yuzu-emu
/
yuzu
Archived
1
0
Fork 0

yuzu/configuration/configure_input: Mark controller type names as translateable

These are user-facing strings, so they should be localizable.
This commit is contained in:
Lioncash 2019-05-19 11:23:21 -04:00
parent 7e650088dd
commit d81d4a0f68
1 changed files with 8 additions and 5 deletions

View File

@ -75,8 +75,8 @@ ConfigureInput::ConfigureInput(QWidget* parent)
}; };
for (auto* controller_box : players_controller) { for (auto* controller_box : players_controller) {
controller_box->addItems({"None", "Pro Controller", "Dual Joycons", "Single Right Joycon", controller_box->addItems({tr("None"), tr("Pro Controller"), tr("Dual Joycons"),
"Single Left Joycon"}); tr("Single Right Joycon"), tr("Single Left Joycon")});
} }
this->loadConfiguration(); this->loadConfiguration();
@ -85,9 +85,10 @@ ConfigureInput::ConfigureInput(QWidget* parent)
connect(ui->restore_defaults_button, &QPushButton::pressed, this, connect(ui->restore_defaults_button, &QPushButton::pressed, this,
&ConfigureInput::restoreDefaults); &ConfigureInput::restoreDefaults);
for (auto* enabled : players_controller) for (auto* enabled : players_controller) {
connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this, connect(enabled, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureInput::updateUIEnabled); &ConfigureInput::updateUIEnabled);
}
connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled); connect(ui->use_docked_mode, &QCheckBox::stateChanged, this, &ConfigureInput::updateUIEnabled);
connect(ui->handheld_connected, &QCheckBox::stateChanged, this, connect(ui->handheld_connected, &QCheckBox::stateChanged, this,
&ConfigureInput::updateUIEnabled); &ConfigureInput::updateUIEnabled);
@ -147,10 +148,12 @@ void ConfigureInput::updateUIEnabled() {
bool hit_disabled = false; bool hit_disabled = false;
for (auto* player : players_controller) { for (auto* player : players_controller) {
player->setDisabled(hit_disabled); player->setDisabled(hit_disabled);
if (hit_disabled) if (hit_disabled) {
player->setCurrentIndex(0); player->setCurrentIndex(0);
if (!hit_disabled && player->currentIndex() == 0) }
if (!hit_disabled && player->currentIndex() == 0) {
hit_disabled = true; hit_disabled = true;
}
} }
for (std::size_t i = 0; i < players_controller.size(); ++i) { for (std::size_t i = 0; i < players_controller.size(); ++i) {