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HostShader: fix Gaussian filter.

This commit is contained in:
FernandoS27 2021-10-29 17:45:02 +02:00 committed by Fernando Sahmkow
parent de1c8c5c2c
commit d46a71e786
1 changed files with 2 additions and 2 deletions

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@ -63,8 +63,8 @@ void main() {
// TODO(Blinkhawk): This code can be optimized through shader group instructions. // TODO(Blinkhawk): This code can be optimized through shader group instructions.
vec3 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset).rgb; vec3 horizontal = blurHorizontal(color_texture, frag_tex_coord, tex_offset).rgb;
vec3 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb; vec3 vertical = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb;
vec3 diagonalA = blurVertical(color_texture, frag_tex_coord, tex_offset).rgb; vec3 diagonalA = blurDiagonal(color_texture, frag_tex_coord, tex_offset).rgb;
vec3 diagonalB = blurVertical(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb; vec3 diagonalB = blurDiagonal(color_texture, frag_tex_coord, tex_offset * vec2(1.0, -1.0)).rgb;
vec3 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f); vec3 combination = mix(mix(horizontal, vertical, 0.5f), mix(diagonalA, diagonalB, 0.5f), 0.5f);
color = vec4(combination + base, 1.0f); color = vec4(combination + base, 1.0f);
} }