RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
This commit is contained in:
parent
4b1393a691
commit
dfa8291526
|
@ -40,6 +40,22 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value,
|
||||||
|
const IR::Attribute attrib) {
|
||||||
|
if (Settings::values.resolution_info.active) {
|
||||||
|
const IR::F32 opt1{ir.Imm32(Settings::values.resolution_info.up_factor)};
|
||||||
|
const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), opt1)};
|
||||||
|
const IR::F32 frag_coord{ir.GetAttribute(attrib)};
|
||||||
|
const IR::F32 opt2{ir.Imm32(Settings::values.resolution_info.down_factor)};
|
||||||
|
const IR::F32 floor{ir.FPMul(opt1, ir.FPFloor(ir.FPMul(frag_coord, opt2)))};
|
||||||
|
const IR::U32 deviation{
|
||||||
|
ir.ConvertFToU(32, ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor))))};
|
||||||
|
return IR::U32{ir.Select(is_scaled, deviation, value)};
|
||||||
|
} else {
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) {
|
[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) {
|
||||||
IR::U32 scaled_value{value};
|
IR::U32 scaled_value{value};
|
||||||
bool changed{};
|
bool changed{};
|
||||||
|
@ -113,6 +129,74 @@ void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scale
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) {
|
||||||
|
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||||
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
|
const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
|
||||||
|
const IR::Value coord{inst.Arg(1)};
|
||||||
|
switch (info.type) {
|
||||||
|
case TextureType::Color2D: {
|
||||||
|
const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
|
||||||
|
IR::Attribute::PositionX)};
|
||||||
|
const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
|
||||||
|
IR::Attribute::PositionY)};
|
||||||
|
inst.SetArg(1, ir.CompositeConstruct(x, y));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case TextureType::ColorArray2D: {
|
||||||
|
const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
|
||||||
|
IR::Attribute::PositionX)};
|
||||||
|
const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
|
||||||
|
IR::Attribute::PositionY)};
|
||||||
|
const IR::U32 z{ir.CompositeExtract(coord, 2)};
|
||||||
|
inst.SetArg(1, ir.CompositeConstruct(x, y, z));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case TextureType::Color1D:
|
||||||
|
case TextureType::ColorArray1D:
|
||||||
|
case TextureType::Color3D:
|
||||||
|
case TextureType::ColorCube:
|
||||||
|
case TextureType::ColorArrayCube:
|
||||||
|
case TextureType::Buffer:
|
||||||
|
// Nothing to patch here
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SubScaleImageRead(IR::Block& block, IR::Inst& inst) {
|
||||||
|
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||||
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
|
const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))};
|
||||||
|
const IR::Value coord{inst.Arg(1)};
|
||||||
|
switch (info.type) {
|
||||||
|
case TextureType::Color2D: {
|
||||||
|
const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
|
||||||
|
IR::Attribute::PositionX)};
|
||||||
|
const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
|
||||||
|
IR::Attribute::PositionY)};
|
||||||
|
inst.SetArg(1, ir.CompositeConstruct(x, y));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case TextureType::ColorArray2D: {
|
||||||
|
const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)},
|
||||||
|
IR::Attribute::PositionX)};
|
||||||
|
const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)},
|
||||||
|
IR::Attribute::PositionY)};
|
||||||
|
const IR::U32 z{ir.CompositeExtract(coord, 2)};
|
||||||
|
inst.SetArg(1, ir.CompositeConstruct(x, y, z));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case TextureType::Color1D:
|
||||||
|
case TextureType::ColorArray1D:
|
||||||
|
case TextureType::Color3D:
|
||||||
|
case TextureType::ColorCube:
|
||||||
|
case TextureType::ColorArrayCube:
|
||||||
|
case TextureType::Buffer:
|
||||||
|
// Nothing to patch here
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void PatchImageFetch(IR::Block& block, IR::Inst& inst) {
|
void PatchImageFetch(IR::Block& block, IR::Inst& inst) {
|
||||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
|
@ -145,13 +229,23 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case IR::Opcode::ImageQueryDimensions:
|
case IR::Opcode::ImageQueryDimensions:
|
||||||
PatchImageQueryDimensions(block, inst);
|
if (program.stage == Stage::Compute) {
|
||||||
|
PatchImageQueryDimensions(block, inst);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::ImageFetch:
|
case IR::Opcode::ImageFetch:
|
||||||
PatchImageFetch(block, inst);
|
if (is_fragment_shader) {
|
||||||
|
SubScaleImageFetch(block, inst);
|
||||||
|
} else if (program.stage == Stage::Compute) {
|
||||||
|
PatchImageFetch(block, inst);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::ImageRead:
|
case IR::Opcode::ImageRead:
|
||||||
PatchImageRead(block, inst);
|
if (is_fragment_shader) {
|
||||||
|
SubScaleImageRead(block, inst);
|
||||||
|
} else if (program.stage == Stage::Compute) {
|
||||||
|
PatchImageRead(block, inst);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
|
Reference in New Issue