Merge pull request #5061 from lioncash/pessimizing
vp9/vic: Resolve pessimizing moves
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commit
defa826c53
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@ -355,7 +355,7 @@ void VP9::WriteMvProbabilityUpdate(VpxRangeEncoder& writer, u8 new_prob, u8 old_
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Vp9PictureInfo VP9::GetVp9PictureInfo(const NvdecCommon::NvdecRegisters& state) {
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Vp9PictureInfo VP9::GetVp9PictureInfo(const NvdecCommon::NvdecRegisters& state) {
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PictureInfo picture_info{};
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PictureInfo picture_info{};
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gpu.MemoryManager().ReadBlock(state.picture_info_offset, &picture_info, sizeof(PictureInfo));
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gpu.MemoryManager().ReadBlock(state.picture_info_offset, &picture_info, sizeof(PictureInfo));
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Vp9PictureInfo vp9_info = std::move(picture_info.Convert());
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Vp9PictureInfo vp9_info = picture_info.Convert();
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InsertEntropy(state.vp9_entropy_probs_offset, vp9_info.entropy);
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InsertEntropy(state.vp9_entropy_probs_offset, vp9_info.entropy);
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@ -377,7 +377,7 @@ Vp9FrameContainer VP9::GetCurrentFrame(const NvdecCommon::NvdecRegisters& state)
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Vp9FrameContainer frame{};
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Vp9FrameContainer frame{};
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{
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{
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gpu.SyncGuestHost();
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gpu.SyncGuestHost();
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frame.info = std::move(GetVp9PictureInfo(state));
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frame.info = GetVp9PictureInfo(state);
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frame.bit_stream.resize(frame.info.bitstream_size);
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frame.bit_stream.resize(frame.info.bitstream_size);
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gpu.MemoryManager().ReadBlock(state.frame_bitstream_offset, frame.bit_stream.data(),
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gpu.MemoryManager().ReadBlock(state.frame_bitstream_offset, frame.bit_stream.data(),
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frame.info.bitstream_size);
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frame.info.bitstream_size);
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@ -385,29 +385,29 @@ Vp9FrameContainer VP9::GetCurrentFrame(const NvdecCommon::NvdecRegisters& state)
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// Buffer two frames, saving the last show frame info
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// Buffer two frames, saving the last show frame info
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if (!next_next_frame.bit_stream.empty()) {
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if (!next_next_frame.bit_stream.empty()) {
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Vp9FrameContainer temp{
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Vp9FrameContainer temp{
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.info = std::move(frame.info),
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.info = frame.info,
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.bit_stream = std::move(frame.bit_stream),
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.bit_stream = std::move(frame.bit_stream),
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};
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};
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next_next_frame.info.show_frame = frame.info.last_frame_shown;
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next_next_frame.info.show_frame = frame.info.last_frame_shown;
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frame.info = std::move(next_next_frame.info);
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frame.info = next_next_frame.info;
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frame.bit_stream = std::move(next_next_frame.bit_stream);
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frame.bit_stream = std::move(next_next_frame.bit_stream);
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next_next_frame = std::move(temp);
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next_next_frame = std::move(temp);
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if (!next_frame.bit_stream.empty()) {
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if (!next_frame.bit_stream.empty()) {
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Vp9FrameContainer temp2{
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Vp9FrameContainer temp2{
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.info = std::move(frame.info),
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.info = frame.info,
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.bit_stream = std::move(frame.bit_stream),
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.bit_stream = std::move(frame.bit_stream),
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};
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};
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next_frame.info.show_frame = frame.info.last_frame_shown;
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next_frame.info.show_frame = frame.info.last_frame_shown;
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frame.info = std::move(next_frame.info);
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frame.info = next_frame.info;
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frame.bit_stream = std::move(next_frame.bit_stream);
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frame.bit_stream = std::move(next_frame.bit_stream);
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next_frame = std::move(temp2);
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next_frame = std::move(temp2);
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} else {
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} else {
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next_frame.info = std::move(frame.info);
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next_frame.info = frame.info;
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next_frame.bit_stream = std::move(frame.bit_stream);
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next_frame.bit_stream = std::move(frame.bit_stream);
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}
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}
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} else {
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} else {
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next_next_frame.info = std::move(frame.info);
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next_next_frame.info = frame.info;
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next_next_frame.bit_stream = std::move(frame.bit_stream);
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next_next_frame.bit_stream = std::move(frame.bit_stream);
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}
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}
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return frame;
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return frame;
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@ -806,8 +806,8 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
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const std::vector<u8>& VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state) {
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const std::vector<u8>& VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters& state) {
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std::vector<u8> bitstream;
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std::vector<u8> bitstream;
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{
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{
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Vp9FrameContainer curr_frame = std::move(GetCurrentFrame(state));
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Vp9FrameContainer curr_frame = GetCurrentFrame(state);
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current_frame_info = std::move(curr_frame.info);
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current_frame_info = curr_frame.info;
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bitstream = std::move(curr_frame.bit_stream);
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bitstream = std::move(curr_frame.bit_stream);
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}
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}
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@ -58,7 +58,7 @@ void Vic::Execute() {
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return;
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return;
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}
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}
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const VicConfig config{gpu.MemoryManager().Read<u64>(config_struct_address + 0x20)};
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const VicConfig config{gpu.MemoryManager().Read<u64>(config_struct_address + 0x20)};
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const AVFramePtr frame_ptr = std::move(nvdec_processor->GetFrame());
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const AVFramePtr frame_ptr = nvdec_processor->GetFrame();
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const auto* frame = frame_ptr.get();
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const auto* frame = frame_ptr.get();
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if (!frame || frame->width == 0 || frame->height == 0) {
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if (!frame || frame->width == 0 || frame->height == 0) {
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return;
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return;
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