gl_shader_disk_cache: Save GLSL and entries into the precompiled file
This commit is contained in:
parent
e78da8dc1f
commit
cfb20c4c9d
|
@ -1009,22 +1009,20 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
|
|||
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
|
||||
const u32 current_bindpoint = base_bindings.sampler + bindpoint;
|
||||
auto& unit = state.texture_units[current_bindpoint];
|
||||
|
||||
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
|
||||
|
||||
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
|
||||
|
||||
Surface surface = res_cache.GetTextureSurface(texture, entry);
|
||||
if (surface != nullptr) {
|
||||
unit.texture =
|
||||
state.texture_units[current_bindpoint].texture =
|
||||
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
|
||||
surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||
texture.tic.w_source);
|
||||
} else {
|
||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||
unit.texture = 0;
|
||||
state.texture_units[current_bindpoint].texture = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -143,6 +143,8 @@ GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, Progr
|
|||
// stage here.
|
||||
setup.SetProgramB(std::move(program_code_b));
|
||||
}
|
||||
setup.program.unique_identifier =
|
||||
GetUniqueIdentifier(program_type, program_code, program_code_b);
|
||||
|
||||
switch (program_type) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
|
@ -348,15 +350,12 @@ void ShaderCacheOpenGL::LoadDiskCache() {
|
|||
return;
|
||||
}
|
||||
|
||||
std::vector<ShaderDiskCachePrecompiledEntry> precompiled = disk_cache.LoadPrecompiled();
|
||||
const auto SearchPrecompiled = [&precompiled](const ShaderDiskCacheUsage& usage) {
|
||||
return std::find_if(
|
||||
precompiled.begin(), precompiled.end(),
|
||||
[&usage](const auto& precompiled_entry) { return precompiled_entry.usage == usage; });
|
||||
};
|
||||
std::map<u64, ShaderDiskCacheDecompiled> decompiled;
|
||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
|
||||
disk_cache.LoadPrecompiled(decompiled, dumps);
|
||||
|
||||
const std::set<GLenum> supported_formats{GetSupportedFormats()};
|
||||
const auto unspecialized{GenerateUnspecializedShaders(raws)};
|
||||
const auto unspecialized{GenerateUnspecializedShaders(raws, decompiled)};
|
||||
|
||||
// Build shaders
|
||||
for (std::size_t i = 0; i < usages.size(); ++i) {
|
||||
|
@ -365,13 +364,17 @@ void ShaderCacheOpenGL::LoadDiskCache() {
|
|||
i + 1, usages.size());
|
||||
|
||||
const auto& unspec{unspecialized.at(usage.unique_identifier)};
|
||||
|
||||
const auto precompiled_it = SearchPrecompiled(usage);
|
||||
const bool is_precompiled = precompiled_it != precompiled.end();
|
||||
const auto dump_it = dumps.find(usage);
|
||||
|
||||
CachedProgram shader;
|
||||
if (is_precompiled) {
|
||||
shader = GeneratePrecompiledProgram(precompiled, *precompiled_it, supported_formats);
|
||||
if (dump_it != dumps.end()) {
|
||||
// If the shader is dumped, attempt to load it with
|
||||
shader = GeneratePrecompiledProgram(dump_it->second, supported_formats);
|
||||
if (!shader) {
|
||||
// Invalidate the precompiled cache if a shader dumped shader was rejected
|
||||
disk_cache.InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
}
|
||||
}
|
||||
if (!shader) {
|
||||
shader = SpecializeShader(unspec.code, unspec.entries, unspec.program_type,
|
||||
|
@ -385,52 +388,47 @@ void ShaderCacheOpenGL::LoadDiskCache() {
|
|||
|
||||
for (std::size_t i = 0; i < usages.size(); ++i) {
|
||||
const auto& usage{usages[i]};
|
||||
if (SearchPrecompiled(usage) == precompiled.end()) {
|
||||
if (dumps.find(usage) == dumps.end()) {
|
||||
const auto& program = precompiled_programs.at(usage);
|
||||
disk_cache.SavePrecompiled(usage, program->handle);
|
||||
disk_cache.SaveDump(usage, program->handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
|
||||
std::vector<ShaderDiskCachePrecompiledEntry>& precompiled,
|
||||
const ShaderDiskCachePrecompiledEntry& precompiled_entry,
|
||||
const std::set<GLenum>& supported_formats) {
|
||||
const ShaderDiskCacheDump& dump, const std::set<GLenum>& supported_formats) {
|
||||
|
||||
if (supported_formats.find(precompiled_entry.binary_format) == supported_formats.end()) {
|
||||
if (supported_formats.find(dump.binary_format) == supported_formats.end()) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format - removing");
|
||||
disk_cache.InvalidatePrecompiled();
|
||||
precompiled.clear();
|
||||
return {};
|
||||
}
|
||||
|
||||
CachedProgram shader = std::make_shared<OGLProgram>();
|
||||
shader->handle = glCreateProgram();
|
||||
glProgramBinary(shader->handle, precompiled_entry.binary_format,
|
||||
precompiled_entry.binary.data(),
|
||||
static_cast<GLsizei>(precompiled_entry.binary.size()));
|
||||
glProgramBinary(shader->handle, dump.binary_format, dump.binary.data(),
|
||||
static_cast<GLsizei>(dump.binary.size()));
|
||||
|
||||
GLint link_status{};
|
||||
glGetProgramiv(shader->handle, GL_LINK_STATUS, &link_status);
|
||||
if (link_status == GL_FALSE) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache rejected by the driver - removing");
|
||||
disk_cache.InvalidatePrecompiled();
|
||||
precompiled.clear();
|
||||
|
||||
shader.reset();
|
||||
return {};
|
||||
}
|
||||
|
||||
return shader;
|
||||
}
|
||||
|
||||
std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
||||
const std::vector<ShaderDiskCacheRaw>& raws) {
|
||||
const std::vector<ShaderDiskCacheRaw>& raws,
|
||||
const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) {
|
||||
|
||||
std::map<u64, UnspecializedShader> unspecialized;
|
||||
|
||||
for (const auto& raw : raws) {
|
||||
const u64 unique_identifier = raw.GetUniqueIdentifier();
|
||||
const u64 calculated_hash =
|
||||
GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
|
||||
if (raw.GetUniqueIdentifier() != calculated_hash) {
|
||||
if (unique_identifier != calculated_hash) {
|
||||
LOG_ERROR(
|
||||
Render_OpenGL,
|
||||
"Invalid hash in entry={:016x} (obtained hash={:016x}) - removing shader cache",
|
||||
|
@ -439,10 +437,19 @@ std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShade
|
|||
return {};
|
||||
}
|
||||
|
||||
auto result =
|
||||
GLShader::ProgramResult result;
|
||||
if (const auto it = decompiled.find(unique_identifier); it != decompiled.end()) {
|
||||
// If it's stored in the precompiled file, avoid decompiling it here
|
||||
const auto& stored_decompiled{it->second};
|
||||
result = {stored_decompiled.code, stored_decompiled.entries};
|
||||
} else {
|
||||
// Otherwise decompile the shader at boot and save the result to the decompiled file
|
||||
result =
|
||||
CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
|
||||
disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
|
||||
}
|
||||
|
||||
precompiled_shaders.insert({raw.GetUniqueIdentifier(), result});
|
||||
precompiled_shaders.insert({unique_identifier, result});
|
||||
|
||||
unspecialized.insert(
|
||||
{raw.GetUniqueIdentifier(),
|
||||
|
|
|
@ -117,11 +117,10 @@ public:
|
|||
|
||||
private:
|
||||
std::map<u64, UnspecializedShader> GenerateUnspecializedShaders(
|
||||
const std::vector<ShaderDiskCacheRaw>& raws);
|
||||
const std::vector<ShaderDiskCacheRaw>& raws,
|
||||
const std::map<u64, ShaderDiskCacheDecompiled>& decompiled);
|
||||
|
||||
CachedProgram GeneratePrecompiledProgram(
|
||||
std::vector<ShaderDiskCachePrecompiledEntry>& precompiled,
|
||||
const ShaderDiskCachePrecompiledEntry& precompiled_entry,
|
||||
CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
|
||||
const std::set<GLenum>& supported_formats);
|
||||
|
||||
std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
|
||||
|
|
|
@ -193,13 +193,14 @@ public:
|
|||
ShaderEntries GetShaderEntries() const {
|
||||
ShaderEntries entries;
|
||||
for (const auto& cbuf : ir.GetConstantBuffers()) {
|
||||
entries.const_buffers.emplace_back(cbuf.second, stage, cbuf.first);
|
||||
entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
|
||||
cbuf.first);
|
||||
}
|
||||
for (const auto& sampler : ir.GetSamplers()) {
|
||||
entries.samplers.emplace_back(sampler, stage);
|
||||
entries.samplers.emplace_back(sampler);
|
||||
}
|
||||
for (const auto& gmem : ir.GetGlobalMemoryBases()) {
|
||||
entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset, stage);
|
||||
entries.global_memory_entries.emplace_back(gmem.cbuf_index, gmem.cbuf_offset);
|
||||
}
|
||||
entries.clip_distances = ir.GetClipDistances();
|
||||
entries.shader_length = ir.GetLength();
|
||||
|
|
|
@ -23,40 +23,23 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
|||
|
||||
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
|
||||
public:
|
||||
explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry,
|
||||
Maxwell::ShaderStage stage, u32 index)
|
||||
: VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, index{index} {}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
explicit ConstBufferEntry(u32 max_offset, bool is_indirect, u32 index)
|
||||
: VideoCommon::Shader::ConstBuffer{max_offset, is_indirect}, index{index} {}
|
||||
|
||||
u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
private:
|
||||
Maxwell::ShaderStage stage{};
|
||||
u32 index{};
|
||||
};
|
||||
|
||||
class SamplerEntry : public VideoCommon::Shader::Sampler {
|
||||
public:
|
||||
explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage)
|
||||
: VideoCommon::Shader::Sampler{entry}, stage{stage} {}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
|
||||
private:
|
||||
Maxwell::ShaderStage stage{};
|
||||
};
|
||||
using SamplerEntry = VideoCommon::Shader::Sampler;
|
||||
|
||||
class GlobalMemoryEntry {
|
||||
public:
|
||||
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage} {}
|
||||
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset} {}
|
||||
|
||||
u32 GetCbufIndex() const {
|
||||
return cbuf_index;
|
||||
|
@ -66,47 +49,9 @@ public:
|
|||
return cbuf_offset;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
Maxwell::ShaderStage stage{};
|
||||
std::string name;
|
||||
};
|
||||
|
||||
class GlobalMemoryEntry {
|
||||
public:
|
||||
explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage,
|
||||
std::string name)
|
||||
: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {}
|
||||
|
||||
u32 GetCbufIndex() const {
|
||||
return cbuf_index;
|
||||
}
|
||||
|
||||
u32 GetCbufOffset() const {
|
||||
return cbuf_offset;
|
||||
}
|
||||
|
||||
const std::string& GetName() const {
|
||||
return name;
|
||||
}
|
||||
|
||||
Maxwell::ShaderStage GetStage() const {
|
||||
return stage;
|
||||
}
|
||||
|
||||
u32 GetHash() const {
|
||||
return (static_cast<u32>(stage) << 24) | (cbuf_index << 16) | cbuf_offset;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
Maxwell::ShaderStage stage{};
|
||||
};
|
||||
|
||||
struct ShaderEntries {
|
||||
|
|
|
@ -24,11 +24,16 @@
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
enum class EntryKind : u32 {
|
||||
enum class TransferableEntryKind : u32 {
|
||||
Raw,
|
||||
Usage,
|
||||
};
|
||||
|
||||
enum class PrecompiledEntryKind : u32 {
|
||||
Decompiled,
|
||||
Dump,
|
||||
};
|
||||
|
||||
constexpr u32 NativeVersion = 1;
|
||||
constexpr u32 ShaderHashSize = 64;
|
||||
|
||||
|
@ -108,17 +113,17 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
|
|||
|
||||
// Version is valid, load the shaders
|
||||
while (file.Tell() < file_size) {
|
||||
EntryKind kind{};
|
||||
TransferableEntryKind kind{};
|
||||
file.ReadBytes(&kind, sizeof(u32));
|
||||
|
||||
switch (kind) {
|
||||
case EntryKind::Raw: {
|
||||
case TransferableEntryKind::Raw: {
|
||||
ShaderDiskCacheRaw entry{file};
|
||||
transferable.insert({entry.GetUniqueIdentifier(), {}});
|
||||
raws.push_back(std::move(entry));
|
||||
break;
|
||||
}
|
||||
case EntryKind::Usage: {
|
||||
case TransferableEntryKind::Usage: {
|
||||
ShaderDiskCacheUsage usage{};
|
||||
file.ReadBytes(&usage, sizeof(usage));
|
||||
usages.push_back(std::move(usage));
|
||||
|
@ -133,16 +138,19 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
|
|||
return true;
|
||||
}
|
||||
|
||||
std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
||||
bool ShaderDiskCacheOpenGL::LoadPrecompiled(
|
||||
std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
|
||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps) {
|
||||
|
||||
if (!Settings::values.use_disk_shader_cache) {
|
||||
return {};
|
||||
return false;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file(GetPrecompiledPath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
|
||||
GetTitleID());
|
||||
return {};
|
||||
return false;
|
||||
}
|
||||
const u64 file_size = file.GetSize();
|
||||
|
||||
|
@ -152,24 +160,102 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi
|
|||
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
return {};
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<ShaderDiskCachePrecompiledEntry> precompiled;
|
||||
while (file.Tell() < file_size) {
|
||||
ShaderDiskCachePrecompiledEntry entry;
|
||||
file.ReadBytes(&entry.usage, sizeof(entry.usage));
|
||||
PrecompiledEntryKind kind{};
|
||||
file.ReadBytes(&kind, sizeof(u32));
|
||||
|
||||
file.ReadBytes(&entry.binary_format, sizeof(u32));
|
||||
switch (kind) {
|
||||
case PrecompiledEntryKind::Decompiled: {
|
||||
ShaderDiskCacheDecompiled entry;
|
||||
|
||||
u64 unique_identifier{};
|
||||
file.ReadBytes(&unique_identifier, sizeof(u64));
|
||||
|
||||
u32 code_size{};
|
||||
file.ReadBytes(&code_size, sizeof(u32));
|
||||
std::vector<u8> code(code_size);
|
||||
file.ReadArray(code.data(), code.size());
|
||||
entry.code = std::string(reinterpret_cast<char*>(code.data()), code_size);
|
||||
|
||||
u32 const_buffers_count{};
|
||||
file.ReadBytes(&const_buffers_count, sizeof(u32));
|
||||
for (u32 i = 0; i < const_buffers_count; ++i) {
|
||||
u32 max_offset{}, index{};
|
||||
u8 is_indirect{};
|
||||
file.ReadBytes(&max_offset, sizeof(u32));
|
||||
file.ReadBytes(&index, sizeof(u32));
|
||||
file.ReadBytes(&is_indirect, sizeof(u8));
|
||||
|
||||
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index);
|
||||
}
|
||||
|
||||
u32 samplers_count{};
|
||||
file.ReadBytes(&samplers_count, sizeof(u32));
|
||||
for (u32 i = 0; i < samplers_count; ++i) {
|
||||
u64 offset{}, index{};
|
||||
u32 type{};
|
||||
u8 is_array{}, is_shadow{};
|
||||
file.ReadBytes(&offset, sizeof(u64));
|
||||
file.ReadBytes(&index, sizeof(u64));
|
||||
file.ReadBytes(&type, sizeof(u32));
|
||||
file.ReadBytes(&is_array, sizeof(u8));
|
||||
file.ReadBytes(&is_shadow, sizeof(u8));
|
||||
|
||||
entry.entries.samplers.emplace_back(
|
||||
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
|
||||
}
|
||||
|
||||
u32 global_memory_count{};
|
||||
file.ReadBytes(&global_memory_count, sizeof(u32));
|
||||
for (u32 i = 0; i < global_memory_count; ++i) {
|
||||
u32 cbuf_index{}, cbuf_offset{};
|
||||
file.ReadBytes(&cbuf_index, sizeof(u32));
|
||||
file.ReadBytes(&cbuf_offset, sizeof(u32));
|
||||
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset);
|
||||
}
|
||||
|
||||
for (auto& clip_distance : entry.entries.clip_distances) {
|
||||
u8 clip_distance_raw{};
|
||||
file.ReadBytes(&clip_distance_raw, sizeof(u8));
|
||||
clip_distance = clip_distance_raw != 0;
|
||||
}
|
||||
|
||||
u64 shader_length{};
|
||||
file.ReadBytes(&shader_length, sizeof(u64));
|
||||
entry.entries.shader_length = static_cast<std::size_t>(shader_length);
|
||||
|
||||
decompiled.insert({unique_identifier, std::move(entry)});
|
||||
break;
|
||||
}
|
||||
case PrecompiledEntryKind::Dump: {
|
||||
ShaderDiskCacheUsage usage;
|
||||
file.ReadBytes(&usage, sizeof(usage));
|
||||
|
||||
ShaderDiskCacheDump dump;
|
||||
file.ReadBytes(&dump.binary_format, sizeof(u32));
|
||||
|
||||
u32 binary_length{};
|
||||
file.ReadBytes(&binary_length, sizeof(u32));
|
||||
entry.binary.resize(binary_length);
|
||||
file.ReadBytes(entry.binary.data(), entry.binary.size());
|
||||
dump.binary.resize(binary_length);
|
||||
file.ReadBytes(dump.binary.data(), dump.binary.size());
|
||||
|
||||
precompiled.push_back(entry);
|
||||
dumps.insert({usage, dump});
|
||||
break;
|
||||
}
|
||||
return precompiled;
|
||||
default:
|
||||
LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing",
|
||||
static_cast<u32>(kind));
|
||||
InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
decompiled.clear();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
|
||||
|
@ -196,7 +282,7 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
|
|||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
file.WriteObject(EntryKind::Raw);
|
||||
file.WriteObject(TransferableEntryKind::Raw);
|
||||
entry.Save(file);
|
||||
|
||||
transferable.insert({id, {}});
|
||||
|
@ -220,11 +306,12 @@ void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) {
|
|||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
file.WriteObject(EntryKind::Usage);
|
||||
file.WriteObject(TransferableEntryKind::Usage);
|
||||
file.WriteObject(usage);
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program) {
|
||||
void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code,
|
||||
const GLShader::ShaderEntries& entries) {
|
||||
if (!Settings::values.use_disk_shader_cache) {
|
||||
return;
|
||||
}
|
||||
|
@ -234,6 +321,54 @@ void ShaderDiskCacheOpenGL::SavePrecompiled(const ShaderDiskCacheUsage& usage, G
|
|||
return;
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled));
|
||||
|
||||
file.WriteObject(unique_identifier);
|
||||
|
||||
file.WriteObject(static_cast<u32>(code.size()));
|
||||
file.WriteArray(code.data(), code.size());
|
||||
|
||||
file.WriteObject(static_cast<u32>(entries.const_buffers.size()));
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset()));
|
||||
file.WriteObject(static_cast<u32>(cbuf.GetIndex()));
|
||||
file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0));
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(entries.samplers.size()));
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
file.WriteObject(static_cast<u64>(sampler.GetOffset()));
|
||||
file.WriteObject(static_cast<u64>(sampler.GetIndex()));
|
||||
file.WriteObject(static_cast<u32>(sampler.GetType()));
|
||||
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0));
|
||||
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0));
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(entries.global_memory_entries.size()));
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
file.WriteObject(static_cast<u32>(gmem.GetCbufIndex()));
|
||||
file.WriteObject(static_cast<u32>(gmem.GetCbufOffset()));
|
||||
}
|
||||
|
||||
for (const bool clip_distance : entries.clip_distances) {
|
||||
file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0));
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u64>(entries.shader_length));
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) {
|
||||
if (!Settings::values.use_disk_shader_cache) {
|
||||
return;
|
||||
}
|
||||
|
||||
FileUtil::IOFile file = AppendPrecompiledFile();
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
|
||||
file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump));
|
||||
|
||||
file.WriteObject(usage);
|
||||
|
||||
GLint binary_length{};
|
||||
|
|
|
@ -130,14 +130,16 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
struct ShaderDiskCachePrecompiledEntry {
|
||||
ShaderDiskCacheUsage usage;
|
||||
GLenum binary_format;
|
||||
std::vector<u8> binary;
|
||||
struct ShaderDiskCacheDecompiled {
|
||||
std::string code;
|
||||
GLShader::ShaderEntries entries;
|
||||
};
|
||||
|
||||
struct ShaderDiskCacheDump {
|
||||
GLenum binary_format;
|
||||
std::vector<u8> binary;
|
||||
};
|
||||
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
/// Loads transferable cache. If file has a old version, it deletes it. Returns true on success.
|
||||
|
@ -145,7 +147,8 @@ public:
|
|||
std::vector<ShaderDiskCacheUsage>& usages);
|
||||
|
||||
/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
|
||||
std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
|
||||
bool LoadPrecompiled(std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
|
||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps);
|
||||
|
||||
/// Removes the transferable (and precompiled) cache file.
|
||||
void InvalidateTransferable() const;
|
||||
|
@ -159,8 +162,12 @@ public:
|
|||
/// Saves shader usage to the transferable file. Does not check for collisions.
|
||||
void SaveUsage(const ShaderDiskCacheUsage& usage);
|
||||
|
||||
/// Saves a precompiled shader entry. Does not check for collisions.
|
||||
void SavePrecompiled(const ShaderDiskCacheUsage& usage, GLuint program);
|
||||
/// Saves a decompiled entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDecompiled(u64 unique_identifier, const std::string& code,
|
||||
const GLShader::ShaderEntries& entries);
|
||||
|
||||
/// Saves a dump entry to the precompiled file. Does not check for collisions.
|
||||
void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program);
|
||||
|
||||
private:
|
||||
/// Opens current game's transferable file and write it's header if it doesn't exist
|
||||
|
|
|
@ -26,8 +26,6 @@ struct ShaderSetup {
|
|||
ProgramCode code;
|
||||
ProgramCode code_b; // Used for dual vertex shaders
|
||||
u64 unique_identifier;
|
||||
std::size_t real_size;
|
||||
std::size_t real_size_b;
|
||||
} program;
|
||||
|
||||
/// Used in scenarios where we have a dual vertex shaders
|
||||
|
|
|
@ -236,6 +236,11 @@ private:
|
|||
|
||||
class ConstBuffer {
|
||||
public:
|
||||
explicit ConstBuffer(u32 max_offset, bool is_indirect)
|
||||
: max_offset{max_offset}, is_indirect{is_indirect} {}
|
||||
|
||||
ConstBuffer() = default;
|
||||
|
||||
void MarkAsUsed(u64 offset) {
|
||||
max_offset = std::max(max_offset, static_cast<u32>(offset));
|
||||
}
|
||||
|
@ -252,6 +257,10 @@ public:
|
|||
return max_offset + sizeof(float);
|
||||
}
|
||||
|
||||
u32 GetMaxOffset() const {
|
||||
return max_offset;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 max_offset{};
|
||||
bool is_indirect{};
|
||||
|
|
Reference in New Issue