emit_spirv: Fix RescalingLayout alignment
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@ -23,8 +23,8 @@ constexpr u32 NUM_TEXTURE_AND_IMAGE_SCALING_WORDS =
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struct RescalingLayout {
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u32 down_factor;
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std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
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std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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alignas(16) std::array<u32, NUM_TEXTURE_SCALING_WORDS> rescaling_textures;
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alignas(16) std::array<u32, NUM_IMAGE_SCALING_WORDS> rescaling_images;
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};
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[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
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@ -479,7 +479,7 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling) {
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}
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if (update_rescaling) {
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const f32 config_down_factor{Settings::values.resolution_info.down_factor};
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const float scale_down_factor{is_rescaling ? config_down_factor : 1.0f};
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const f32 scale_down_factor{is_rescaling ? config_down_factor : 1.0f};
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_ALL_GRAPHICS, 0,
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sizeof(scale_down_factor), &scale_down_factor);
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}
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