renderer_gl: Port over gl_shader_gen module from Citra.
This commit is contained in:
parent
4bdb46e4c2
commit
d7b1ebe4a8
|
@ -18,6 +18,8 @@ add_library(video_core STATIC
|
||||||
renderer_opengl/gl_resource_manager.h
|
renderer_opengl/gl_resource_manager.h
|
||||||
renderer_opengl/gl_shader_decompiler.cpp
|
renderer_opengl/gl_shader_decompiler.cpp
|
||||||
renderer_opengl/gl_shader_decompiler.h
|
renderer_opengl/gl_shader_decompiler.h
|
||||||
|
renderer_opengl/gl_shader_gen.cpp
|
||||||
|
renderer_opengl/gl_shader_gen.h
|
||||||
renderer_opengl/gl_shader_util.cpp
|
renderer_opengl/gl_shader_util.cpp
|
||||||
renderer_opengl/gl_shader_util.h
|
renderer_opengl/gl_shader_util.h
|
||||||
renderer_opengl/gl_state.cpp
|
renderer_opengl/gl_state.cpp
|
||||||
|
|
|
@ -0,0 +1,20 @@
|
||||||
|
// Copyright 2018 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||||
|
|
||||||
|
namespace GLShader {
|
||||||
|
|
||||||
|
std::string GenerateVertexShader(const MaxwellVSConfig& config) {
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string GenerateFragmentShader(const MaxwellFSConfig& config) {
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace GLShader
|
|
@ -0,0 +1,66 @@
|
||||||
|
// Copyright 2018 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <string>
|
||||||
|
#include <type_traits>
|
||||||
|
#include "common/hash.h"
|
||||||
|
|
||||||
|
namespace GLShader {
|
||||||
|
|
||||||
|
enum Attributes {
|
||||||
|
ATTRIBUTE_POSITION,
|
||||||
|
ATTRIBUTE_COLOR,
|
||||||
|
ATTRIBUTE_TEXCOORD0,
|
||||||
|
ATTRIBUTE_TEXCOORD1,
|
||||||
|
ATTRIBUTE_TEXCOORD2,
|
||||||
|
ATTRIBUTE_TEXCOORD0_W,
|
||||||
|
ATTRIBUTE_NORMQUAT,
|
||||||
|
ATTRIBUTE_VIEW,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MaxwellShaderConfigCommon {
|
||||||
|
explicit MaxwellShaderConfigCommon(){};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MaxwellVSConfig : MaxwellShaderConfigCommon {
|
||||||
|
explicit MaxwellVSConfig() : MaxwellShaderConfigCommon() {}
|
||||||
|
|
||||||
|
bool operator==(const MaxwellVSConfig& o) const {
|
||||||
|
return std::memcmp(this, &o, sizeof(MaxwellVSConfig)) == 0;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MaxwellFSConfig : MaxwellShaderConfigCommon {
|
||||||
|
explicit MaxwellFSConfig() : MaxwellShaderConfigCommon() {}
|
||||||
|
|
||||||
|
bool operator==(const MaxwellFSConfig& o) const {
|
||||||
|
return std::memcmp(this, &o, sizeof(MaxwellFSConfig)) == 0;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
std::string GenerateVertexShader(const MaxwellVSConfig& config);
|
||||||
|
std::string GenerateFragmentShader(const MaxwellFSConfig& config);
|
||||||
|
|
||||||
|
} // namespace GLShader
|
||||||
|
|
||||||
|
namespace std {
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct hash<GLShader::MaxwellVSConfig> {
|
||||||
|
size_t operator()(const GLShader::MaxwellVSConfig& k) const {
|
||||||
|
return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellVSConfig));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct hash<GLShader::MaxwellFSConfig> {
|
||||||
|
size_t operator()(const GLShader::MaxwellFSConfig& k) const {
|
||||||
|
return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellFSConfig));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace std
|
Reference in New Issue