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vk_blit_screen: Make use of designated initializers where applicable

Now that we make use of C++20, we can use designated initializers to
make things a little nicer to read.
This commit is contained in:
Lioncash 2020-07-12 18:51:44 -04:00
parent f1d8c83e1c
commit db6fbd5894
1 changed files with 367 additions and 317 deletions

View File

@ -141,24 +141,28 @@ struct ScreenRectVertex {
std::array<f32, 2> tex_coord;
static VkVertexInputBindingDescription GetDescription() {
VkVertexInputBindingDescription description;
description.binding = 0;
description.stride = sizeof(ScreenRectVertex);
description.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return description;
return {
.binding = 0,
.stride = sizeof(ScreenRectVertex),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
};
}
static std::array<VkVertexInputAttributeDescription, 2> GetAttributes() {
std::array<VkVertexInputAttributeDescription, 2> attributes;
attributes[0].location = 0;
attributes[0].binding = 0;
attributes[0].format = VK_FORMAT_R32G32_SFLOAT;
attributes[0].offset = offsetof(ScreenRectVertex, position);
attributes[1].location = 1;
attributes[1].binding = 0;
attributes[1].format = VK_FORMAT_R32G32_SFLOAT;
attributes[1].offset = offsetof(ScreenRectVertex, tex_coord);
return attributes;
return {{
{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = offsetof(ScreenRectVertex, position),
},
{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = offsetof(ScreenRectVertex, tex_coord),
},
}};
}
};
@ -267,20 +271,25 @@ std::tuple<VKFence&, VkSemaphore> VKBlitScreen::Draw(const Tegra::FramebufferCon
blit_image->Transition(0, 1, 0, 1, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkBufferImageCopy copy;
copy.bufferOffset = image_offset;
copy.bufferRowLength = 0;
copy.bufferImageHeight = 0;
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy.imageSubresource.mipLevel = 0;
copy.imageSubresource.baseArrayLayer = 0;
copy.imageSubresource.layerCount = 1;
copy.imageOffset.x = 0;
copy.imageOffset.y = 0;
copy.imageOffset.z = 0;
copy.imageExtent.width = framebuffer.width;
copy.imageExtent.height = framebuffer.height;
copy.imageExtent.depth = 1;
const VkBufferImageCopy copy{
.bufferOffset = image_offset,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource =
{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1,
},
.imageOffset = {.x = 0, .y = 0, .z = 0},
.imageExtent =
{
.width = framebuffer.width,
.height = framebuffer.height,
.depth = 1,
},
};
scheduler.Record(
[buffer = *buffer, image = *blit_image->GetHandle(), copy](vk::CommandBuffer cmdbuf) {
cmdbuf.CopyBufferToImage(buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy);
@ -295,11 +304,9 @@ std::tuple<VKFence&, VkSemaphore> VKBlitScreen::Draw(const Tegra::FramebufferCon
descriptor_set = descriptor_sets[image_index], buffer = *buffer,
size = swapchain.GetSize(), pipeline = *pipeline,
layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
VkClearValue clear_color;
clear_color.color.float32[0] = 0.0f;
clear_color.color.float32[1] = 0.0f;
clear_color.color.float32[2] = 0.0f;
clear_color.color.float32[3] = 0.0f;
const VkClearValue clear_color{
.color = {.float32 = {0.0f, 0.0f, 0.0f, 0.0f}},
};
VkRenderPassBeginInfo renderpass_bi;
renderpass_bi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
@ -379,93 +386,109 @@ void VKBlitScreen::CreateSemaphores() {
}
void VKBlitScreen::CreateDescriptorPool() {
std::array<VkDescriptorPoolSize, 2> pool_sizes;
pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
pool_sizes[0].descriptorCount = static_cast<u32>(image_count);
pool_sizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
pool_sizes[1].descriptorCount = static_cast<u32>(image_count);
const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = static_cast<u32>(image_count),
},
{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = static_cast<u32>(image_count),
},
}};
VkDescriptorPoolCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
ci.maxSets = static_cast<u32>(image_count);
ci.poolSizeCount = static_cast<u32>(pool_sizes.size());
ci.pPoolSizes = pool_sizes.data();
const VkDescriptorPoolCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
.maxSets = static_cast<u32>(image_count),
.poolSizeCount = static_cast<u32>(pool_sizes.size()),
.pPoolSizes = pool_sizes.data(),
};
descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
}
void VKBlitScreen::CreateRenderPass() {
VkAttachmentDescription color_attachment;
color_attachment.flags = 0;
color_attachment.format = swapchain.GetImageFormat();
color_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
const VkAttachmentDescription color_attachment{
.flags = 0,
.format = swapchain.GetImageFormat(),
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
};
VkAttachmentReference color_attachment_ref;
color_attachment_ref.attachment = 0;
color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
const VkAttachmentReference color_attachment_ref{
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkSubpassDescription subpass_description;
subpass_description.flags = 0;
subpass_description.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass_description.inputAttachmentCount = 0;
subpass_description.pInputAttachments = nullptr;
subpass_description.colorAttachmentCount = 1;
subpass_description.pColorAttachments = &color_attachment_ref;
subpass_description.pResolveAttachments = nullptr;
subpass_description.pDepthStencilAttachment = nullptr;
subpass_description.preserveAttachmentCount = 0;
subpass_description.pPreserveAttachments = nullptr;
const VkSubpassDescription subpass_description{
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.pInputAttachments = nullptr,
.colorAttachmentCount = 1,
.pColorAttachments = &color_attachment_ref,
.pResolveAttachments = nullptr,
.pDepthStencilAttachment = nullptr,
.preserveAttachmentCount = 0,
.pPreserveAttachments = nullptr,
};
VkSubpassDependency dependency;
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = 0;
dependency.dstAccessMask =
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dependency.dependencyFlags = 0;
const VkSubpassDependency dependency{
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dependencyFlags = 0,
};
VkRenderPassCreateInfo renderpass_ci;
renderpass_ci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderpass_ci.pNext = nullptr;
renderpass_ci.flags = 0;
renderpass_ci.attachmentCount = 1;
renderpass_ci.pAttachments = &color_attachment;
renderpass_ci.subpassCount = 1;
renderpass_ci.pSubpasses = &subpass_description;
renderpass_ci.dependencyCount = 1;
renderpass_ci.pDependencies = &dependency;
const VkRenderPassCreateInfo renderpass_ci{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.attachmentCount = 1,
.pAttachments = &color_attachment,
.subpassCount = 1,
.pSubpasses = &subpass_description,
.dependencyCount = 1,
.pDependencies = &dependency,
};
renderpass = device.GetLogical().CreateRenderPass(renderpass_ci);
}
void VKBlitScreen::CreateDescriptorSetLayout() {
std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings;
layout_bindings[0].binding = 0;
layout_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
layout_bindings[0].descriptorCount = 1;
layout_bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
layout_bindings[0].pImmutableSamplers = nullptr;
layout_bindings[1].binding = 1;
layout_bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
layout_bindings[1].descriptorCount = 1;
layout_bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
layout_bindings[1].pImmutableSamplers = nullptr;
const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
.pImmutableSamplers = nullptr,
},
{
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = nullptr,
},
}};
VkDescriptorSetLayoutCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.bindingCount = static_cast<u32>(layout_bindings.size());
ci.pBindings = layout_bindings.data();
const VkDescriptorSetLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.bindingCount = static_cast<u32>(layout_bindings.size()),
.pBindings = layout_bindings.data(),
};
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
}
@ -473,175 +496,192 @@ void VKBlitScreen::CreateDescriptorSetLayout() {
void VKBlitScreen::CreateDescriptorSets() {
const std::vector layouts(image_count, *descriptor_set_layout);
VkDescriptorSetAllocateInfo ai;
ai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
ai.pNext = nullptr;
ai.descriptorPool = *descriptor_pool;
ai.descriptorSetCount = static_cast<u32>(image_count);
ai.pSetLayouts = layouts.data();
const VkDescriptorSetAllocateInfo ai{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorPool = *descriptor_pool,
.descriptorSetCount = static_cast<u32>(image_count),
.pSetLayouts = layouts.data(),
};
descriptor_sets = descriptor_pool.Allocate(ai);
}
void VKBlitScreen::CreatePipelineLayout() {
VkPipelineLayoutCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.setLayoutCount = 1;
ci.pSetLayouts = descriptor_set_layout.address();
ci.pushConstantRangeCount = 0;
ci.pPushConstantRanges = nullptr;
const VkPipelineLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 1,
.pSetLayouts = descriptor_set_layout.address(),
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
};
pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
}
void VKBlitScreen::CreateGraphicsPipeline() {
std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages;
shader_stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stages[0].pNext = nullptr;
shader_stages[0].flags = 0;
shader_stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shader_stages[0].module = *vertex_shader;
shader_stages[0].pName = "main";
shader_stages[0].pSpecializationInfo = nullptr;
shader_stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stages[1].pNext = nullptr;
shader_stages[1].flags = 0;
shader_stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shader_stages[1].module = *fragment_shader;
shader_stages[1].pName = "main";
shader_stages[1].pSpecializationInfo = nullptr;
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = *vertex_shader,
.pName = "main",
.pSpecializationInfo = nullptr,
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = *fragment_shader,
.pName = "main",
.pSpecializationInfo = nullptr,
},
}};
const auto vertex_binding_description = ScreenRectVertex::GetDescription();
const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
VkPipelineVertexInputStateCreateInfo vertex_input_ci;
vertex_input_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertex_input_ci.pNext = nullptr;
vertex_input_ci.flags = 0;
vertex_input_ci.vertexBindingDescriptionCount = 1;
vertex_input_ci.pVertexBindingDescriptions = &vertex_binding_description;
vertex_input_ci.vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()};
vertex_input_ci.pVertexAttributeDescriptions = vertex_attrs_description.data();
const VkPipelineVertexInputStateCreateInfo vertex_input_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &vertex_binding_description,
.vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()},
.pVertexAttributeDescriptions = vertex_attrs_description.data(),
};
VkPipelineInputAssemblyStateCreateInfo input_assembly_ci;
input_assembly_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly_ci.pNext = nullptr;
input_assembly_ci.flags = 0;
input_assembly_ci.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
input_assembly_ci.primitiveRestartEnable = VK_FALSE;
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = VK_FALSE,
};
VkPipelineViewportStateCreateInfo viewport_state_ci;
viewport_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewport_state_ci.pNext = nullptr;
viewport_state_ci.flags = 0;
viewport_state_ci.viewportCount = 1;
viewport_state_ci.pViewports = nullptr;
viewport_state_ci.scissorCount = 1;
viewport_state_ci.pScissors = nullptr;
const VkPipelineViewportStateCreateInfo viewport_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
VkPipelineRasterizationStateCreateInfo rasterization_ci;
rasterization_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterization_ci.pNext = nullptr;
rasterization_ci.flags = 0;
rasterization_ci.depthClampEnable = VK_FALSE;
rasterization_ci.rasterizerDiscardEnable = VK_FALSE;
rasterization_ci.polygonMode = VK_POLYGON_MODE_FILL;
rasterization_ci.cullMode = VK_CULL_MODE_NONE;
rasterization_ci.frontFace = VK_FRONT_FACE_CLOCKWISE;
rasterization_ci.depthBiasEnable = VK_FALSE;
rasterization_ci.depthBiasConstantFactor = 0.0f;
rasterization_ci.depthBiasClamp = 0.0f;
rasterization_ci.depthBiasSlopeFactor = 0.0f;
rasterization_ci.lineWidth = 1.0f;
const VkPipelineRasterizationStateCreateInfo rasterization_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f,
};
VkPipelineMultisampleStateCreateInfo multisampling_ci;
multisampling_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling_ci.pNext = nullptr;
multisampling_ci.flags = 0;
multisampling_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
multisampling_ci.sampleShadingEnable = VK_FALSE;
multisampling_ci.minSampleShading = 0.0f;
multisampling_ci.pSampleMask = nullptr;
multisampling_ci.alphaToCoverageEnable = VK_FALSE;
multisampling_ci.alphaToOneEnable = VK_FALSE;
const VkPipelineMultisampleStateCreateInfo multisampling_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 0.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
VkPipelineColorBlendAttachmentState color_blend_attachment;
color_blend_attachment.blendEnable = VK_FALSE;
color_blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
color_blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
color_blend_attachment.colorBlendOp = VK_BLEND_OP_ADD;
color_blend_attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
color_blend_attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
color_blend_attachment.alphaBlendOp = VK_BLEND_OP_ADD;
color_blend_attachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
const VkPipelineColorBlendAttachmentState color_blend_attachment{
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo color_blend_ci;
color_blend_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
color_blend_ci.flags = 0;
color_blend_ci.pNext = nullptr;
color_blend_ci.logicOpEnable = VK_FALSE;
color_blend_ci.logicOp = VK_LOGIC_OP_COPY;
color_blend_ci.attachmentCount = 1;
color_blend_ci.pAttachments = &color_blend_attachment;
color_blend_ci.blendConstants[0] = 0.0f;
color_blend_ci.blendConstants[1] = 0.0f;
color_blend_ci.blendConstants[2] = 0.0f;
color_blend_ci.blendConstants[3] = 0.0f;
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment,
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
static constexpr std::array dynamic_states = {VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR};
VkPipelineDynamicStateCreateInfo dynamic_state_ci;
dynamic_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamic_state_ci.pNext = nullptr;
dynamic_state_ci.flags = 0;
dynamic_state_ci.dynamicStateCount = static_cast<u32>(dynamic_states.size());
dynamic_state_ci.pDynamicStates = dynamic_states.data();
static constexpr std::array dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
.pDynamicStates = dynamic_states.data(),
};
VkGraphicsPipelineCreateInfo pipeline_ci;
pipeline_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline_ci.pNext = nullptr;
pipeline_ci.flags = 0;
pipeline_ci.stageCount = static_cast<u32>(shader_stages.size());
pipeline_ci.pStages = shader_stages.data();
pipeline_ci.pVertexInputState = &vertex_input_ci;
pipeline_ci.pInputAssemblyState = &input_assembly_ci;
pipeline_ci.pTessellationState = nullptr;
pipeline_ci.pViewportState = &viewport_state_ci;
pipeline_ci.pRasterizationState = &rasterization_ci;
pipeline_ci.pMultisampleState = &multisampling_ci;
pipeline_ci.pDepthStencilState = nullptr;
pipeline_ci.pColorBlendState = &color_blend_ci;
pipeline_ci.pDynamicState = &dynamic_state_ci;
pipeline_ci.layout = *pipeline_layout;
pipeline_ci.renderPass = *renderpass;
pipeline_ci.subpass = 0;
pipeline_ci.basePipelineHandle = 0;
pipeline_ci.basePipelineIndex = 0;
const VkGraphicsPipelineCreateInfo pipeline_ci{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stageCount = static_cast<u32>(shader_stages.size()),
.pStages = shader_stages.data(),
.pVertexInputState = &vertex_input_ci,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_state_ci,
.pRasterizationState = &rasterization_ci,
.pMultisampleState = &multisampling_ci,
.pDepthStencilState = nullptr,
.pColorBlendState = &color_blend_ci,
.pDynamicState = &dynamic_state_ci,
.layout = *pipeline_layout,
.renderPass = *renderpass,
.subpass = 0,
.basePipelineHandle = 0,
.basePipelineIndex = 0,
};
pipeline = device.GetLogical().CreateGraphicsPipeline(pipeline_ci);
}
void VKBlitScreen::CreateSampler() {
VkSamplerCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.magFilter = VK_FILTER_LINEAR;
ci.minFilter = VK_FILTER_NEAREST;
ci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
ci.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
ci.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
ci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
ci.mipLodBias = 0.0f;
ci.anisotropyEnable = VK_FALSE;
ci.maxAnisotropy = 0.0f;
ci.compareEnable = VK_FALSE;
ci.compareOp = VK_COMPARE_OP_NEVER;
ci.minLod = 0.0f;
ci.maxLod = 0.0f;
ci.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
ci.unnormalizedCoordinates = VK_FALSE;
const VkSamplerCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_NEAREST,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
.mipLodBias = 0.0f,
.anisotropyEnable = VK_FALSE,
.maxAnisotropy = 0.0f,
.compareEnable = VK_FALSE,
.compareOp = VK_COMPARE_OP_NEVER,
.minLod = 0.0f,
.maxLod = 0.0f,
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
};
sampler = device.GetLogical().CreateSampler(ci);
}
@ -650,15 +690,16 @@ void VKBlitScreen::CreateFramebuffers() {
const VkExtent2D size{swapchain.GetSize()};
framebuffers.resize(image_count);
VkFramebufferCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.renderPass = *renderpass;
ci.attachmentCount = 1;
ci.width = size.width;
ci.height = size.height;
ci.layers = 1;
VkFramebufferCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.renderPass = *renderpass,
.attachmentCount = 1,
.width = size.width,
.height = size.height,
.layers = 1,
};
for (std::size_t i = 0; i < image_count; ++i) {
const VkImageView image_view{swapchain.GetImageViewIndex(i)};
@ -678,16 +719,17 @@ void VKBlitScreen::ReleaseRawImages() {
}
void VKBlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
VkBufferCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.size = CalculateBufferSize(framebuffer);
ci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ci.queueFamilyIndexCount = 0;
ci.pQueueFamilyIndices = nullptr;
const VkBufferCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = CalculateBufferSize(framebuffer),
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
buffer = device.GetLogical().CreateBuffer(ci);
buffer_commit = memory_manager.Commit(buffer, true);
@ -697,24 +739,28 @@ void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer)
raw_images.resize(image_count);
raw_buffer_commits.resize(image_count);
VkImageCreateInfo ci;
ci.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
ci.pNext = nullptr;
ci.flags = 0;
ci.imageType = VK_IMAGE_TYPE_2D;
ci.format = GetFormat(framebuffer);
ci.extent.width = framebuffer.width;
ci.extent.height = framebuffer.height;
ci.extent.depth = 1;
ci.mipLevels = 1;
ci.arrayLayers = 1;
ci.samples = VK_SAMPLE_COUNT_1_BIT;
ci.tiling = VK_IMAGE_TILING_LINEAR;
ci.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ci.queueFamilyIndexCount = 0;
ci.pQueueFamilyIndices = nullptr;
ci.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
const VkImageCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.imageType = VK_IMAGE_TYPE_2D,
.format = GetFormat(framebuffer),
.extent =
{
.width = framebuffer.width,
.height = framebuffer.height,
.depth = 1,
},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_LINEAR,
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
};
for (std::size_t i = 0; i < image_count; ++i) {
raw_images[i] = std::make_unique<VKImage>(device, scheduler, ci, VK_IMAGE_ASPECT_COLOR_BIT);
@ -723,39 +769,43 @@ void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer)
}
void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const {
VkDescriptorBufferInfo buffer_info;
buffer_info.buffer = *buffer;
buffer_info.offset = offsetof(BufferData, uniform);
buffer_info.range = sizeof(BufferData::uniform);
const VkDescriptorBufferInfo buffer_info{
.buffer = *buffer,
.offset = offsetof(BufferData, uniform),
.range = sizeof(BufferData::uniform),
};
VkWriteDescriptorSet ubo_write;
ubo_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
ubo_write.pNext = nullptr;
ubo_write.dstSet = descriptor_sets[image_index];
ubo_write.dstBinding = 0;
ubo_write.dstArrayElement = 0;
ubo_write.descriptorCount = 1;
ubo_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ubo_write.pImageInfo = nullptr;
ubo_write.pBufferInfo = &buffer_info;
ubo_write.pTexelBufferView = nullptr;
const VkWriteDescriptorSet ubo_write{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = descriptor_sets[image_index],
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.pImageInfo = nullptr,
.pBufferInfo = &buffer_info,
.pTexelBufferView = nullptr,
};
VkDescriptorImageInfo image_info;
image_info.sampler = *sampler;
image_info.imageView = image_view;
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
const VkDescriptorImageInfo image_info{
.sampler = *sampler,
.imageView = image_view,
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkWriteDescriptorSet sampler_write;
sampler_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
sampler_write.pNext = nullptr;
sampler_write.dstSet = descriptor_sets[image_index];
sampler_write.dstBinding = 1;
sampler_write.dstArrayElement = 0;
sampler_write.descriptorCount = 1;
sampler_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
sampler_write.pImageInfo = &image_info;
sampler_write.pBufferInfo = nullptr;
sampler_write.pTexelBufferView = nullptr;
const VkWriteDescriptorSet sampler_write{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = descriptor_sets[image_index],
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &image_info,
.pBufferInfo = nullptr,
.pTexelBufferView = nullptr,
};
device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {});
}