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Remove gpu_refresh_rate configuration option

Changing it makes emulation inherently inaccurate. It also had a wrong
default value (30, whereas the real system has a refresh rate of 60 Hz)
which, even if changed, would continue to be used unless people manually
removed it from their config files.
This commit is contained in:
Yuri Kunde Schlesner 2015-05-29 19:17:51 -03:00
parent fb597b6d68
commit d65b42a69a
4 changed files with 2 additions and 7 deletions

View File

@ -66,7 +66,6 @@ void Config::ReadValues() {
Settings::values.pad_cright_key = glfw_config->GetInteger("Controls", "pad_cright", GLFW_KEY_L);
// Core
Settings::values.gpu_refresh_rate = glfw_config->GetInteger("Core", "gpu_refresh_rate", 30);
Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
// Renderer

View File

@ -49,7 +49,6 @@ void Config::ReadValues() {
qt_config->endGroup();
qt_config->beginGroup("Core");
Settings::values.gpu_refresh_rate = qt_config->value("gpu_refresh_rate", 30).toInt();
Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
qt_config->endGroup();
@ -102,7 +101,6 @@ void Config::SaveValues() {
qt_config->endGroup();
qt_config->beginGroup("Core");
qt_config->setValue("gpu_refresh_rate", Settings::values.gpu_refresh_rate);
qt_config->setValue("frame_skip", Settings::values.frame_skip);
qt_config->endGroup();

View File

@ -30,8 +30,8 @@ Regs g_regs;
/// True if the current frame was skipped
bool g_skip_frame;
/// 268MHz / gpu_refresh_rate frames per second
static u64 frame_ticks;
/// 268MHz CPU clocks / 60Hz frames per second
const u64 frame_ticks = 268123480ull / 60;
/// Event id for CoreTiming
static int vblank_event;
/// Total number of frames drawn
@ -357,7 +357,6 @@ void Init() {
framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
framebuffer_sub.active_fb = 0;
frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
last_skip_frame = false;
g_skip_frame = false;
frame_count = 0;

View File

@ -35,7 +35,6 @@ struct Values {
int pad_cright_key;
// Core
int gpu_refresh_rate;
int frame_skip;
// Data Storage