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game_list: Make containsAllWords a const member function

This doesn't actually modify the internal class state, so it can be a
const member function. While we're at it, amend the function to take
its arguments by const reference.
This commit is contained in:
Lioncash 2018-07-18 00:12:39 -04:00
parent 8e28af6f89
commit c8f3fc9a4b
2 changed files with 6 additions and 4 deletions

View File

@ -141,10 +141,12 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
* @param userinput String containing all words getting checked
* @return true if the haystack contains all words of userinput
*/
bool GameList::containsAllWords(QString haystack, QString userinput) {
QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts);
bool GameList::containsAllWords(const QString& haystack, const QString& userinput) const {
const QStringList userinput_split =
userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
[haystack](QString s) { return haystack.contains(s); });
[&haystack](const QString& s) { return haystack.contains(s); });
}
// Event in order to filter the gamelist after editing the searchfield

View File

@ -89,7 +89,7 @@ private:
void PopupContextMenu(const QPoint& menu_location);
void RefreshGameDirectory();
bool containsAllWords(QString haystack, QString userinput);
bool containsAllWords(const QString& haystack, const QString& userinput) const;
SearchField* search_field;
GMainWindow* main_window = nullptr;