shader_jit_x64: Allocate each program independently and persist for emu session.
This commit is contained in:
parent
4632791a40
commit
c9d10de644
|
@ -28,15 +28,8 @@ namespace Pica {
|
|||
namespace Shader {
|
||||
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
static std::unordered_map<u64, CompiledShader*> shader_map;
|
||||
static JitCompiler jit;
|
||||
static CompiledShader* jit_shader;
|
||||
|
||||
static void ClearCache() {
|
||||
shader_map.clear();
|
||||
jit.Clear();
|
||||
LOG_INFO(HW_GPU, "Shader JIT cache cleared");
|
||||
}
|
||||
static std::unordered_map<u64, std::unique_ptr<JitCompiler>> shader_map;
|
||||
static const JitCompiler* jit_shader;
|
||||
#endif // ARCHITECTURE_x86_64
|
||||
|
||||
void Setup(UnitState<false>& state) {
|
||||
|
@ -48,16 +41,12 @@ void Setup(UnitState<false>& state) {
|
|||
|
||||
auto iter = shader_map.find(cache_key);
|
||||
if (iter != shader_map.end()) {
|
||||
jit_shader = iter->second;
|
||||
jit_shader = iter->second.get();
|
||||
} else {
|
||||
// Check if remaining JIT code space is enough for at least one more (massive) shader
|
||||
if (jit.GetSpaceLeft() < jit_shader_size) {
|
||||
// If not, clear the cache of all previously compiled shaders
|
||||
ClearCache();
|
||||
}
|
||||
|
||||
jit_shader = jit.Compile();
|
||||
shader_map.emplace(cache_key, jit_shader);
|
||||
auto shader = std::make_unique<JitCompiler>();
|
||||
shader->Compile();
|
||||
jit_shader = shader.get();
|
||||
shader_map[cache_key] = std::move(shader);
|
||||
}
|
||||
}
|
||||
#endif // ARCHITECTURE_x86_64
|
||||
|
@ -65,7 +54,7 @@ void Setup(UnitState<false>& state) {
|
|||
|
||||
void Shutdown() {
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
ClearCache();
|
||||
shader_map.clear();
|
||||
#endif // ARCHITECTURE_x86_64
|
||||
}
|
||||
|
||||
|
@ -109,7 +98,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
|
|||
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
if (VideoCore::g_shader_jit_enabled)
|
||||
jit_shader(&state.registers);
|
||||
jit_shader->Run(&state.registers);
|
||||
else
|
||||
RunInterpreter(state);
|
||||
#else
|
||||
|
|
|
@ -589,7 +589,7 @@ void JitCompiler::Compile_CALL(Instruction instr) {
|
|||
fixup_branches.push_back({ b, instr.flow_control.dest_offset });
|
||||
|
||||
// Make sure that if the above code changes, SKIP gets updated
|
||||
ASSERT(reinterpret_cast<uintptr_t>(GetCodePtr()) - start == SKIP);
|
||||
ASSERT(reinterpret_cast<ptrdiff_t>(GetCodePtr()) - start == SKIP);
|
||||
}
|
||||
|
||||
void JitCompiler::Compile_CALLC(Instruction instr) {
|
||||
|
@ -803,8 +803,8 @@ void JitCompiler::FindReturnOffsets() {
|
|||
}
|
||||
}
|
||||
|
||||
CompiledShader* JitCompiler::Compile() {
|
||||
const u8* start = GetCodePtr();
|
||||
void JitCompiler::Compile() {
|
||||
program = (CompiledShader*)GetCodePtr();
|
||||
|
||||
// The stack pointer is 8 modulo 16 at the entry of a procedure
|
||||
ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
|
||||
|
@ -850,15 +850,14 @@ CompiledShader* JitCompiler::Compile() {
|
|||
SetJumpTarget(branch.first, code_ptr[branch.second]);
|
||||
}
|
||||
|
||||
return (CompiledShader*)start;
|
||||
uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
|
||||
ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
|
||||
|
||||
LOG_DEBUG(HW_GPU, "Compiled shader size=%d", size);
|
||||
}
|
||||
|
||||
JitCompiler::JitCompiler() {
|
||||
AllocCodeSpace(jit_cache_size);
|
||||
}
|
||||
|
||||
void JitCompiler::Clear() {
|
||||
ClearCodeSpace();
|
||||
AllocCodeSpace(MAX_SHADER_SIZE);
|
||||
}
|
||||
|
||||
} // namespace Shader
|
||||
|
|
|
@ -22,10 +22,8 @@ namespace Pica {
|
|||
|
||||
namespace Shader {
|
||||
|
||||
/// Memory needed to be available to compile the next shader (otherwise, clear the cache)
|
||||
constexpr size_t jit_shader_size = 1024 * 512;
|
||||
/// Memory allocated for the JIT code space cache
|
||||
constexpr size_t jit_cache_size = 1024 * 1024 * 8;
|
||||
/// Memory allocated for each compiled shader (64Kb)
|
||||
constexpr size_t MAX_SHADER_SIZE = 1024 * 64;
|
||||
|
||||
using CompiledShader = void(void* registers);
|
||||
|
||||
|
@ -37,9 +35,11 @@ class JitCompiler : public Gen::XCodeBlock {
|
|||
public:
|
||||
JitCompiler();
|
||||
|
||||
CompiledShader* Compile();
|
||||
void Run(void* registers) const {
|
||||
program(registers);
|
||||
}
|
||||
|
||||
void Clear();
|
||||
void Compile();
|
||||
|
||||
void Compile_ADD(Instruction instr);
|
||||
void Compile_DP3(Instruction instr);
|
||||
|
@ -104,12 +104,14 @@ private:
|
|||
/// Offsets in code where a return needs to be inserted
|
||||
std::set<unsigned> return_offsets;
|
||||
|
||||
unsigned last_program_counter; ///< Offset of the most recent instruction decoded
|
||||
unsigned program_counter; ///< Offset of the next instruction to decode
|
||||
unsigned last_program_counter = 0; ///< Offset of the most recent instruction decoded
|
||||
unsigned program_counter = 0; ///< Offset of the next instruction to decode
|
||||
bool looping = false; ///< True if compiling a loop, used to check for nested loops
|
||||
|
||||
/// Branches that need to be fixed up once the entire shader program is compiled
|
||||
std::vector<std::pair<Gen::FixupBranch, unsigned>> fixup_branches;
|
||||
|
||||
CompiledShader* program = nullptr;
|
||||
};
|
||||
|
||||
} // Shader
|
||||
|
|
Reference in New Issue