core: device_manager: Add a simple class to manage device RAM.
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f1b607829e
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@ -35,6 +35,8 @@ add_library(core STATIC
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crypto/ctr_encryption_layer.h
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crypto/xts_encryption_layer.cpp
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crypto/xts_encryption_layer.h
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device_memory.cpp
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device_memory.h
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file_sys/bis_factory.cpp
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file_sys/bis_factory.h
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file_sys/card_image.cpp
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@ -14,6 +14,7 @@
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#include "core/core_manager.h"
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#include "core/core_timing.h"
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#include "core/cpu_manager.h"
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#include "core/device_memory.h"
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/mode.h"
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@ -113,7 +114,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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}
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struct System::Impl {
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explicit Impl(System& system)
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: kernel{system}, fs_controller{system}, memory{system},
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: kernel{system}, device_memory{system}, fs_controller{system}, memory{system},
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cpu_manager{system}, reporter{system}, applet_manager{system} {}
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CoreManager& CurrentCoreManager() {
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@ -337,6 +338,7 @@ struct System::Impl {
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Timing::CoreTiming core_timing;
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Kernel::KernelCore kernel;
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DeviceMemory device_memory;
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/// RealVfsFilesystem instance
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FileSys::VirtualFilesystem virtual_filesystem;
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/// ContentProviderUnion instance
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@ -472,6 +474,14 @@ Kernel::Process* System::CurrentProcess() {
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return impl->kernel.CurrentProcess();
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}
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DeviceMemory& System::GetDeviceMemory() {
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return impl->device_memory;
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}
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const DeviceMemory& System::GetDeviceMemory() const {
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return impl->device_memory;
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}
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const Kernel::Process* System::CurrentProcess() const {
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return impl->kernel.CurrentProcess();
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}
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@ -91,6 +91,7 @@ namespace Core {
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class ARM_Interface;
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class CoreManager;
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class DeviceMemory;
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class ExclusiveMonitor;
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class FrameLimiter;
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class PerfStats;
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@ -256,6 +257,12 @@ public:
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/// Gets the global scheduler
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const Kernel::GlobalScheduler& GlobalScheduler() const;
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/// Gets the manager for the guest device memory
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DeviceMemory& GetDeviceMemory();
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/// Gets the manager for the guest device memory
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const DeviceMemory& GetDeviceMemory() const;
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/// Provides a pointer to the current process
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Kernel::Process* CurrentProcess();
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@ -0,0 +1,50 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/device_memory.h"
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#include "core/memory.h"
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namespace Core {
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constexpr u64 DramSize{4ULL * 1024 * 1024 * 1024};
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DeviceMemory::DeviceMemory(System& system) : system{system} {
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#ifdef _WIN32
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base = static_cast<u8*>(
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VirtualAlloc(nullptr, // System selects address
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DramSize, // Size of allocation
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MEM_RESERVE | MEM_COMMIT | MEM_WRITE_WATCH, // Allocate reserved pages
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PAGE_READWRITE)); // Protection = no access
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#else
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physical_memory.resize(DramSize);
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base = physical_memory.data();
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#endif
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}
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DeviceMemory::~DeviceMemory() {
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#ifdef _WIN32
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ASSERT(VirtualFree(base, DramSize, MEM_RELEASE));
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#endif
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}
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PAddr DeviceMemory::GetPhysicalAddr(VAddr addr) {
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u8* pointer{system.Memory().GetPointer(addr)};
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ASSERT(pointer);
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const uintptr_t offset{static_cast<uintptr_t>(pointer - GetPointer(DramMemoryMap::Base))};
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return DramMemoryMap::Base + offset;
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}
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u8* DeviceMemory::GetPointer(PAddr addr) {
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ASSERT(addr >= DramMemoryMap::Base);
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ASSERT(addr < DramMemoryMap::Base + DramSize);
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return base + (addr - DramMemoryMap::Base);
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}
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} // namespace Core
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@ -0,0 +1,48 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "core/hle/kernel/physical_memory.h"
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namespace Core {
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class System;
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namespace DramMemoryMap {
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constexpr u64 Base = 0x80000000ULL;
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constexpr u64 Size = 0x100000000ULL;
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constexpr u64 End = Base + Size;
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constexpr u64 KernelReserveBase = Base + 0x60000;
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constexpr u64 SlabHeapBase = KernelReserveBase + 0x85000;
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constexpr u64 SlapHeapSize = 0xa21000;
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constexpr u64 SlabHeapEnd = SlabHeapBase + SlapHeapSize;
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}; // namespace DramMemoryMap
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class DeviceMemory : NonCopyable {
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public:
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DeviceMemory(Core::System& system);
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~DeviceMemory();
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template <typename T>
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PAddr GetPhysicalAddr(T* ptr) {
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const auto ptr_addr{reinterpret_cast<uintptr_t>(ptr)};
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const auto base_addr{reinterpret_cast<uintptr_t>(base)};
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ASSERT(ptr_addr >= base_addr);
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return ptr_addr - base_addr + DramMemoryMap::Base;
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}
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PAddr GetPhysicalAddr(VAddr addr);
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u8* GetPointer(PAddr addr);
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private:
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u8* base{};
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Kernel::PhysicalMemory physical_memory;
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Core::System& system;
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};
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} // namespace Core
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