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shader: Improve object pool

This commit is contained in:
ReinUsesLisp 2021-02-15 00:09:11 -03:00 committed by ameerj
parent 1c0b8bca5e
commit d5d468cf2c
3 changed files with 66 additions and 50 deletions

View File

@ -269,7 +269,7 @@ bool SearchNode(const Tree& tree, ConstNode stmt, size_t& offset) {
class GotoPass { class GotoPass {
public: public:
explicit GotoPass(std::span<Block* const> blocks, ObjectPool<Statement, 64>& stmt_pool) explicit GotoPass(std::span<Block* const> blocks, ObjectPool<Statement>& stmt_pool)
: pool{stmt_pool} { : pool{stmt_pool} {
std::vector gotos{BuildUnorderedTreeGetGotos(blocks)}; std::vector gotos{BuildUnorderedTreeGetGotos(blocks)};
fmt::print(stdout, "BEFORE\n{}\n", DumpTree(root_stmt.children)); fmt::print(stdout, "BEFORE\n{}\n", DumpTree(root_stmt.children));
@ -554,7 +554,7 @@ private:
return offset; return offset;
} }
ObjectPool<Statement, 64>& pool; ObjectPool<Statement>& pool;
Statement root_stmt{FunctionTag{}}; Statement root_stmt{FunctionTag{}};
}; };
@ -589,7 +589,7 @@ Block* TryFindForwardBlock(const Statement& stmt) {
class TranslatePass { class TranslatePass {
public: public:
TranslatePass(ObjectPool<Inst>& inst_pool_, ObjectPool<Block>& block_pool_, TranslatePass(ObjectPool<Inst>& inst_pool_, ObjectPool<Block>& block_pool_,
ObjectPool<Statement, 64>& stmt_pool_, Statement& root_stmt, ObjectPool<Statement>& stmt_pool_, Statement& root_stmt,
const std::function<void(IR::Block*)>& func_, BlockList& block_list_) const std::function<void(IR::Block*)>& func_, BlockList& block_list_)
: stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_}, func{func_}, : stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_}, func{func_},
block_list{block_list_} { block_list{block_list_} {
@ -720,7 +720,7 @@ private:
return block; return block;
} }
ObjectPool<Statement, 64>& stmt_pool; ObjectPool<Statement>& stmt_pool;
ObjectPool<Inst>& inst_pool; ObjectPool<Inst>& inst_pool;
ObjectPool<Block>& block_pool; ObjectPool<Block>& block_pool;
const std::function<void(IR::Block*)>& func; const std::function<void(IR::Block*)>& func;
@ -731,7 +731,7 @@ private:
BlockList VisitAST(ObjectPool<Inst>& inst_pool, ObjectPool<Block>& block_pool, BlockList VisitAST(ObjectPool<Inst>& inst_pool, ObjectPool<Block>& block_pool,
std::span<Block* const> unordered_blocks, std::span<Block* const> unordered_blocks,
const std::function<void(Block*)>& func) { const std::function<void(Block*)>& func) {
ObjectPool<Statement, 64> stmt_pool; ObjectPool<Statement> stmt_pool{64};
GotoPass goto_pass{unordered_blocks, stmt_pool}; GotoPass goto_pass{unordered_blocks, stmt_pool};
BlockList block_list; BlockList block_list;
TranslatePass translate_pass{inst_pool, block_pool, stmt_pool, goto_pass.RootStatement(), TranslatePass translate_pass{inst_pool, block_pool, stmt_pool, goto_pass.RootStatement(),

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@ -37,7 +37,7 @@ void RunDatabase() {
ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) { ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str())); map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
}); });
auto block_pool{std::make_unique<ObjectPool<Flow::Block>>()}; ObjectPool<Flow::Block> block_pool;
using namespace std::chrono; using namespace std::chrono;
auto t0 = high_resolution_clock::now(); auto t0 = high_resolution_clock::now();
int N = 1; int N = 1;
@ -48,8 +48,8 @@ void RunDatabase() {
// fmt::print(stdout, "Decoding {}\n", path.string()); // fmt::print(stdout, "Decoding {}\n", path.string());
const Location start_address{0}; const Location start_address{0};
block_pool->ReleaseContents(); block_pool.ReleaseContents();
Flow::CFG cfg{*env, *block_pool, start_address}; Flow::CFG cfg{*env, block_pool, start_address};
// fmt::print(stdout, "{}\n", cfg->Dot()); // fmt::print(stdout, "{}\n", cfg->Dot());
// IR::Program program{env, cfg}; // IR::Program program{env, cfg};
// Optimize(program); // Optimize(program);
@ -63,18 +63,18 @@ void RunDatabase() {
int main() { int main() {
// RunDatabase(); // RunDatabase();
auto flow_block_pool{std::make_unique<ObjectPool<Flow::Block>>()}; ObjectPool<Flow::Block> flow_block_pool;
auto inst_pool{std::make_unique<ObjectPool<IR::Inst>>()}; ObjectPool<IR::Inst> inst_pool;
auto block_pool{std::make_unique<ObjectPool<IR::Block>>()}; ObjectPool<IR::Block> block_pool;
// FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"}; // FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
FileEnvironment env{"D:\\Shaders\\shader.bin"}; FileEnvironment env{"D:\\Shaders\\shader.bin"};
block_pool->ReleaseContents(); block_pool.ReleaseContents();
inst_pool->ReleaseContents(); inst_pool.ReleaseContents();
flow_block_pool->ReleaseContents(); flow_block_pool.ReleaseContents();
Flow::CFG cfg{env, *flow_block_pool, 0}; Flow::CFG cfg{env, flow_block_pool, 0};
fmt::print(stdout, "{}\n", cfg.Dot()); fmt::print(stdout, "{}\n", cfg.Dot());
IR::Program program{TranslateProgram(*inst_pool, *block_pool, env, cfg)}; IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
fmt::print(stdout, "{}\n", IR::DumpProgram(program)); fmt::print(stdout, "{}\n", IR::DumpProgram(program));
Backend::SPIRV::EmitSPIRV spirv{program}; Backend::SPIRV::EmitSPIRV spirv{program};
} }

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@ -10,19 +10,11 @@
namespace Shader { namespace Shader {
template <typename T, size_t chunk_size = 8192> template <typename T>
requires std::is_destructible_v<T> class ObjectPool { requires std::is_destructible_v<T> class ObjectPool {
public: public:
~ObjectPool() { explicit ObjectPool(size_t chunk_size = 8192) : new_chunk_size{chunk_size} {
std::unique_ptr<Chunk> tree_owner; node = &chunks.emplace_back(new_chunk_size);
Chunk* chunk{&root};
while (chunk) {
for (size_t obj_id = chunk->free_objects; obj_id < chunk_size; ++obj_id) {
chunk->storage[obj_id].object.~T();
}
tree_owner = std::move(chunk->next);
chunk = tree_owner.get();
}
} }
template <typename... Args> template <typename... Args>
@ -31,17 +23,21 @@ public:
} }
void ReleaseContents() { void ReleaseContents() {
Chunk* chunk{&root}; if (chunks.empty()) {
while (chunk) { return;
if (chunk->free_objects == chunk_size) {
break;
} }
for (; chunk->free_objects < chunk_size; ++chunk->free_objects) { Chunk& root{chunks.front()};
chunk->storage[chunk->free_objects].object.~T(); if (root.used_objects == root.num_objects) {
// Root chunk has been filled, squash allocations into it
const size_t total_objects{root.num_objects + new_chunk_size * (chunks.size() - 1)};
chunks.clear();
chunks.emplace_back(total_objects);
chunks.shrink_to_fit();
} else {
root.Release();
chunks.resize(1);
chunks.shrink_to_fit();
} }
chunk = chunk->next.get();
}
node = &root;
} }
private: private:
@ -58,31 +54,51 @@ private:
}; };
struct Chunk { struct Chunk {
size_t free_objects = chunk_size; explicit Chunk() = default;
std::array<Storage, chunk_size> storage; explicit Chunk(size_t size)
std::unique_ptr<Chunk> next; : num_objects{size}, storage{std::make_unique<Storage[]>(size)} {}
Chunk& operator=(Chunk&& rhs) noexcept {
Release();
used_objects = std::exchange(rhs.used_objects, 0);
num_objects = std::exchange(rhs.num_objects, 0);
storage = std::move(rhs.storage);
}
Chunk(Chunk&& rhs) noexcept
: used_objects{std::exchange(rhs.used_objects, 0)},
num_objects{std::exchange(rhs.num_objects, 0)}, storage{std::move(rhs.storage)} {}
~Chunk() {
Release();
}
void Release() {
std::destroy_n(storage.get(), used_objects);
used_objects = 0;
}
size_t used_objects{};
size_t num_objects{};
std::unique_ptr<Storage[]> storage;
}; };
[[nodiscard]] T* Memory() { [[nodiscard]] T* Memory() {
Chunk* const chunk{FreeChunk()}; Chunk* const chunk{FreeChunk()};
return &chunk->storage[--chunk->free_objects].object; return &chunk->storage[chunk->used_objects++].object;
} }
[[nodiscard]] Chunk* FreeChunk() { [[nodiscard]] Chunk* FreeChunk() {
if (node->free_objects > 0) { if (node->used_objects != node->num_objects) {
return node; return node;
} }
if (node->next) { node = &chunks.emplace_back(new_chunk_size);
node = node->next.get();
return node;
}
node->next = std::make_unique<Chunk>();
node = node->next.get();
return node; return node;
} }
Chunk* node{&root}; Chunk* node{};
Chunk root; std::vector<Chunk> chunks;
size_t new_chunk_size{};
}; };
} // namespace Shader } // namespace Shader