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Merge pull request #1568 from lioncash/dir

game_list: Use QFileInfo instead of common's file functions
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bunnei 2018-10-24 17:13:51 -04:00 committed by GitHub
commit d9590d7dfa
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1 changed files with 3 additions and 4 deletions

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@ -16,7 +16,6 @@
#include <fmt/format.h> #include <fmt/format.h>
#include "common/common_paths.h" #include "common/common_paths.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/file_sys/patch_manager.h" #include "core/file_sys/patch_manager.h"
#include "yuzu/compatibility_list.h" #include "yuzu/compatibility_list.h"
@ -387,9 +386,9 @@ void GameList::LoadCompatibilityList() {
} }
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) { void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) || const QFileInfo dir_info{dir_path};
!FileUtil::IsDirectory(dir_path.toStdString())) { if (!dir_info.exists() || !dir_info.isDir()) {
LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toLocal8Bit().data()); LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
search_field->setFilterResult(0, 0); search_field->setFilterResult(0, 0);
return; return;
} }