renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()
This commit is contained in:
parent
175fe8aaeb
commit
e3c45b4338
|
@ -315,7 +315,6 @@ private:
|
|||
constexpr std::array<const char*, INTERNAL_FLAGS_COUNT> names = {"zero", "sign", "carry",
|
||||
"overflow"};
|
||||
for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) {
|
||||
const auto flag_code = static_cast<InternalFlag>(flag);
|
||||
const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
|
||||
internal_flags[flag] = AddGlobalVariable(Name(id, names[flag]));
|
||||
}
|
||||
|
|
Reference in New Issue