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gl_shader_manager: Amend Doxygen string for MaxwellUniformData

Previously only one line of the whole comment was in proper Doxygen
formatting.
This commit is contained in:
Lioncash 2019-03-27 13:10:40 -04:00
parent 47f2405ab1
commit d68716efdc
1 changed files with 3 additions and 3 deletions

View File

@ -15,9 +15,9 @@ namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D; using Tegra::Engines::Maxwell3D;
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at /// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. /// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
// Not following that rule will cause problems on some AMD drivers. /// Not following that rule will cause problems on some AMD drivers.
struct MaxwellUniformData { struct MaxwellUniformData {
void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage); void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
alignas(16) GLvec4 viewport_flip; alignas(16) GLvec4 viewport_flip;