GPU: Implemented the Z32_S8_X24 depth buffer format.
This commit is contained in:
parent
340771ccd7
commit
daf2504d31
|
@ -33,6 +33,7 @@ enum class DepthFormat : u32 {
|
||||||
Z24_X8_UNORM = 0x15,
|
Z24_X8_UNORM = 0x15,
|
||||||
Z24_S8_UNORM = 0x16,
|
Z24_S8_UNORM = 0x16,
|
||||||
Z24_C8_UNORM = 0x18,
|
Z24_C8_UNORM = 0x18,
|
||||||
|
Z32_S8_X24_FLOAT = 0x19,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Returns the number of bytes per pixel of each rendertarget format.
|
/// Returns the number of bytes per pixel of each rendertarget format.
|
||||||
|
|
|
@ -122,6 +122,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
|
||||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
||||||
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
|
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
|
||||||
false}, // Z16
|
false}, // Z16
|
||||||
|
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
|
||||||
|
ComponentType::Float, false}, // Z32FS8
|
||||||
}};
|
}};
|
||||||
|
|
||||||
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
|
static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
|
||||||
|
@ -209,7 +211,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
|
MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
|
||||||
MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::Z24S8>,
|
MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::Z24S8>,
|
||||||
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
|
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
|
||||||
MortonCopy<true, PixelFormat::Z16>,
|
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
|
||||||
};
|
};
|
||||||
|
|
||||||
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
|
@ -241,6 +243,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
|
||||||
MortonCopy<false, PixelFormat::S8Z24>,
|
MortonCopy<false, PixelFormat::S8Z24>,
|
||||||
MortonCopy<false, PixelFormat::Z32F>,
|
MortonCopy<false, PixelFormat::Z32F>,
|
||||||
MortonCopy<false, PixelFormat::Z16>,
|
MortonCopy<false, PixelFormat::Z16>,
|
||||||
|
MortonCopy<false, PixelFormat::Z32FS8>,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Allocate an uninitialized texture of appropriate size and format for the surface
|
// Allocate an uninitialized texture of appropriate size and format for the surface
|
||||||
|
|
|
@ -51,6 +51,7 @@ struct SurfaceParams {
|
||||||
S8Z24 = 22,
|
S8Z24 = 22,
|
||||||
Z32F = 23,
|
Z32F = 23,
|
||||||
Z16 = 24,
|
Z16 = 24,
|
||||||
|
Z32FS8 = 25,
|
||||||
|
|
||||||
MaxDepthStencilFormat,
|
MaxDepthStencilFormat,
|
||||||
|
|
||||||
|
@ -113,6 +114,7 @@ struct SurfaceParams {
|
||||||
1, // S8Z24
|
1, // S8Z24
|
||||||
1, // Z32F
|
1, // Z32F
|
||||||
1, // Z16
|
1, // Z16
|
||||||
|
1, // Z32FS8
|
||||||
}};
|
}};
|
||||||
|
|
||||||
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
|
ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
|
||||||
|
@ -149,6 +151,7 @@ struct SurfaceParams {
|
||||||
32, // S8Z24
|
32, // S8Z24
|
||||||
32, // Z32F
|
32, // Z32F
|
||||||
16, // Z16
|
16, // Z16
|
||||||
|
64, // Z32FS8
|
||||||
}};
|
}};
|
||||||
|
|
||||||
ASSERT(static_cast<size_t>(format) < bpp_table.size());
|
ASSERT(static_cast<size_t>(format) < bpp_table.size());
|
||||||
|
@ -169,6 +172,8 @@ struct SurfaceParams {
|
||||||
return PixelFormat::Z32F;
|
return PixelFormat::Z32F;
|
||||||
case Tegra::DepthFormat::Z16_UNORM:
|
case Tegra::DepthFormat::Z16_UNORM:
|
||||||
return PixelFormat::Z16;
|
return PixelFormat::Z16;
|
||||||
|
case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
|
||||||
|
return PixelFormat::Z32FS8;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
@ -325,6 +330,8 @@ struct SurfaceParams {
|
||||||
return Tegra::DepthFormat::Z32_FLOAT;
|
return Tegra::DepthFormat::Z32_FLOAT;
|
||||||
case PixelFormat::Z16:
|
case PixelFormat::Z16:
|
||||||
return Tegra::DepthFormat::Z16_UNORM;
|
return Tegra::DepthFormat::Z16_UNORM;
|
||||||
|
case PixelFormat::Z32FS8:
|
||||||
|
return Tegra::DepthFormat::Z32_S8_X24_FLOAT;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
|
@ -382,6 +389,7 @@ struct SurfaceParams {
|
||||||
case Tegra::DepthFormat::Z24_S8_UNORM:
|
case Tegra::DepthFormat::Z24_S8_UNORM:
|
||||||
return ComponentType::UNorm;
|
return ComponentType::UNorm;
|
||||||
case Tegra::DepthFormat::Z32_FLOAT:
|
case Tegra::DepthFormat::Z32_FLOAT:
|
||||||
|
case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
|
||||||
return ComponentType::Float;
|
return ComponentType::Float;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||||
|
|
|
@ -90,6 +90,8 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
|
||||||
case DepthFormat::Z24_S8_UNORM:
|
case DepthFormat::Z24_S8_UNORM:
|
||||||
case DepthFormat::Z32_FLOAT:
|
case DepthFormat::Z32_FLOAT:
|
||||||
return 4;
|
return 4;
|
||||||
|
case DepthFormat::Z32_S8_X24_FLOAT:
|
||||||
|
return 8;
|
||||||
default:
|
default:
|
||||||
UNIMPLEMENTED_MSG("Format not implemented");
|
UNIMPLEMENTED_MSG("Format not implemented");
|
||||||
break;
|
break;
|
||||||
|
@ -150,6 +152,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
|
||||||
case DepthFormat::S8_Z24_UNORM:
|
case DepthFormat::S8_Z24_UNORM:
|
||||||
case DepthFormat::Z24_S8_UNORM:
|
case DepthFormat::Z24_S8_UNORM:
|
||||||
case DepthFormat::Z32_FLOAT:
|
case DepthFormat::Z32_FLOAT:
|
||||||
|
case DepthFormat::Z32_S8_X24_FLOAT:
|
||||||
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
|
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
|
||||||
unswizzled_data.data(), true, block_height);
|
unswizzled_data.data(), true, block_height);
|
||||||
break;
|
break;
|
||||||
|
|
Reference in New Issue