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shader_decode: Implement SHL

This commit is contained in:
ReinUsesLisp 2018-12-21 02:05:59 -03:00
parent a2819c204f
commit d79c462af0
1 changed files with 8 additions and 0 deletions

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@ -39,6 +39,14 @@ u32 ShaderIR::DecodeShift(BasicBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value); SetRegister(bb, instr.gpr0, value);
break; break;
} }
case OpCode::Id::SHL_C:
case OpCode::Id::SHL_R:
case OpCode::Id::SHL_IMM:
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in SHL is not implemented");
SetRegister(bb, instr.gpr0,
Operation(OperationCode::ILogicalShiftLeft, PRECISE, op_a, op_b));
break;
default: default:
UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName()); UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
} }