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oboe_sink: implement channel count querying

This commit is contained in:
Liam 2023-12-17 02:01:25 -05:00
parent 7239547ead
commit e01c535178
1 changed files with 35 additions and 12 deletions

View File

@ -20,11 +20,10 @@ class OboeSinkStream final : public SinkStream,
public oboe::AudioStreamErrorCallback {
public:
explicit OboeSinkStream(Core::System& system_, StreamType type_, const std::string& name_,
u32 device_channels_, u32 system_channels_)
u32 system_channels_)
: SinkStream(system_, type_) {
name = name_;
system_channels = system_channels_;
device_channels = device_channels_;
this->OpenStream();
}
@ -62,6 +61,21 @@ public:
}
}
public:
static s32 QueryChannelCount(oboe::Direction direction) {
std::shared_ptr<oboe::AudioStream> temp_stream;
oboe::AudioStreamBuilder builder;
const auto result = builder.setDirection(direction)
->setSampleRate(TargetSampleRate)
->setFormat(oboe::AudioFormat::I16)
->setFormatConversionAllowed(true)
->openStream(temp_stream);
ASSERT(result == oboe::Result::OK);
return temp_stream->getChannelCount() >= 6 ? 6 : 2;
}
protected:
oboe::DataCallbackResult onAudioReady(oboe::AudioStream*, void* audio_data,
s32 num_buffer_frames) override {
@ -105,8 +119,9 @@ private:
}
}();
const auto channel_mask = [&]() {
switch (device_channels) {
const auto expected_channels = QueryChannelCount(direction);
const auto expected_mask = [&]() {
switch (expected_channels) {
case 1:
return oboe::ChannelMask::Mono;
case 2:
@ -122,25 +137,33 @@ private:
oboe::AudioStreamBuilder builder;
const auto result = builder.setDirection(direction)
->setSampleRate(TargetSampleRate)
->setChannelCount(device_channels)
->setChannelMask(channel_mask)
->setChannelCount(expected_channels)
->setChannelMask(expected_mask)
->setFormat(oboe::AudioFormat::I16)
->setFormatConversionAllowed(true)
->setDataCallback(this)
->setErrorCallback(this)
->openStream(m_stream);
ASSERT(result == oboe::Result::OK);
return result == oboe::Result::OK;
return result == oboe::Result::OK && this->SetStreamProperties();
}
bool SetStreamProperties() {
ASSERT(m_stream);
device_channels = m_stream->getChannelCount();
LOG_INFO(Audio_Sink, "Opened Oboe stream with {} channels", device_channels);
return true;
}
std::shared_ptr<oboe::AudioStream> m_stream{};
};
OboeSink::OboeSink() {
// TODO: how do we get the number of channels, or device list?
// This seems to be missing from NDK.
device_channels = 2;
// TODO: This is not generally knowable
// The channel count is distinct based on direction and can change
device_channels = OboeSinkStream::QueryChannelCount(oboe::Direction::Output);
}
OboeSink::~OboeSink() = default;
@ -148,7 +171,7 @@ OboeSink::~OboeSink() = default;
SinkStream* OboeSink::AcquireSinkStream(Core::System& system, u32 system_channels,
const std::string& name, StreamType type) {
SinkStreamPtr& stream = sink_streams.emplace_back(
std::make_unique<OboeSinkStream>(system, type, name, device_channels, system_channels));
std::make_unique<OboeSinkStream>(system, type, name, system_channels));
return stream.get();
}