yuzu-emu
/
yuzu
Archived
1
0
Fork 0

kernel/scheduler: Use deduction guides on mutex locks

Since C++17, we no longer need to explicitly specify the type of the
mutex within the lock_guard. The type system can now deduce these with
deduction guides.
This commit is contained in:
Lioncash 2019-03-30 05:21:58 -04:00
parent f770c17d01
commit cb805f45ae
1 changed files with 8 additions and 8 deletions

View File

@ -29,7 +29,7 @@ Scheduler::~Scheduler() {
} }
bool Scheduler::HaveReadyThreads() const { bool Scheduler::HaveReadyThreads() const {
std::lock_guard<std::mutex> lock(scheduler_mutex); std::lock_guard lock{scheduler_mutex};
return !ready_queue.empty(); return !ready_queue.empty();
} }
@ -132,7 +132,7 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
} }
void Scheduler::Reschedule() { void Scheduler::Reschedule() {
std::lock_guard<std::mutex> lock(scheduler_mutex); std::lock_guard lock{scheduler_mutex};
Thread* cur = GetCurrentThread(); Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread(); Thread* next = PopNextReadyThread();
@ -149,34 +149,34 @@ void Scheduler::Reschedule() {
} }
void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) { void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex); std::lock_guard lock{scheduler_mutex};
thread_list.push_back(std::move(thread)); thread_list.push_back(std::move(thread));
} }
void Scheduler::RemoveThread(Thread* thread) { void Scheduler::RemoveThread(Thread* thread) {
std::lock_guard<std::mutex> lock(scheduler_mutex); std::lock_guard lock{scheduler_mutex};
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end()); thread_list.end());
} }
void Scheduler::ScheduleThread(Thread* thread, u32 priority) { void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex); std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready); ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.add(thread, priority); ready_queue.add(thread, priority);
} }
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex); std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready); ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.remove(thread, priority); ready_queue.remove(thread, priority);
} }
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
std::lock_guard<std::mutex> lock(scheduler_mutex); std::lock_guard lock{scheduler_mutex};
if (thread->GetPriority() == priority) { if (thread->GetPriority() == priority) {
return; return;
} }
@ -187,7 +187,7 @@ void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
} }
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const { Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
std::lock_guard<std::mutex> lock(scheduler_mutex); std::lock_guard lock{scheduler_mutex};
const u32 mask = 1U << core; const u32 mask = 1U << core;
for (auto* thread : ready_queue) { for (auto* thread : ready_queue) {