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Implement full mouse support

This commit is contained in:
german 2020-11-17 22:55:09 -06:00
parent 1889b641d9
commit e46f0e084c
14 changed files with 793 additions and 277 deletions

View File

@ -161,10 +161,15 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
using MotionDevice = InputDevice<MotionStatus>;
/**
* A touch device is an input device that returns a tuple of two floats and a bool. The floats are
* A touch status is an object that returns a tuple of two floats and a bool. The floats are
* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
*/
using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
using TouchStatus = std::tuple<float, float, bool>;
/**
* A touch device is an input device that returns a touch status object
*/
using TouchDevice = InputDevice<TouchStatus>;
/**
* A mouse device is an input device that returns a tuple of two floats and four ints.

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@ -5,8 +5,6 @@ add_library(input_common STATIC
keyboard.h
main.cpp
main.h
motion_emu.cpp
motion_emu.h
motion_from_button.cpp
motion_from_button.h
motion_input.cpp
@ -19,6 +17,10 @@ add_library(input_common STATIC
gcadapter/gc_adapter.h
gcadapter/gc_poller.cpp
gcadapter/gc_poller.h
mouse/mouse_input.cpp
mouse/mouse_input.h
mouse/mouse_poller.cpp
mouse/mouse_poller.h
sdl/sdl.cpp
sdl/sdl.h
udp/client.cpp

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@ -10,8 +10,9 @@
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/motion_from_button.h"
#include "input_common/mouse/mouse_input.h"
#include "input_common/mouse/mouse_poller.h"
#include "input_common/touch_from_button.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
@ -37,8 +38,6 @@ struct InputSubsystem::Impl {
std::make_shared<AnalogFromButton>());
Input::RegisterFactory<Input::MotionDevice>("keyboard",
std::make_shared<MotionFromButton>());
motion_emu = std::make_shared<MotionEmu>();
Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
std::make_shared<TouchFromButtonFactory>());
@ -51,6 +50,16 @@ struct InputSubsystem::Impl {
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
udptouch = std::make_shared<UDPTouchFactory>(udp);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
mouse = std::make_shared<MouseInput::Mouse>();
mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
mousemotion = std::make_shared<MouseMotionFactory>(mouse);
Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
mousetouch = std::make_shared<MouseTouchFactory>(mouse);
Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
}
void Shutdown() {
@ -58,8 +67,6 @@ struct InputSubsystem::Impl {
Input::UnregisterFactory<Input::MotionDevice>("keyboard");
keyboard.reset();
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
motion_emu.reset();
Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
#ifdef HAVE_SDL2
sdl.reset();
@ -77,6 +84,16 @@ struct InputSubsystem::Impl {
udpmotion.reset();
udptouch.reset();
Input::UnregisterFactory<Input::ButtonDevice>("mouse");
Input::UnregisterFactory<Input::AnalogDevice>("mouse");
Input::UnregisterFactory<Input::MotionDevice>("mouse");
Input::UnregisterFactory<Input::TouchDevice>("mouse");
mousebuttons.reset();
mouseanalog.reset();
mousemotion.reset();
mousetouch.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@ -140,7 +157,6 @@ struct InputSubsystem::Impl {
}
std::shared_ptr<Keyboard> keyboard;
std::shared_ptr<MotionEmu> motion_emu;
#ifdef HAVE_SDL2
std::unique_ptr<SDL::State> sdl;
#endif
@ -149,8 +165,13 @@ struct InputSubsystem::Impl {
std::shared_ptr<GCVibrationFactory> gcvibration;
std::shared_ptr<UDPMotionFactory> udpmotion;
std::shared_ptr<UDPTouchFactory> udptouch;
std::shared_ptr<MouseButtonFactory> mousebuttons;
std::shared_ptr<MouseAnalogFactory> mouseanalog;
std::shared_ptr<MouseMotionFactory> mousemotion;
std::shared_ptr<MouseTouchFactory> mousetouch;
std::shared_ptr<CemuhookUDP::Client> udp;
std::shared_ptr<GCAdapter::Adapter> gcadapter;
std::shared_ptr<MouseInput::Mouse> mouse;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@ -173,12 +194,12 @@ const Keyboard* InputSubsystem::GetKeyboard() const {
return impl->keyboard.get();
}
MotionEmu* InputSubsystem::GetMotionEmu() {
return impl->motion_emu.get();
MouseInput::Mouse* InputSubsystem::GetMouse() {
return impl->mouse.get();
}
const MotionEmu* InputSubsystem::GetMotionEmu() const {
return impl->motion_emu.get();
const MouseInput::Mouse* InputSubsystem::GetMouse() const {
return impl->mouse.get();
}
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
@ -229,6 +250,38 @@ const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
return impl->udptouch.get();
}
MouseButtonFactory* InputSubsystem::GetMouseButtons() {
return impl->mousebuttons.get();
}
const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
return impl->mousebuttons.get();
}
MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
return impl->mouseanalog.get();
}
const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
return impl->mouseanalog.get();
}
MouseMotionFactory* InputSubsystem::GetMouseMotions() {
return impl->mousemotion.get();
}
const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
return impl->mousemotion.get();
}
MouseTouchFactory* InputSubsystem::GetMouseTouch() {
return impl->mousetouch.get();
}
const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
return impl->mousetouch.get();
}
void InputSubsystem::ReloadInputDevices() {
if (!impl->udp) {
return;

View File

@ -25,6 +25,10 @@ namespace Settings::NativeMotion {
enum Values : int;
}
namespace MouseInput {
class Mouse;
}
namespace InputCommon {
namespace Polling {
@ -56,8 +60,11 @@ class GCAnalogFactory;
class GCButtonFactory;
class UDPMotionFactory;
class UDPTouchFactory;
class MouseButtonFactory;
class MouseAnalogFactory;
class MouseMotionFactory;
class MouseTouchFactory;
class Keyboard;
class MotionEmu;
/**
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
@ -90,11 +97,11 @@ public:
/// Retrieves the underlying keyboard device.
[[nodiscard]] const Keyboard* GetKeyboard() const;
/// Retrieves the underlying motion emulation factory.
[[nodiscard]] MotionEmu* GetMotionEmu();
/// Retrieves the underlying mouse device.
[[nodiscard]] MouseInput::Mouse* GetMouse();
/// Retrieves the underlying motion emulation factory.
[[nodiscard]] const MotionEmu* GetMotionEmu() const;
/// Retrieves the underlying mouse device.
[[nodiscard]] const MouseInput::Mouse* GetMouse() const;
/**
* Returns all available input devices that this Factory can create a new device with.
@ -137,6 +144,30 @@ public:
/// Retrieves the underlying udp touch handler.
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
/// Retrieves the underlying GameCube button handler.
[[nodiscard]] MouseButtonFactory* GetMouseButtons();
/// Retrieves the underlying GameCube button handler.
[[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
/// Retrieves the underlying udp touch handler.
[[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
/// Retrieves the underlying udp touch handler.
[[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
/// Retrieves the underlying udp motion handler.
[[nodiscard]] MouseMotionFactory* GetMouseMotions();
/// Retrieves the underlying udp motion handler.
[[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
/// Retrieves the underlying udp touch handler.
[[nodiscard]] MouseTouchFactory* GetMouseTouch();
/// Retrieves the underlying udp touch handler.
[[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
/// Reloads the input devices
void ReloadInputDevices();

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@ -1,179 +0,0 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <chrono>
#include <mutex>
#include <thread>
#include <tuple>
#include "common/math_util.h"
#include "common/quaternion.h"
#include "common/thread.h"
#include "common/vector_math.h"
#include "input_common/motion_emu.h"
namespace InputCommon {
// Implementation class of the motion emulation device
class MotionEmuDevice {
public:
explicit MotionEmuDevice(int update_millisecond_, float sensitivity_)
: update_millisecond(update_millisecond_),
update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>(
std::chrono::milliseconds(update_millisecond))),
sensitivity(sensitivity_), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {}
~MotionEmuDevice() {
if (motion_emu_thread.joinable()) {
shutdown_event.Set();
motion_emu_thread.join();
}
}
void BeginTilt(int x, int y) {
mouse_origin = Common::MakeVec(x, y);
is_tilting = true;
}
void Tilt(int x, int y) {
if (!is_tilting) {
return;
}
std::lock_guard guard{tilt_mutex};
const auto mouse_move = Common::MakeVec(x, y) - mouse_origin;
if (mouse_move.x == 0 && mouse_move.y == 0) {
tilt_angle = 0;
} else {
tilt_direction = mouse_move.Cast<float>();
tilt_angle =
std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f);
}
}
void EndTilt() {
std::lock_guard guard{tilt_mutex};
tilt_angle = 0;
is_tilting = false;
}
Input::MotionStatus GetStatus() {
std::lock_guard guard{status_mutex};
return status;
}
private:
const int update_millisecond;
const std::chrono::steady_clock::duration update_duration;
const float sensitivity;
Common::Vec2<int> mouse_origin;
std::mutex tilt_mutex;
Common::Vec2<float> tilt_direction;
float tilt_angle = 0;
bool is_tilting = false;
Common::Event shutdown_event;
Input::MotionStatus status;
std::mutex status_mutex;
// Note: always keep the thread declaration at the end so that other objects are initialized
// before this!
std::thread motion_emu_thread;
void MotionEmuThread() {
auto update_time = std::chrono::steady_clock::now();
Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0);
while (!shutdown_event.WaitUntil(update_time)) {
update_time += update_duration;
const Common::Quaternion<float> old_q = q;
{
std::lock_guard guard{tilt_mutex};
// Find the quaternion describing current 3DS tilting
q = Common::MakeQuaternion(
Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle);
}
const auto inv_q = q.Inverse();
// Set the gravity vector in world space
auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f);
// Find the angular rate vector in world space
auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
angular_rate *= static_cast<float>(1000 / update_millisecond) / Common::PI * 180.0f;
// Transform the two vectors from world space to 3DS space
gravity = QuaternionRotate(inv_q, gravity);
angular_rate = QuaternionRotate(inv_q, angular_rate);
// TODO: Calculate the correct rotation vector and orientation matrix
const auto matrix4x4 = q.ToMatrix();
const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
const std::array orientation{
Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]),
};
// Update the sensor state
{
std::lock_guard guard{status_mutex};
status = std::make_tuple(gravity, angular_rate, rotation, orientation);
}
}
}
};
// Interface wrapper held by input receiver as a unique_ptr. It holds the implementation class as
// a shared_ptr, which is also observed by the factory class as a weak_ptr. In this way the factory
// can forward all the inputs to the implementation only when it is valid.
class MotionEmuDeviceWrapper : public Input::MotionDevice {
public:
explicit MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) {
device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
}
Input::MotionStatus GetStatus() const override {
return device->GetStatus();
}
std::shared_ptr<MotionEmuDevice> device;
};
std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) {
const int update_period = params.Get("update_period", 100);
const float sensitivity = params.Get("sensitivity", 0.01f);
auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity);
// Previously created device is disconnected here. Having two motion devices for 3DS is not
// expected.
current_device = device_wrapper->device;
return device_wrapper;
}
void MotionEmu::BeginTilt(int x, int y) {
if (auto ptr = current_device.lock()) {
ptr->BeginTilt(x, y);
}
}
void MotionEmu::Tilt(int x, int y) {
if (auto ptr = current_device.lock()) {
ptr->Tilt(x, y);
}
}
void MotionEmu::EndTilt() {
if (auto ptr = current_device.lock()) {
ptr->EndTilt();
}
}
} // namespace InputCommon

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@ -1,46 +0,0 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/frontend/input.h"
namespace InputCommon {
class MotionEmuDevice;
class MotionEmu : public Input::Factory<Input::MotionDevice> {
public:
/**
* Creates a motion device emulated from mouse input
* @param params contains parameters for creating the device:
* - "update_period": update period in milliseconds
* - "sensitivity": the coefficient converting mouse movement to tilting angle
*/
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
/**
* Signals that a motion sensor tilt has begun.
* @param x the x-coordinate of the cursor
* @param y the y-coordinate of the cursor
*/
void BeginTilt(int x, int y);
/**
* Signals that a motion sensor tilt is occurring.
* @param x the x-coordinate of the cursor
* @param y the y-coordinate of the cursor
*/
void Tilt(int x, int y);
/**
* Signals that a motion sensor tilt has ended.
*/
void EndTilt();
private:
std::weak_ptr<MotionEmuDevice> current_device;
};
} // namespace InputCommon

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@ -0,0 +1,125 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/param_package.h"
#include "input_common/mouse/mouse_input.h"
namespace MouseInput {
Mouse::Mouse() {
update_thread = std::thread(&Mouse::UpdateThread, this);
}
Mouse::~Mouse() {
update_thread_running = false;
if (update_thread.joinable()) {
update_thread.join();
}
}
void Mouse::UpdateThread() {
constexpr int update_time = 10;
while (update_thread_running) {
for (MouseInfo& info : mouse_info) {
Common::Vec3f angular_direction = {-info.tilt_direction.y, 0.0f,
-info.tilt_direction.x};
info.motion.SetGyroscope(angular_direction * info.tilt_speed);
info.motion.UpdateRotation(update_time * 1000);
info.motion.UpdateOrientation(update_time * 1000);
info.tilt_speed = 0;
info.data.motion = info.motion.GetMotion();
}
if (configuring) {
UpdateYuzuSettings();
}
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
}
}
void Mouse::UpdateYuzuSettings() {
MouseStatus pad_status{};
if (buttons != 0) {
pad_status.button = last_button;
mouse_queue.Push(pad_status);
}
}
void Mouse::PressButton(int x, int y, int button_) {
if (button_ >= static_cast<int>(mouse_info.size())) {
return;
}
int button = 1 << button_;
buttons |= static_cast<u16>(button);
last_button = static_cast<MouseButton>(button_);
mouse_info[button_].mouse_origin = Common::MakeVec(x, y);
mouse_info[button_].last_mouse_position = Common::MakeVec(x, y);
mouse_info[button_].data.pressed = true;
}
void Mouse::MouseMove(int x, int y) {
for (MouseInfo& info : mouse_info) {
if (info.data.pressed) {
auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
info.last_mouse_position = Common::MakeVec(x, y);
info.data.axis = {mouse_move.x, -mouse_move.y};
if (mouse_change.x == 0 && mouse_change.y == 0) {
info.tilt_speed = 0;
} else {
info.tilt_direction = mouse_change.Cast<float>();
info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
}
}
}
}
void Mouse::ReleaseButton(int button_) {
if (button_ >= static_cast<int>(mouse_info.size())) {
return;
}
int button = 1 << button_;
buttons &= static_cast<u16>(0xFF - button);
mouse_info[button_].tilt_speed = 0;
mouse_info[button_].data.pressed = false;
mouse_info[button_].data.axis = {0, 0};
}
void Mouse::BeginConfiguration() {
buttons = 0;
last_button = MouseButton::Undefined;
mouse_queue.Clear();
configuring = true;
}
void Mouse::EndConfiguration() {
buttons = 0;
last_button = MouseButton::Undefined;
mouse_queue.Clear();
configuring = false;
}
Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
return mouse_queue;
}
const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
return mouse_queue;
}
MouseData& Mouse::GetMouseState(std::size_t button) {
return mouse_info[button].data;
}
const MouseData& Mouse::GetMouseState(std::size_t button) const {
return mouse_info[button].data;
}
} // namespace MouseInput

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@ -0,0 +1,99 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <functional>
#include <mutex>
#include <thread>
#include <unordered_map>
#include "common/common_types.h"
#include "common/threadsafe_queue.h"
#include "core/frontend/input.h"
#include "input_common/main.h"
#include "input_common/motion_input.h"
namespace MouseInput {
enum class MouseButton {
Left,
Wheel,
Right,
Foward,
Backward,
Undefined,
};
struct MouseStatus {
MouseButton button{MouseButton::Undefined};
};
struct MouseData {
bool pressed{};
std::array<int, 2> axis{};
Input::MotionStatus motion{};
Input::TouchStatus touch{};
};
class Mouse {
public:
Mouse();
~Mouse();
/// Used for polling
void BeginConfiguration();
void EndConfiguration();
/**
* Signals that a button is pressed.
* @param x the x-coordinate of the cursor
* @param y the y-coordinate of the cursor
* @param button the button pressed
*/
void PressButton(int x, int y, int button_);
/**
* Signals that mouse has moved.
* @param x the x-coordinate of the cursor
* @param y the y-coordinate of the cursor
*/
void MouseMove(int x, int y);
/**
* Signals that a motion sensor tilt has ended.
*/
void ReleaseButton(int button_);
[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
[[nodiscard]] MouseData& GetMouseState(std::size_t button);
[[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
private:
void UpdateThread();
void UpdateYuzuSettings();
struct MouseInfo {
InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
Common::Vec2<int> mouse_origin;
Common::Vec2<int> last_mouse_position;
bool is_tilting = false;
float sensitivity{0.120f};
float tilt_speed = 0;
Common::Vec2<float> tilt_direction;
MouseData data;
};
u16 buttons{};
std::thread update_thread;
MouseButton last_button{MouseButton::Undefined};
std::array<MouseInfo, 5> mouse_info;
Common::SPSCQueue<MouseStatus> mouse_queue;
bool configuring{false};
bool update_thread_running{true};
};
} // namespace MouseInput

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@ -0,0 +1,261 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <atomic>
#include <list>
#include <mutex>
#include <utility>
#include "common/assert.h"
#include "common/threadsafe_queue.h"
#include "input_common/mouse/mouse_input.h"
#include "input_common/mouse/mouse_poller.h"
namespace InputCommon {
class MouseButton final : public Input::ButtonDevice {
public:
explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
: button(button_), mouse_input(mouse_input_) {}
bool GetStatus() const override {
return mouse_input->GetMouseState(button).pressed;
}
private:
const u32 button;
const MouseInput::Mouse* mouse_input;
};
MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
: mouse_input(std::move(mouse_input_)) {}
std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
const Common::ParamPackage& params) {
const auto button_id = params.Get("button", 0);
return std::make_unique<MouseButton>(button_id, mouse_input.get());
}
Common::ParamPackage MouseButtonFactory::GetNextInput() const {
MouseInput::MouseStatus pad;
Common::ParamPackage params;
auto& queue = mouse_input->GetMouseQueue();
while (queue.Pop(pad)) {
// This while loop will break on the earliest detected button
if (pad.button != MouseInput::MouseButton::Undefined) {
params.Set("engine", "mouse");
params.Set("button", static_cast<u16>(pad.button));
return params;
}
}
return params;
}
void MouseButtonFactory::BeginConfiguration() {
polling = true;
mouse_input->BeginConfiguration();
}
void MouseButtonFactory::EndConfiguration() {
polling = false;
mouse_input->EndConfiguration();
}
class MouseAnalog final : public Input::AnalogDevice {
public:
explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_, float range_,
const MouseInput::Mouse* mouse_input_)
: button(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), range(range_),
mouse_input(mouse_input_) {}
float GetAxis(u32 axis) const {
std::lock_guard lock{mutex};
const auto axis_value =
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
return axis_value / (100.0f * range);
}
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
float x = GetAxis(analog_axis_x);
float y = GetAxis(analog_axis_y);
// Make sure the coordinates are in the unit circle,
// otherwise normalize it.
float r = x * x + y * y;
if (r > 1.0f) {
r = std::sqrt(r);
x /= r;
y /= r;
}
return {x, y};
}
std::tuple<float, float> GetStatus() const override {
const auto [x, y] = GetAnalog(axis_x, axis_y);
const float r = std::sqrt((x * x) + (y * y));
if (r > deadzone) {
return {x / r * (r - deadzone) / (1 - deadzone),
y / r * (r - deadzone) / (1 - deadzone)};
}
return {0.0f, 0.0f};
}
private:
const u32 button;
const u32 axis_x;
const u32 axis_y;
const float deadzone;
const float range;
const MouseInput::Mouse* mouse_input;
mutable std::mutex mutex;
};
/// An analog device factory that creates analog devices from GC Adapter
MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
: mouse_input(std::move(mouse_input_)) {}
/**
* Creates analog device from joystick axes
* @param params contains parameters for creating the device:
* - "port": the nth gcpad on the adapter
* - "axis_x": the index of the axis to be bind as x-axis
* - "axis_y": the index of the axis to be bind as y-axis
*/
std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
const Common::ParamPackage& params) {
const auto port = static_cast<u32>(params.Get("port", 0));
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
return std::make_unique<MouseAnalog>(port, axis_x, axis_y, deadzone, range, mouse_input.get());
}
void MouseAnalogFactory::BeginConfiguration() {
polling = true;
mouse_input->BeginConfiguration();
}
void MouseAnalogFactory::EndConfiguration() {
polling = false;
mouse_input->EndConfiguration();
}
Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
MouseInput::MouseStatus pad;
Common::ParamPackage params;
auto& queue = mouse_input->GetMouseQueue();
while (queue.Pop(pad)) {
// This while loop will break on the earliest detected button
if (pad.button != MouseInput::MouseButton::Undefined) {
params.Set("engine", "mouse");
params.Set("port", static_cast<u16>(pad.button));
params.Set("axis_x", 0);
params.Set("axis_y", 1);
return params;
}
}
return params;
}
class MouseMotion final : public Input::MotionDevice {
public:
explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
: button(button_), mouse_input(mouse_input_) {}
Input::MotionStatus GetStatus() const override {
return mouse_input->GetMouseState(button).motion;
}
private:
const u32 button;
const MouseInput::Mouse* mouse_input;
};
MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
: mouse_input(std::move(mouse_input_)) {}
std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
const Common::ParamPackage& params) {
const auto button_id = params.Get("button", 0);
return std::make_unique<MouseMotion>(button_id, mouse_input.get());
}
Common::ParamPackage MouseMotionFactory::GetNextInput() const {
MouseInput::MouseStatus pad;
Common::ParamPackage params;
auto& queue = mouse_input->GetMouseQueue();
while (queue.Pop(pad)) {
// This while loop will break on the earliest detected button
if (pad.button != MouseInput::MouseButton::Undefined) {
params.Set("engine", "mouse");
params.Set("button", static_cast<u16>(pad.button));
return params;
}
}
return params;
}
void MouseMotionFactory::BeginConfiguration() {
polling = true;
mouse_input->BeginConfiguration();
}
void MouseMotionFactory::EndConfiguration() {
polling = false;
mouse_input->EndConfiguration();
}
class MouseTouch final : public Input::TouchDevice {
public:
explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
: button(button_), mouse_input(mouse_input_) {}
Input::TouchStatus GetStatus() const override {
return mouse_input->GetMouseState(button).touch;
}
private:
const u32 button;
const MouseInput::Mouse* mouse_input;
};
MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
: mouse_input(std::move(mouse_input_)) {}
std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
const auto button_id = params.Get("button", 0);
return std::make_unique<MouseTouch>(button_id, mouse_input.get());
}
Common::ParamPackage MouseTouchFactory::GetNextInput() const {
MouseInput::MouseStatus pad;
Common::ParamPackage params;
auto& queue = mouse_input->GetMouseQueue();
while (queue.Pop(pad)) {
// This while loop will break on the earliest detected button
if (pad.button != MouseInput::MouseButton::Undefined) {
params.Set("engine", "mouse");
params.Set("button", static_cast<u16>(pad.button));
return params;
}
}
return params;
}
void MouseTouchFactory::BeginConfiguration() {
polling = true;
mouse_input->BeginConfiguration();
}
void MouseTouchFactory::EndConfiguration() {
polling = false;
mouse_input->EndConfiguration();
}
} // namespace InputCommon

View File

@ -0,0 +1,109 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "core/frontend/input.h"
#include "input_common/mouse/mouse_input.h"
namespace InputCommon {
/**
* A button device factory representing a mouse. It receives mouse events and forward them
* to all button devices it created.
*/
class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
/**
* Creates a button device from a button press
* @param params contains parameters for creating the device:
* - "code": the code of the key to bind with the button
*/
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput() const;
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<MouseInput::Mouse> mouse_input;
bool polling = false;
};
/// An analog device factory that creates analog devices from mouse
class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
public:
explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput() const;
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<MouseInput::Mouse> mouse_input;
bool polling = false;
};
/// A motion device factory that creates motion devices from mouse
class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput() const;
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<MouseInput::Mouse> mouse_input;
bool polling = false;
};
/// An touch device factory that creates touch devices from mouse
class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
public:
explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
Common::ParamPackage GetNextInput() const;
/// For device input configuration/polling
void BeginConfiguration();
void EndConfiguration();
bool IsPolling() const {
return polling;
}
private:
std::shared_ptr<MouseInput::Mouse> mouse_input;
bool polling = false;
};
} // namespace InputCommon

View File

@ -35,7 +35,7 @@
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/mouse/mouse_input.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
#include "yuzu/bootmanager.h"
@ -382,23 +382,19 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
}
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
if (!Settings::values.touchscreen.enabled) {
input_subsystem->GetKeyboard()->PressKey(event->button());
return;
}
// Touch input is handled in TouchBeginEvent
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return;
}
auto pos = event->pos();
if (event->button() == Qt::LeftButton) {
const auto [x, y] = ScaleTouch(pos);
input_subsystem->GetMouse()->PressButton(x, y, event->button());
if (event->button() == Qt::LeftButton) {
this->TouchPressed(x, y);
} else if (event->button() == Qt::RightButton) {
input_subsystem->GetMotionEmu()->BeginTilt(pos.x(), pos.y());
}
QWidget::mousePressEvent(event);
}
@ -410,26 +406,22 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
auto pos = event->pos();
const auto [x, y] = ScaleTouch(pos);
input_subsystem->GetMouse()->MouseMove(x, y);
this->TouchMoved(x, y);
input_subsystem->GetMotionEmu()->Tilt(pos.x(), pos.y());
QWidget::mouseMoveEvent(event);
}
void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
if (!Settings::values.touchscreen.enabled) {
input_subsystem->GetKeyboard()->ReleaseKey(event->button());
return;
}
// Touch input is handled in TouchEndEvent
if (event->source() == Qt::MouseEventSynthesizedBySystem) {
return;
}
input_subsystem->GetMouse()->ReleaseButton(event->button());
if (event->button() == Qt::LeftButton) {
this->TouchReleased();
} else if (event->button() == Qt::RightButton) {
input_subsystem->GetMotionEmu()->EndTilt();
}
}

View File

@ -19,6 +19,7 @@
#include "core/hle/service/sm/sm.h"
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/main.h"
#include "input_common/mouse/mouse_poller.h"
#include "input_common/udp/udp.h"
#include "ui_configure_input_player.h"
#include "yuzu/configuration/config.h"
@ -186,6 +187,14 @@ QString ButtonToText(const Common::ParamPackage& param) {
return {};
}
if (param.Get("engine", "") == "mouse") {
if (param.Has("button")) {
const QString button_str = QString::number(int(param.Get("button", 0)));
return QObject::tr("Click %1").arg(button_str);
}
return GetKeyName(param.Get("code", 0));
}
return QObject::tr("[unknown]");
}
@ -237,6 +246,26 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir)
return {};
}
if (param.Get("engine", "") == "mouse") {
if (dir == "modifier") {
return QObject::tr("[unused]");
}
if (dir == "left" || dir == "right") {
const QString axis_x_str = QString::fromStdString(param.Get("axis_x", ""));
return QObject::tr("Mouse %1").arg(axis_x_str);
}
if (dir == "up" || dir == "down") {
const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
return QObject::tr("Mouse %1").arg(axis_y_str);
}
return {};
}
return QObject::tr("[unknown]");
}
} // namespace
@ -532,6 +561,34 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
return;
}
}
if (input_subsystem->GetMouseButtons()->IsPolling()) {
params = input_subsystem->GetMouseButtons()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetMouseAnalogs()->IsPolling()) {
params = input_subsystem->GetMouseAnalogs()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetMouseMotions()->IsPolling()) {
params = input_subsystem->GetMouseMotions()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
if (input_subsystem->GetMouseTouch()->IsPolling()) {
params = input_subsystem->GetMouseTouch()->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
SetPollingResult(params, false);
return;
}
}
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
if (params.Has("engine") && IsInputAcceptable(params)) {
@ -809,8 +866,9 @@ void ConfigureInputPlayer::UpdateUI() {
int slider_value;
auto& param = analogs_param[analog_id];
const bool is_controller =
param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad";
const bool is_controller = param.Get("engine", "") == "sdl" ||
param.Get("engine", "") == "gcpad" ||
param.Get("engine", "") == "mouse";
if (is_controller) {
if (!param.Has("deadzone")) {
@ -1050,6 +1108,16 @@ void ConfigureInputPlayer::HandleClick(
input_subsystem->GetUDPMotions()->BeginConfiguration();
}
if (type == InputCommon::Polling::DeviceType::Button) {
input_subsystem->GetMouseButtons()->BeginConfiguration();
} else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) {
input_subsystem->GetMouseAnalogs()->BeginConfiguration();
} else if (type == InputCommon::Polling::DeviceType::Motion) {
input_subsystem->GetMouseMotions()->BeginConfiguration();
} else {
input_subsystem->GetMouseTouch()->BeginConfiguration();
}
timeout_timer->start(2500); // Cancel after 2.5 seconds
poll_timer->start(50); // Check for new inputs every 50ms
}
@ -1069,6 +1137,11 @@ void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params,
input_subsystem->GetUDPMotions()->EndConfiguration();
input_subsystem->GetMouseButtons()->EndConfiguration();
input_subsystem->GetMouseAnalogs()->EndConfiguration();
input_subsystem->GetMouseMotions()->EndConfiguration();
input_subsystem->GetMouseTouch()->EndConfiguration();
if (!abort) {
(*input_setter)(params);
}
@ -1100,15 +1173,7 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
return;
}
if (want_keyboard_mouse) {
SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())},
false);
} else {
// We don't want any mouse buttons, so don't stop polling
return;
}
SetPollingResult({}, true);
input_subsystem->GetMouse()->PressButton(0, 0, event->button());
}
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {

View File

@ -9,7 +9,7 @@
#include "core/perf_stats.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/mouse/mouse_input.h"
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
@ -30,7 +30,7 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
input_subsystem->GetMotionEmu()->Tilt(x, y);
input_subsystem->GetMouse()->MouseMove(x, y);
}
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
@ -42,9 +42,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
}
} else if (button == SDL_BUTTON_RIGHT) {
if (state == SDL_PRESSED) {
input_subsystem->GetMotionEmu()->BeginTilt(x, y);
input_subsystem->GetMouse()->PressButton(x, y, button);
} else {
input_subsystem->GetMotionEmu()->EndTilt();
input_subsystem->GetMouse()->ReleaseButton(button);
}
}
}

View File

@ -17,7 +17,6 @@
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "video_core/renderer_base.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"