gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead of a bool.
This commit is contained in:
parent
e972016456
commit
d110a371bb
|
@ -1272,7 +1272,7 @@ void RasterizerOpenGL::SyncPointState() {
|
|||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
|
||||
// in OpenGL).
|
||||
state.point.program_control = regs.vp_point_size.enable ? GL_TRUE : GL_FALSE;
|
||||
state.point.program_control = regs.vp_point_size.enable != 0;
|
||||
state.point.size = std::max(1.0f, regs.point_size);
|
||||
}
|
||||
|
||||
|
|
|
@ -131,8 +131,8 @@ public:
|
|||
std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
|
||||
|
||||
struct {
|
||||
GLboolean program_control = GL_FALSE; // GL_PROGRAM_POINT_SIZE
|
||||
GLfloat size = 1.0f; // GL_POINT_SIZE
|
||||
bool program_control = false; // GL_PROGRAM_POINT_SIZE
|
||||
GLfloat size = 1.0f; // GL_POINT_SIZE
|
||||
} point;
|
||||
|
||||
struct {
|
||||
|
|
Reference in New Issue