Shader_IR: Clang format
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@ -86,8 +86,7 @@ SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 con
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u64 offset) const {
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ASSERT(stage == ShaderType::Compute);
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const auto& tex_info_buffer = launch_description.const_buffer_config[const_buffer];
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const GPUVAddr tex_info_address =
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tex_info_buffer.Address() + offset;
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const GPUVAddr tex_info_address = tex_info_buffer.Address() + offset;
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const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle, offset);
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