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Fix shader dumps with nvdisasm

skip fragment shaders when rasterizer is disabled
initialize env_ptrs
This commit is contained in:
Kelebek1 2023-08-03 12:18:35 +01:00
parent 096644c01c
commit dfb7fc8293
7 changed files with 42 additions and 26 deletions

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@ -39,7 +39,7 @@ public:
[[nodiscard]] virtual std::optional<ReplaceConstant> GetReplaceConstBuffer(u32 bank, [[nodiscard]] virtual std::optional<ReplaceConstant> GetReplaceConstBuffer(u32 bank,
u32 offset) = 0; u32 offset) = 0;
virtual void Dump(u64 hash) = 0; virtual void Dump(u64 pipeline_hash, u64 shader_hash) = 0;
[[nodiscard]] const ProgramHeader& SPH() const noexcept { [[nodiscard]] const ProgramHeader& SPH() const noexcept {
return sph; return sph;

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@ -445,7 +445,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key, ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
std::span<Shader::Environment* const> envs, bool use_shader_workers, std::span<Shader::Environment* const> envs, bool use_shader_workers,
bool force_context_flush) try { bool force_context_flush) try {
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash()); auto hash = key.Hash();
LOG_INFO(Render_OpenGL, "0x{:016x}", hash);
size_t env_index{}; size_t env_index{};
u32 total_storage_buffers{}; u32 total_storage_buffers{};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs; std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
@ -474,7 +475,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0); Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (Settings::values.dump_shaders) { if (Settings::values.dump_shaders) {
env.Dump(key.unique_hashes[index]); env.Dump(hash, key.unique_hashes[index]);
} }
if (!uses_vertex_a || index != 1) { if (!uses_vertex_a || index != 1) {
@ -566,12 +567,13 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline( std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
ShaderContext::ShaderPools& pools, const ComputePipelineKey& key, Shader::Environment& env, ShaderContext::ShaderPools& pools, const ComputePipelineKey& key, Shader::Environment& env,
bool force_context_flush) try { bool force_context_flush) try {
LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash()); auto hash = key.Hash();
LOG_INFO(Render_OpenGL, "0x{:016x}", hash);
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
if (Settings::values.dump_shaders) { if (Settings::values.dump_shaders) {
env.Dump(key.Hash()); env.Dump(hash, key.unique_hash);
} }
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};

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@ -584,7 +584,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
ShaderPools& pools, const GraphicsPipelineCacheKey& key, ShaderPools& pools, const GraphicsPipelineCacheKey& key,
std::span<Shader::Environment* const> envs, PipelineStatistics* statistics, std::span<Shader::Environment* const> envs, PipelineStatistics* statistics,
bool build_in_parallel) try { bool build_in_parallel) try {
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash()); auto hash = key.Hash();
LOG_INFO(Render_Vulkan, "0x{:016x}", hash);
size_t env_index{0}; size_t env_index{0};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs; std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
const bool uses_vertex_a{key.unique_hashes[0] != 0}; const bool uses_vertex_a{key.unique_hashes[0] != 0};
@ -611,7 +612,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))}; const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0); Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (Settings::values.dump_shaders) { if (Settings::values.dump_shaders) {
env.Dump(key.unique_hashes[index]); env.Dump(hash, key.unique_hashes[index]);
} }
if (!uses_vertex_a || index != 1) { if (!uses_vertex_a || index != 1) {
// Normal path // Normal path
@ -712,18 +713,19 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline( std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env, ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
PipelineStatistics* statistics, bool build_in_parallel) try { PipelineStatistics* statistics, bool build_in_parallel) try {
auto hash = key.Hash();
if (device.HasBrokenCompute()) { if (device.HasBrokenCompute()) {
LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", key.Hash()); LOG_ERROR(Render_Vulkan, "Skipping 0x{:016x}", hash);
return nullptr; return nullptr;
} }
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash()); LOG_INFO(Render_Vulkan, "0x{:016x}", hash);
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()}; Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
// Dump it before error. // Dump it before error.
if (Settings::values.dump_shaders) { if (Settings::values.dump_shaders) {
env.Dump(key.Hash()); env.Dump(hash, key.unique_hash);
} }
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};

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@ -51,6 +51,11 @@ bool ShaderCache::RefreshStages(std::array<u64, 6>& unique_hashes) {
} }
const auto& shader_config{maxwell3d->regs.pipelines[index]}; const auto& shader_config{maxwell3d->regs.pipelines[index]};
const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)}; const auto program{static_cast<Tegra::Engines::Maxwell3D::Regs::ShaderType>(index)};
if (program == Tegra::Engines::Maxwell3D::Regs::ShaderType::Pixel &&
!maxwell3d->regs.rasterize_enable) {
unique_hashes[index] = 0;
continue;
}
const GPUVAddr shader_addr{base_addr + shader_config.offset}; const GPUVAddr shader_addr{base_addr + shader_config.offset};
const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)}; const std::optional<VAddr> cpu_shader_addr{gpu_memory->GpuToCpuAddress(shader_addr)};
if (!cpu_shader_addr) { if (!cpu_shader_addr) {

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@ -70,7 +70,7 @@ public:
protected: protected:
struct GraphicsEnvironments { struct GraphicsEnvironments {
std::array<GraphicsEnvironment, NUM_PROGRAMS> envs; std::array<GraphicsEnvironment, NUM_PROGRAMS> envs;
std::array<Shader::Environment*, NUM_PROGRAMS> env_ptrs; std::array<Shader::Environment*, NUM_PROGRAMS> env_ptrs{};
std::span<Shader::Environment* const> Span() const noexcept { std::span<Shader::Environment* const> Span() const noexcept {
return std::span(env_ptrs.begin(), std::ranges::find(env_ptrs, nullptr)); return std::span(env_ptrs.begin(), std::ranges::find(env_ptrs, nullptr));

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@ -102,7 +102,8 @@ static std::string_view StageToPrefix(Shader::Stage stage) {
} }
} }
static void DumpImpl(u64 hash, const u64* code, u32 read_highest, u32 read_lowest, static void DumpImpl(u64 pipeline_hash, u64 shader_hash, std::span<const u64> code,
[[maybe_unused]] u32 read_highest, [[maybe_unused]] u32 read_lowest,
u32 initial_offset, Shader::Stage stage) { u32 initial_offset, Shader::Stage stage) {
const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)}; const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)};
const auto base_dir{shader_dir / "shaders"}; const auto base_dir{shader_dir / "shaders"};
@ -111,13 +112,18 @@ static void DumpImpl(u64 hash, const u64* code, u32 read_highest, u32 read_lowes
return; return;
} }
const auto prefix = StageToPrefix(stage); const auto prefix = StageToPrefix(stage);
const auto name{base_dir / fmt::format("{}{:016x}.ash", prefix, hash)}; const auto name{base_dir /
const size_t real_size = read_highest - read_lowest + initial_offset; fmt::format("{:016x}_{}_{:016x}.ash", pipeline_hash, prefix, shader_hash)};
const size_t padding_needed = ((32 - (real_size % 32)) % 32);
std::fstream shader_file(name, std::ios::out | std::ios::binary); std::fstream shader_file(name, std::ios::out | std::ios::binary);
ASSERT(initial_offset % sizeof(u64) == 0);
const size_t jump_index = initial_offset / sizeof(u64); const size_t jump_index = initial_offset / sizeof(u64);
shader_file.write(reinterpret_cast<const char*>(code + jump_index), real_size); const size_t code_size = code.size_bytes() - initial_offset;
for (size_t i = 0; i < padding_needed; i++) { shader_file.write(reinterpret_cast<const char*>(&code[jump_index]), code_size);
// + 1 instruction, due to the fact that we skip the final self branch instruction in the code,
// but we need to consider it for padding, otherwise nvdisasm rages.
const size_t padding_needed = (32 - ((code_size + INST_SIZE) % 32)) % 32;
for (size_t i = 0; i < INST_SIZE + padding_needed; i++) {
shader_file.put(0); shader_file.put(0);
} }
} }
@ -197,8 +203,8 @@ u64 GenericEnvironment::CalculateHash() const {
return Common::CityHash64(data.get(), size); return Common::CityHash64(data.get(), size);
} }
void GenericEnvironment::Dump(u64 hash) { void GenericEnvironment::Dump(u64 pipeline_hash, u64 shader_hash) {
DumpImpl(hash, code.data(), read_highest, read_lowest, initial_offset, stage); DumpImpl(pipeline_hash, shader_hash, code, read_highest, read_lowest, initial_offset, stage);
} }
void GenericEnvironment::Serialize(std::ofstream& file) const { void GenericEnvironment::Serialize(std::ofstream& file) const {
@ -282,6 +288,7 @@ std::optional<u64> GenericEnvironment::TryFindSize() {
Tegra::Texture::TICEntry GenericEnvironment::ReadTextureInfo(GPUVAddr tic_addr, u32 tic_limit, Tegra::Texture::TICEntry GenericEnvironment::ReadTextureInfo(GPUVAddr tic_addr, u32 tic_limit,
bool via_header_index, u32 raw) { bool via_header_index, u32 raw) {
const auto handle{Tegra::Texture::TexturePair(raw, via_header_index)}; const auto handle{Tegra::Texture::TexturePair(raw, via_header_index)};
ASSERT(handle.first <= tic_limit);
const GPUVAddr descriptor_addr{tic_addr + handle.first * sizeof(Tegra::Texture::TICEntry)}; const GPUVAddr descriptor_addr{tic_addr + handle.first * sizeof(Tegra::Texture::TICEntry)};
Tegra::Texture::TICEntry entry; Tegra::Texture::TICEntry entry;
gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry)); gpu_memory->ReadBlock(descriptor_addr, &entry, sizeof(entry));
@ -465,8 +472,8 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
.read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest)) .read(reinterpret_cast<char*>(&read_highest), sizeof(read_highest))
.read(reinterpret_cast<char*>(&viewport_transform_state), sizeof(viewport_transform_state)) .read(reinterpret_cast<char*>(&viewport_transform_state), sizeof(viewport_transform_state))
.read(reinterpret_cast<char*>(&stage), sizeof(stage)); .read(reinterpret_cast<char*>(&stage), sizeof(stage));
code = std::make_unique<u64[]>(Common::DivCeil(code_size, sizeof(u64))); code.resize(Common::DivCeil(code_size, sizeof(u64)));
file.read(reinterpret_cast<char*>(code.get()), code_size); file.read(reinterpret_cast<char*>(code.data()), code_size);
for (size_t i = 0; i < num_texture_types; ++i) { for (size_t i = 0; i < num_texture_types; ++i) {
u32 key; u32 key;
Shader::TextureType type; Shader::TextureType type;
@ -509,8 +516,8 @@ void FileEnvironment::Deserialize(std::ifstream& file) {
is_propietary_driver = texture_bound == 2; is_propietary_driver = texture_bound == 2;
} }
void FileEnvironment::Dump(u64 hash) { void FileEnvironment::Dump(u64 pipeline_hash, u64 shader_hash) {
DumpImpl(hash, code.get(), read_highest, read_lowest, initial_offset, stage); DumpImpl(pipeline_hash, shader_hash, code, read_highest, read_lowest, initial_offset, stage);
} }
u64 FileEnvironment::ReadInstruction(u32 address) { u64 FileEnvironment::ReadInstruction(u32 address) {

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@ -58,7 +58,7 @@ public:
[[nodiscard]] u64 CalculateHash() const; [[nodiscard]] u64 CalculateHash() const;
void Dump(u64 hash) override; void Dump(u64 pipeline_hash, u64 shader_hash) override;
void Serialize(std::ofstream& file) const; void Serialize(std::ofstream& file) const;
@ -188,10 +188,10 @@ public:
return cbuf_replacements.size() != 0; return cbuf_replacements.size() != 0;
} }
void Dump(u64 hash) override; void Dump(u64 pipeline_hash, u64 shader_hash) override;
private: private:
std::unique_ptr<u64[]> code; std::vector<u64> code;
std::unordered_map<u32, Shader::TextureType> texture_types; std::unordered_map<u32, Shader::TextureType> texture_types;
std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats; std::unordered_map<u32, Shader::TexturePixelFormat> texture_pixel_formats;
std::unordered_map<u64, u32> cbuf_values; std::unordered_map<u64, u32> cbuf_values;