ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
This commit is contained in:
parent
d05b183f21
commit
c9bb888adf
|
@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
||||||
Optimization::PositionPass(env, program);
|
Optimization::PositionPass(env, program);
|
||||||
|
|
||||||
Optimization::GlobalMemoryToStorageBufferPass(program);
|
Optimization::GlobalMemoryToStorageBufferPass(program);
|
||||||
Optimization::TexturePass(env, program);
|
Optimization::TexturePass(env, program, host_info);
|
||||||
|
|
||||||
if (Settings::values.resolution_info.active) {
|
if (Settings::values.resolution_info.active) {
|
||||||
Optimization::RescalingPass(program);
|
Optimization::RescalingPass(program);
|
||||||
|
|
|
@ -13,6 +13,7 @@ struct HostTranslateInfo {
|
||||||
bool support_float16{}; ///< True when the device supports 16-bit floats
|
bool support_float16{}; ///< True when the device supports 16-bit floats
|
||||||
bool support_int64{}; ///< True when the device supports 64-bit integers
|
bool support_int64{}; ///< True when the device supports 64-bit integers
|
||||||
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
|
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
|
||||||
|
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Shader
|
} // namespace Shader
|
||||||
|
|
|
@ -6,6 +6,10 @@
|
||||||
#include "shader_recompiler/environment.h"
|
#include "shader_recompiler/environment.h"
|
||||||
#include "shader_recompiler/frontend/ir/program.h"
|
#include "shader_recompiler/frontend/ir/program.h"
|
||||||
|
|
||||||
|
namespace Shader {
|
||||||
|
struct HostTranslateInfo;
|
||||||
|
}
|
||||||
|
|
||||||
namespace Shader::Optimization {
|
namespace Shader::Optimization {
|
||||||
|
|
||||||
void CollectShaderInfoPass(Environment& env, IR::Program& program);
|
void CollectShaderInfoPass(Environment& env, IR::Program& program);
|
||||||
|
@ -18,7 +22,7 @@ void LowerInt64ToInt32(IR::Program& program);
|
||||||
void RescalingPass(IR::Program& program);
|
void RescalingPass(IR::Program& program);
|
||||||
void SsaRewritePass(IR::Program& program);
|
void SsaRewritePass(IR::Program& program);
|
||||||
void PositionPass(Environment& env, IR::Program& program);
|
void PositionPass(Environment& env, IR::Program& program);
|
||||||
void TexturePass(Environment& env, IR::Program& program);
|
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
|
||||||
void VerificationPass(const IR::Program& program);
|
void VerificationPass(const IR::Program& program);
|
||||||
|
|
||||||
// Dual Vertex
|
// Dual Vertex
|
||||||
|
|
|
@ -7,11 +7,11 @@
|
||||||
|
|
||||||
#include <boost/container/small_vector.hpp>
|
#include <boost/container/small_vector.hpp>
|
||||||
|
|
||||||
#include "common/settings.h"
|
|
||||||
#include "shader_recompiler/environment.h"
|
#include "shader_recompiler/environment.h"
|
||||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||||
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
|
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
|
||||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||||
|
#include "shader_recompiler/host_translate_info.h"
|
||||||
#include "shader_recompiler/ir_opt/passes.h"
|
#include "shader_recompiler/ir_opt/passes.h"
|
||||||
#include "shader_recompiler/shader_info.h"
|
#include "shader_recompiler/shader_info.h"
|
||||||
|
|
||||||
|
@ -461,7 +461,7 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
|
||||||
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
|
ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
|
||||||
}
|
}
|
||||||
|
|
||||||
void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
|
void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
|
||||||
const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
|
const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
|
||||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||||
auto get_max_value = [pixel_format]() -> float {
|
auto get_max_value = [pixel_format]() -> float {
|
||||||
|
@ -494,7 +494,7 @@ void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_f
|
||||||
}
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
void TexturePass(Environment& env, IR::Program& program) {
|
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
|
||||||
TextureInstVector to_replace;
|
TextureInstVector to_replace;
|
||||||
for (IR::Block* const block : program.post_order_blocks) {
|
for (IR::Block* const block : program.post_order_blocks) {
|
||||||
for (IR::Inst& inst : block->Instructions()) {
|
for (IR::Inst& inst : block->Instructions()) {
|
||||||
|
@ -639,11 +639,11 @@ void TexturePass(Environment& env, IR::Program& program) {
|
||||||
inst->SetArg(0, IR::Value{});
|
inst->SetArg(0, IR::Value{});
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
|
||||||
inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) {
|
flags.type == TextureType::Buffer) {
|
||||||
const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
|
const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
|
||||||
if (pixel_format != TexturePixelFormat::OTHER) {
|
if (pixel_format != TexturePixelFormat::OTHER) {
|
||||||
PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
|
PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2970,7 +2970,7 @@ public:
|
||||||
CullFace gl_cull_face; ///< 0x1920
|
CullFace gl_cull_face; ///< 0x1920
|
||||||
Viewport::PixelCenter viewport_pixel_center; ///< 0x1924
|
Viewport::PixelCenter viewport_pixel_center; ///< 0x1924
|
||||||
INSERT_PADDING_BYTES_NOINIT(0x4);
|
INSERT_PADDING_BYTES_NOINIT(0x4);
|
||||||
u32 viewport_scale_offset_enbled; ///< 0x192C
|
u32 viewport_scale_offset_enabled; ///< 0x192C
|
||||||
INSERT_PADDING_BYTES_NOINIT(0xC);
|
INSERT_PADDING_BYTES_NOINIT(0xC);
|
||||||
ViewportClipControl viewport_clip_control; ///< 0x193C
|
ViewportClipControl viewport_clip_control; ///< 0x193C
|
||||||
UserClip::Op user_clip_op; ///< 0x1940
|
UserClip::Op user_clip_op; ///< 0x1940
|
||||||
|
@ -3482,7 +3482,7 @@ ASSERT_REG_POSITION(gl_cull_test_enabled, 0x1918);
|
||||||
ASSERT_REG_POSITION(gl_front_face, 0x191C);
|
ASSERT_REG_POSITION(gl_front_face, 0x191C);
|
||||||
ASSERT_REG_POSITION(gl_cull_face, 0x1920);
|
ASSERT_REG_POSITION(gl_cull_face, 0x1920);
|
||||||
ASSERT_REG_POSITION(viewport_pixel_center, 0x1924);
|
ASSERT_REG_POSITION(viewport_pixel_center, 0x1924);
|
||||||
ASSERT_REG_POSITION(viewport_scale_offset_enbled, 0x192C);
|
ASSERT_REG_POSITION(viewport_scale_offset_enabled, 0x192C);
|
||||||
ASSERT_REG_POSITION(viewport_clip_control, 0x193C);
|
ASSERT_REG_POSITION(viewport_clip_control, 0x193C);
|
||||||
ASSERT_REG_POSITION(user_clip_op, 0x1940);
|
ASSERT_REG_POSITION(user_clip_op, 0x1940);
|
||||||
ASSERT_REG_POSITION(render_enable_override, 0x1944);
|
ASSERT_REG_POSITION(render_enable_override, 0x1944);
|
||||||
|
|
|
@ -618,7 +618,7 @@ void RasterizerOpenGL::SyncViewport() {
|
||||||
}
|
}
|
||||||
flags[Dirty::Viewport0 + index] = false;
|
flags[Dirty::Viewport0 + index] = false;
|
||||||
|
|
||||||
if (!regs.viewport_scale_offset_enbled) {
|
if (!regs.viewport_scale_offset_enabled) {
|
||||||
const auto x = static_cast<GLfloat>(regs.surface_clip.x);
|
const auto x = static_cast<GLfloat>(regs.surface_clip.x);
|
||||||
const auto y = static_cast<GLfloat>(regs.surface_clip.y);
|
const auto y = static_cast<GLfloat>(regs.surface_clip.y);
|
||||||
const auto width = static_cast<GLfloat>(regs.surface_clip.width);
|
const auto width = static_cast<GLfloat>(regs.surface_clip.width);
|
||||||
|
|
|
@ -218,6 +218,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||||
.support_float16 = false,
|
.support_float16 = false,
|
||||||
.support_int64 = device.HasShaderInt64(),
|
.support_int64 = device.HasShaderInt64(),
|
||||||
.needs_demote_reorder = device.IsAmd(),
|
.needs_demote_reorder = device.IsAmd(),
|
||||||
|
.support_snorm_render_buffer = false,
|
||||||
} {
|
} {
|
||||||
if (use_asynchronous_shaders) {
|
if (use_asynchronous_shaders) {
|
||||||
workers = CreateWorkers();
|
workers = CreateWorkers();
|
||||||
|
|
|
@ -70,8 +70,8 @@ void SetupDirtyViewports(Tables& tables) {
|
||||||
FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports);
|
FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports);
|
||||||
FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports);
|
FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports);
|
||||||
|
|
||||||
tables[0][OFF(viewport_scale_offset_enbled)] = ViewportTransform;
|
tables[0][OFF(viewport_scale_offset_enabled)] = ViewportTransform;
|
||||||
tables[1][OFF(viewport_scale_offset_enbled)] = Viewports;
|
tables[1][OFF(viewport_scale_offset_enabled)] = Viewports;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetupDirtyScissors(Tables& tables) {
|
void SetupDirtyScissors(Tables& tables) {
|
||||||
|
|
|
@ -325,6 +325,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
||||||
.support_int64 = device.IsShaderInt64Supported(),
|
.support_int64 = device.IsShaderInt64Supported(),
|
||||||
.needs_demote_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR ||
|
.needs_demote_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR ||
|
||||||
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR,
|
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR,
|
||||||
|
.support_snorm_render_buffer = true,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -683,7 +683,7 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg
|
||||||
if (!state_tracker.TouchViewports()) {
|
if (!state_tracker.TouchViewports()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!regs.viewport_scale_offset_enbled) {
|
if (!regs.viewport_scale_offset_enabled) {
|
||||||
const auto x = static_cast<float>(regs.surface_clip.x);
|
const auto x = static_cast<float>(regs.surface_clip.x);
|
||||||
const auto y = static_cast<float>(regs.surface_clip.y);
|
const auto y = static_cast<float>(regs.surface_clip.y);
|
||||||
const auto width = static_cast<float>(regs.surface_clip.width);
|
const auto width = static_cast<float>(regs.surface_clip.width);
|
||||||
|
|
|
@ -51,7 +51,7 @@ Flags MakeInvalidationFlags() {
|
||||||
void SetupDirtyViewports(Tables& tables) {
|
void SetupDirtyViewports(Tables& tables) {
|
||||||
FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
|
FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
|
||||||
FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
|
FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
|
||||||
tables[0][OFF(viewport_scale_offset_enbled)] = Viewports;
|
tables[0][OFF(viewport_scale_offset_enabled)] = Viewports;
|
||||||
tables[1][OFF(window_origin)] = Viewports;
|
tables[1][OFF(window_origin)] = Viewports;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -352,7 +352,7 @@ Shader::TexturePixelFormat GraphicsEnvironment::ReadTexturePixelFormat(u32 handl
|
||||||
|
|
||||||
u32 GraphicsEnvironment::ReadViewportTransformState() {
|
u32 GraphicsEnvironment::ReadViewportTransformState() {
|
||||||
const auto& regs{maxwell3d->regs};
|
const auto& regs{maxwell3d->regs};
|
||||||
viewport_transform_state = regs.viewport_scale_offset_enbled;
|
viewport_transform_state = regs.viewport_scale_offset_enabled;
|
||||||
return viewport_transform_state;
|
return viewport_transform_state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Reference in New Issue