service: am: Fix GetMainAppletAvailableUsers for user creation
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@ -329,9 +329,8 @@ bool ProfileManager::GetProfileBaseAndData(const ProfileInfo& user, ProfileBase&
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/// Returns if the system is allowing user registrations or not
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bool ProfileManager::CanSystemRegisterUser() const {
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return false; // TODO(ogniK): Games shouldn't have
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// access to user registration, when we
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// emulate qlaunch. Update this to dynamically change.
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// TODO: Both games and applets can register users. Determine when this condition is not meet.
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return true;
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}
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bool ProfileManager::RemoveUser(UUID uuid) {
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@ -284,17 +284,17 @@ Result ILibraryAppletSelfAccessor::GetCurrentApplicationId(Out<u64> out_applicat
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}
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Result ILibraryAppletSelfAccessor::GetMainAppletAvailableUsers(
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Out<bool> out_no_users_available, Out<s32> out_users_count,
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Out<bool> out_can_select_any_user, Out<s32> out_users_count,
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OutArray<Common::UUID, BufferAttr_HipcMapAlias> out_users) {
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const Service::Account::ProfileManager manager{};
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*out_no_users_available = true;
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*out_can_select_any_user = false;
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*out_users_count = -1;
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LOG_INFO(Service_AM, "called");
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if (manager.GetUserCount() > 0) {
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*out_no_users_available = false;
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*out_can_select_any_user = true;
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*out_users_count = static_cast<s32>(manager.GetUserCount());
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const auto users = manager.GetAllUsers();
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@ -71,7 +71,7 @@ private:
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ErrorCode error_code, InLargeData<ErrorContext, BufferAttr_HipcMapAlias> error_context);
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Result GetMainAppletApplicationDesiredLanguage(Out<u64> out_desired_language);
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Result GetCurrentApplicationId(Out<u64> out_application_id);
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Result GetMainAppletAvailableUsers(Out<bool> out_no_users_available, Out<s32> out_users_count,
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Result GetMainAppletAvailableUsers(Out<bool> out_can_select_any_user, Out<s32> out_users_count,
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OutArray<Common::UUID, BufferAttr_HipcMapAlias> out_users);
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Result ShouldSetGpuTimeSliceManually(Out<bool> out_should_set_gpu_time_slice_manually);
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Result Cmd160(Out<u64> out_unknown0);
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