Smooth out the DSP callback by adding a 5ms wait time limit
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f35c14fb73
commit
d75bcdd077
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@ -154,6 +154,11 @@ void AudioRenderer::ThreadFunc() {
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return;
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case RenderMessage::AudioRenderer_Render: {
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if (system.IsShuttingDown()) [[unlikely]] {
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse);
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continue;
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}
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std::array<bool, MaxRendererSessions> buffers_reset{};
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std::array<u64, MaxRendererSessions> render_times_taken{};
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const auto start_time{system.CoreTiming().GetClockTicks()};
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@ -27,7 +27,7 @@ bool SystemManager::InitializeUnsafe() {
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if (!active) {
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if (adsp.Start()) {
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active = true;
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thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(); });
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thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(stop_token); });
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}
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}
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@ -39,8 +39,7 @@ void SystemManager::Stop() {
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return;
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}
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active = false;
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update.store(true);
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update.notify_all();
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thread.request_stop();
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thread.join();
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adsp.Stop();
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}
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@ -85,12 +84,12 @@ bool SystemManager::Remove(System& system_) {
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return true;
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}
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void SystemManager::ThreadFunc() {
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void SystemManager::ThreadFunc(std::stop_token stop_token) {
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static constexpr char name[]{"AudioRenderSystemManager"};
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MicroProfileOnThreadCreate(name);
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Common::SetCurrentThreadName(name);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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while (active) {
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while (active && !stop_token.stop_requested()) {
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{
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std::scoped_lock l{mutex1};
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@ -66,13 +66,7 @@ private:
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/**
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* Main thread responsible for command generation.
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*/
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void ThreadFunc();
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enum class StreamState {
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Filling,
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Steady,
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Draining,
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};
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void ThreadFunc(std::stop_token stop_token);
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/// Core system
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Core::System& core;
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@ -90,8 +84,6 @@ private:
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ADSP::ADSP& adsp;
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/// AudioRenderer mailbox for communication
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ADSP::AudioRenderer_Mailbox* mailbox{};
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/// Atomic for main thread to wait on
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std::atomic<bool> update{};
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};
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} // namespace AudioCore::AudioRenderer
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@ -271,8 +271,8 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
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void SinkStream::WaitFreeSpace() {
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std::unique_lock lk{release_mutex};
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release_cv.wait(
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lk, [this]() { return queued_buffers < max_queue_size || system.IsShuttingDown(); });
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release_cv.wait_for(lk, std::chrono::milliseconds(5),
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[this]() { return queued_buffers < max_queue_size; });
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}
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} // namespace AudioCore::Sink
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