_10X8:
case PixelFormat::ASTC_2D_10X8_SRGB:
return true; return true;
default: default:
return false; return false;

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@ -74,19 +74,21 @@ enum class PixelFormat {
ASTC_2D_5X4_SRGB = 56, ASTC_2D_5X4_SRGB = 56,
ASTC_2D_5X5 = 57, ASTC_2D_5X5 = 57,
ASTC_2D_5X5_SRGB = 58, ASTC_2D_5X5_SRGB = 58,
ASTC_2D_10X8 = 59,
ASTC_2D_10X8_SRGB = 60,
MaxColorFormat, MaxColorFormat,
// Depth formats // Depth formats
Z32F = 59, Z32F = 61,
Z16 = 60, Z16 = 62,
MaxDepthFormat, MaxDepthFormat,
// DepthStencil formats // DepthStencil formats
Z24S8 = 61, Z24S8 = 63,
S8Z24 = 62, S8Z24 = 64,
Z32FS8 = 63, Z32FS8 = 65,
MaxDepthStencilFormat, MaxDepthStencilFormat,
@ -193,6 +195,8 @@ static constexpr u32 GetCompressionFactor(PixelFormat format) {
4, // ASTC_2D_5X4_SRGB 4, // ASTC_2D_5X4_SRGB
4, // ASTC_2D_5X5 4, // ASTC_2D_5X5
4, // ASTC_2D_5X5_SRGB 4, // ASTC_2D_5X5_SRGB
4, // ASTC_2D_10X8
4, // ASTC_2D_10X8_SRGB
1, // Z32F 1, // Z32F
1, // Z16 1, // Z16
1, // Z24S8 1, // Z24S8
@ -208,70 +212,72 @@ static constexpr u32 GetDefaultBlockWidth(PixelFormat format) {
if (format == PixelFormat::Invalid) if (format == PixelFormat::Invalid)
return 0; return 0;
constexpr std::array<u32, MaxPixelFormat> block_width_table = {{ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
1, // ABGR8U 1, // ABGR8U
1, // ABGR8S 1, // ABGR8S
1, // ABGR8UI 1, // ABGR8UI
1, // B5G6R5U 1, // B5G6R5U
1, // A2B10G10R10U 1, // A2B10G10R10U
1, // A1B5G5R5U 1, // A1B5G5R5U
1, // R8U 1, // R8U
1, // R8UI 1, // R8UI
1, // RGBA16F 1, // RGBA16F
1, // RGBA16U 1, // RGBA16U
1, // RGBA16UI 1, // RGBA16UI
1, // R11FG11FB10F 1, // R11FG11FB10F
1, // RGBA32UI 1, // RGBA32UI
4, // DXT1 4, // DXT1
4, // DXT23 4, // DXT23
4, // DXT45 4, // DXT45
4, // DXN1 4, // DXN1
4, // DXN2UNORM 4, // DXN2UNORM
4, // DXN2SNORM 4, // DXN2SNORM
4, // BC7U 4, // BC7U
4, // BC6H_UF16 4, // BC6H_UF16
4, // BC6H_SF16 4, // BC6H_SF16
4, // ASTC_2D_4X4 4, // ASTC_2D_4X4
1, // G8R8U 1, // G8R8U
1, // G8R8S 1, // G8R8S
1, // BGRA8 1, // BGRA8
1, // RGBA32F 1, // RGBA32F
1, // RG32F 1, // RG32F
1, // R32F 1, // R32F
1, // R16F 1, // R16F
1, // R16U 1, // R16U
1, // R16S 1, // R16S
1, // R16UI 1, // R16UI
1, // R16I 1, // R16I
1, // RG16 1, // RG16
1, // RG16F 1, // RG16F
1, // RG16UI 1, // RG16UI
1, // RG16I 1, // RG16I
1, // RG16S 1, // RG16S
1, // RGB32F 1, // RGB32F
1, // RGBA8_SRGB 1, // RGBA8_SRGB
1, // RG8U 1, // RG8U
1, // RG8S 1, // RG8S
1, // RG32UI 1, // RG32UI
1, // R32UI 1, // R32UI
8, // ASTC_2D_8X8 8, // ASTC_2D_8X8
8, // ASTC_2D_8X5 8, // ASTC_2D_8X5
5, // ASTC_2D_5X4 5, // ASTC_2D_5X4
1, // BGRA8_SRGB 1, // BGRA8_SRGB
4, // DXT1_SRGB 4, // DXT1_SRGB
4, // DXT23_SRGB 4, // DXT23_SRGB
4, // DXT45_SRGB 4, // DXT45_SRGB
4, // BC7U_SRGB 4, // BC7U_SRGB
4, // ASTC_2D_4X4_SRGB 4, // ASTC_2D_4X4_SRGB
8, // ASTC_2D_8X8_SRGB 8, // ASTC_2D_8X8_SRGB
8, // ASTC_2D_8X5_SRGB 8, // ASTC_2D_8X5_SRGB
5, // ASTC_2D_5X4_SRGB 5, // ASTC_2D_5X4_SRGB
5, // ASTC_2D_5X5 5, // ASTC_2D_5X5
5, // ASTC_2D_5X5_SRGB 5, // ASTC_2D_5X5_SRGB
1, // Z32F 10, // ASTC_2D_10X8
1, // Z16 10, // ASTC_2D_10X8_SRGB
1, // Z24S8 1, // Z32F
1, // S8Z24 1, // Z16
1, // Z32FS8 1, // Z24S8
1, // S8Z24
1, // Z32FS8
}}; }};
ASSERT(static_cast<std::size_t>(format) < block_width_table.size()); ASSERT(static_cast<std::size_t>(format) < block_width_table.size());
return block_width_table[static_cast<std::size_t>(format)]; return block_width_table[static_cast<std::size_t>(format)];
@ -341,6 +347,8 @@ static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
4, // ASTC_2D_5X4_SRGB 4, // ASTC_2D_5X4_SRGB
5, // ASTC_2D_5X5 5, // ASTC_2D_5X5
5, // ASTC_2D_5X5_SRGB 5, // ASTC_2D_5X5_SRGB
8, // ASTC_2D_10X8
8, // ASTC_2D_10X8_SRGB
1, // Z32F 1, // Z32F
1, // Z16 1, // Z16
1, // Z24S8 1, // Z24S8
@ -416,6 +424,8 @@ static constexpr u32 GetFormatBpp(PixelFormat format) {
128, // ASTC_2D_5X4_SRGB 128, // ASTC_2D_5X4_SRGB
128, // ASTC_2D_5X5 128, // ASTC_2D_5X5
128, // ASTC_2D_5X5_SRGB 128, // ASTC_2D_5X5_SRGB
128, // ASTC_2D_10X8
128, // ASTC_2D_10X8_SRGB
32, // Z32F 32, // Z32F
16, // Z16 16, // Z16
32, // Z24S8 32, // Z24S8

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@ -202,6 +202,8 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::ASTC_2D_5X4: case TextureFormat::ASTC_2D_5X4:
case TextureFormat::ASTC_2D_8X8: case TextureFormat::ASTC_2D_8X8:
case TextureFormat::ASTC_2D_8X5: case TextureFormat::ASTC_2D_8X5:
case TextureFormat::ASTC_2D_10X8:
case TextureFormat::ASTC_2D_5X5:
case TextureFormat::A8R8G8B8: case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10: case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11: case TextureFormat::BF10GF11RF11:
@ -294,6 +296,8 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::BC6H_SF16: case TextureFormat::BC6H_SF16:
case TextureFormat::ASTC_2D_4X4: case TextureFormat::ASTC_2D_4X4:
case TextureFormat::ASTC_2D_8X8: case TextureFormat::ASTC_2D_8X8:
case TextureFormat::ASTC_2D_5X5:
case TextureFormat::ASTC_2D_10X8:
case TextureFormat::A8R8G8B8: case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10: case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5: case TextureFormat::A1B5G5R5: