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Merge pull request #1780 from DarkLordZach/controller-profiles

configure_input: Add Controller Setup Profiles and simplify input UI
This commit is contained in:
bunnei 2018-12-23 14:34:29 -05:00 committed by GitHub
commit d08bdc861f
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 401 additions and 66 deletions

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@ -31,6 +31,8 @@ add_executable(yuzu
configuration/configure_input.h
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_input_simple.cpp
configuration/configure_input_simple.h
configuration/configure_mouse_advanced.cpp
configuration/configure_mouse_advanced.h
configuration/configure_system.cpp
@ -87,6 +89,7 @@ set(UIS
configuration/configure_graphics.ui
configuration/configure_input.ui
configuration/configure_input_player.ui
configuration/configure_input_simple.ui
configuration/configure_mouse_advanced.ui
configuration/configure_per_general.ui
configuration/configure_system.ui

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@ -4,6 +4,7 @@
#include <QSettings>
#include "common/file_util.h"
#include "configure_input_simple.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
@ -339,6 +340,13 @@ void Config::ReadTouchscreenValues() {
qt_config->endGroup();
}
void Config::ApplyDefaultProfileIfInputInvalid() {
if (!std::any_of(Settings::values.players.begin(), Settings::values.players.end(),
[](const Settings::PlayerInput& in) { return in.connected; })) {
ApplyInputProfileConfiguration(UISettings::values.profile_index);
}
}
void Config::ReadValues() {
qt_config->beginGroup("Controls");
@ -518,6 +526,9 @@ void Config::ReadValues() {
UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
UISettings::values.callout_flags = qt_config->value("calloutFlags", 0).toUInt();
UISettings::values.show_console = qt_config->value("showConsole", false).toBool();
UISettings::values.profile_index = qt_config->value("profileIndex", 0).toUInt();
ApplyDefaultProfileIfInputInvalid();
qt_config->endGroup();
}
@ -720,6 +731,7 @@ void Config::SaveValues() {
qt_config->setValue("firstStart", UISettings::values.first_start);
qt_config->setValue("calloutFlags", UISettings::values.callout_flags);
qt_config->setValue("showConsole", UISettings::values.show_console);
qt_config->setValue("profileIndex", UISettings::values.profile_index);
qt_config->endGroup();
}

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@ -34,6 +34,7 @@ private:
void ReadKeyboardValues();
void ReadMouseValues();
void ReadTouchscreenValues();
void ApplyDefaultProfileIfInputInvalid();
void SaveValues();
void SavePlayerValues();

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@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>461</width>
<height>500</height>
<height>659</height>
</rect>
</property>
<property name="windowTitle">
@ -34,7 +34,7 @@
<string>System</string>
</attribute>
</widget>
<widget class="ConfigureInput" name="inputTab">
<widget class="ConfigureInputSimple" name="inputTab">
<attribute name="title">
<string>Input</string>
</attribute>
@ -102,9 +102,9 @@
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureInput</class>
<class>ConfigureInputSimple</class>
<extends>QWidget</extends>
<header>configuration/configure_input.h</header>
<header>configuration/configure_input_simple.h</header>
<container>1</container>
</customwidget>
<customwidget>

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@ -20,6 +20,33 @@
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_mouse_advanced.h"
void OnDockedModeChanged(bool last_state, bool new_state) {
if (last_state == new_state) {
return;
}
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
// Message queue is shared between these services, we just need to signal an operation
// change to one and it will handle both automatically
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->OperationModeChanged();
has_signalled = true;
}
if (applet_ae != nullptr && !has_signalled) {
applet_ae->GetMessageQueue()->OperationModeChanged();
}
}
namespace {
template <typename Dialog, typename... Args>
void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
@ -34,7 +61,7 @@ void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
} // Anonymous namespace
ConfigureInput::ConfigureInput(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
: QDialog(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
ui->setupUi(this);
players_controller = {
@ -90,37 +117,6 @@ ConfigureInput::ConfigureInput(QWidget* parent)
ConfigureInput::~ConfigureInput() = default;
void ConfigureInput::OnDockedModeChanged(bool last_state, bool new_state) {
if (ui->use_docked_mode->isChecked() && ui->handheld_connected->isChecked()) {
ui->handheld_connected->setChecked(false);
}
if (last_state == new_state) {
return;
}
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
// Message queue is shared between these services, we just need to signal an operation
// change to one and it will handle both automatically
auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
bool has_signalled = false;
if (applet_oe != nullptr) {
applet_oe->GetMessageQueue()->OperationModeChanged();
has_signalled = true;
}
if (applet_ae != nullptr && !has_signalled) {
applet_ae->GetMessageQueue()->OperationModeChanged();
}
}
void ConfigureInput::applyConfiguration() {
for (std::size_t i = 0; i < players_controller.size(); ++i) {
const auto controller_type_index = players_controller[i]->currentIndex();

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@ -7,8 +7,8 @@
#include <array>
#include <memory>
#include <QDialog>
#include <QKeyEvent>
#include <QWidget>
#include "ui_configure_input.h"
@ -20,7 +20,9 @@ namespace Ui {
class ConfigureInput;
}
class ConfigureInput : public QWidget {
void OnDockedModeChanged(bool last_state, bool new_state);
class ConfigureInput : public QDialog {
Q_OBJECT
public:
@ -33,8 +35,6 @@ public:
private:
void updateUIEnabled();
void OnDockedModeChanged(bool last_state, bool new_state);
/// Load configuration settings.
void loadConfiguration();
/// Restore all buttons to their default values.

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureInput</class>
<widget class="QWidget" name="ConfigureInput">
<widget class="QDialog" name="ConfigureInput">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>473</width>
<height>685</height>
<width>384</width>
<height>576</height>
</rect>
</property>
<property name="windowTitle">
@ -478,6 +478,13 @@
</property>
</spacer>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</item>
</layout>
@ -485,5 +492,38 @@
</layout>
</widget>
<resources/>
<connections/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigureInput</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>294</x>
<y>553</y>
</hint>
<hint type="destinationlabel">
<x>191</x>
<y>287</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigureInput</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>294</x>
<y>553</y>
</hint>
<hint type="destinationlabel">
<x>191</x>
<y>287</y>
</hint>
</hints>
</connection>
</connections>
</ui>

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@ -6,6 +6,7 @@
#include <memory>
#include <utility>
#include <QColorDialog>
#include <QGridLayout>
#include <QMenu>
#include <QMessageBox>
#include <QTimer>

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@ -0,0 +1,142 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <cstring>
#include <functional>
#include <tuple>
#include <QDialog>
#include "ui_configure_input_simple.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_simple.h"
#include "yuzu/ui_settings.h"
namespace {
template <typename Dialog, typename... Args>
void CallConfigureDialog(ConfigureInputSimple* caller, Args&&... args) {
caller->applyConfiguration();
Dialog dialog(caller, std::forward<Args>(args)...);
const auto res = dialog.exec();
if (res == QDialog::Accepted) {
dialog.applyConfiguration();
}
}
// OnProfileSelect functions should (when applicable):
// - Set controller types
// - Set controller enabled
// - Set docked mode
// - Set advanced controller config/enabled (i.e. debug, kbd, mouse, touch)
//
// OnProfileSelect function should NOT however:
// - Reset any button mappings
// - Open any dialogs
// - Block in any way
constexpr std::size_t HANDHELD_INDEX = 8;
void HandheldOnProfileSelect() {
Settings::values.players[HANDHELD_INDEX].connected = true;
Settings::values.players[HANDHELD_INDEX].type = Settings::ControllerType::DualJoycon;
for (std::size_t player = 0; player < HANDHELD_INDEX; ++player) {
Settings::values.players[player].connected = false;
}
Settings::values.use_docked_mode = false;
Settings::values.keyboard_enabled = false;
Settings::values.mouse_enabled = false;
Settings::values.debug_pad_enabled = false;
Settings::values.touchscreen.enabled = true;
}
void DualJoyconsDockedOnProfileSelect() {
Settings::values.players[0].connected = true;
Settings::values.players[0].type = Settings::ControllerType::DualJoycon;
for (std::size_t player = 1; player <= HANDHELD_INDEX; ++player) {
Settings::values.players[player].connected = false;
}
Settings::values.use_docked_mode = true;
Settings::values.keyboard_enabled = false;
Settings::values.mouse_enabled = false;
Settings::values.debug_pad_enabled = false;
Settings::values.touchscreen.enabled = false;
}
// Name, OnProfileSelect (called when selected in drop down), OnConfigure (called when configure
// is clicked)
using InputProfile =
std::tuple<QString, std::function<void()>, std::function<void(ConfigureInputSimple*)>>;
const std::array<InputProfile, 3> INPUT_PROFILES{{
{ConfigureInputSimple::tr("Single Player - Handheld - Undocked"), HandheldOnProfileSelect,
[](ConfigureInputSimple* caller) {
CallConfigureDialog<ConfigureInputPlayer>(caller, HANDHELD_INDEX, false);
}},
{ConfigureInputSimple::tr("Single Player - Dual Joycons - Docked"),
DualJoyconsDockedOnProfileSelect,
[](ConfigureInputSimple* caller) {
CallConfigureDialog<ConfigureInputPlayer>(caller, 1, false);
}},
{ConfigureInputSimple::tr("Custom"), [] {}, CallConfigureDialog<ConfigureInput>},
}};
} // namespace
void ApplyInputProfileConfiguration(int profile_index) {
std::get<1>(
INPUT_PROFILES.at(std::min(profile_index, static_cast<int>(INPUT_PROFILES.size() - 1))))();
}
ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputSimple>()) {
ui->setupUi(this);
for (const auto& profile : INPUT_PROFILES) {
ui->profile_combobox->addItem(std::get<0>(profile), std::get<0>(profile));
}
connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureInputSimple::OnSelectProfile);
connect(ui->profile_configure, &QPushButton::pressed, this, &ConfigureInputSimple::OnConfigure);
this->loadConfiguration();
}
ConfigureInputSimple::~ConfigureInputSimple() = default;
void ConfigureInputSimple::applyConfiguration() {
auto index = ui->profile_combobox->currentIndex();
// Make the stored index for "Custom" very large so that if new profiles are added it
// doesn't change.
if (index >= static_cast<int>(INPUT_PROFILES.size() - 1))
index = std::numeric_limits<int>::max();
UISettings::values.profile_index = index;
}
void ConfigureInputSimple::loadConfiguration() {
const auto index = UISettings::values.profile_index;
if (index >= static_cast<int>(INPUT_PROFILES.size()) || index < 0)
ui->profile_combobox->setCurrentIndex(static_cast<int>(INPUT_PROFILES.size() - 1));
else
ui->profile_combobox->setCurrentIndex(index);
}
void ConfigureInputSimple::OnSelectProfile(int index) {
const auto old_docked = Settings::values.use_docked_mode;
ApplyInputProfileConfiguration(index);
OnDockedModeChanged(old_docked, Settings::values.use_docked_mode);
}
void ConfigureInputSimple::OnConfigure() {
std::get<2>(INPUT_PROFILES.at(ui->profile_combobox->currentIndex()))(this);
}

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@ -0,0 +1,40 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
class QPushButton;
class QString;
class QTimer;
namespace Ui {
class ConfigureInputSimple;
}
// Used by configuration loader to apply a profile if the input is invalid.
void ApplyInputProfileConfiguration(int profile_index);
class ConfigureInputSimple : public QWidget {
Q_OBJECT
public:
explicit ConfigureInputSimple(QWidget* parent = nullptr);
~ConfigureInputSimple() override;
/// Save all button configurations to settings file
void applyConfiguration();
private:
/// Load configuration settings.
void loadConfiguration();
void OnSelectProfile(int index);
void OnConfigure();
std::unique_ptr<Ui::ConfigureInputSimple> ui;
};

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@ -0,0 +1,97 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureInputSimple</class>
<widget class="QWidget" name="ConfigureInputSimple">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>473</width>
<height>685</height>
</rect>
</property>
<property name="windowTitle">
<string>ConfigureInputSimple</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="gridGroupBox">
<property name="title">
<string>Profile</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="1" column="2">
<widget class="QPushButton" name="profile_configure">
<property name="text">
<string>Configure</string>
</property>
</widget>
</item>
<item row="1" column="0">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="3">
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="profile_combobox">
<property name="minimumSize">
<size>
<width>250</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item row="0" column="1" colspan="2">
<widget class="QLabel" name="label">
<property name="text">
<string>Choose a controller configuration:</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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@ -58,6 +58,9 @@ struct Values {
// logging
bool show_console;
// Controllers
int profile_index;
// Game List
bool show_unknown;
bool show_add_ons;