Clang format and ddress feedback
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@ -6,6 +6,7 @@
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include <functional>
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#include <iterator>
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#include <list>
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#include <memory>
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@ -101,10 +102,10 @@ class QueryCacheBase : public VideoCommon::ChannelSetupCaches<VideoCommon::Chann
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public:
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explicit QueryCacheBase(VideoCore::RasterizerInterface& rasterizer_,
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Core::Memory::Memory& cpu_memory_)
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: rasterizer{rasterizer_}, cpu_memory{cpu_memory_}, streams{
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{CounterStream{static_cast<QueryCache&>(*this),
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VideoCore::QueryType::SamplesPassed}}} {
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(void) slot_async_jobs.insert(); // Null value
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: rasterizer{rasterizer_},
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cpu_memory{cpu_memory_}, streams{{CounterStream{static_cast<QueryCache&>(*this),
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VideoCore::QueryType::SamplesPassed}}} {
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(void)slot_async_jobs.insert(); // Null value
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}
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void InvalidateRegion(VAddr addr, std::size_t size) {
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@ -136,7 +137,7 @@ public:
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query = Register(type, *cpu_addr, host_ptr, timestamp.has_value());
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}
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auto result = query->BindCounter(Stream(type).Current());
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auto result = query->BindCounter(Stream(type).Current(), timestamp);
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if (result) {
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auto async_job_id = query->GetAsyncJob();
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auto& async_job = slot_async_jobs[async_job_id];
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@ -294,15 +295,17 @@ private:
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void AsyncFlushQuery(CachedQuery* query, std::optional<u64> timestamp,
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std::unique_lock<std::recursive_mutex>& lock) {
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const AsyncJobId new_async_job_id = slot_async_jobs.insert();
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AsyncJob& async_job = slot_async_jobs[new_async_job_id];
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query->SetAsyncJob(new_async_job_id);
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async_job.query_location = query->GetCpuAddr();
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async_job.collected = false;
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{
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AsyncJob& async_job = slot_async_jobs[new_async_job_id];
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query->SetAsyncJob(new_async_job_id);
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async_job.query_location = query->GetCpuAddr();
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async_job.collected = false;
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if (!uncommitted_flushes) {
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uncommitted_flushes = std::make_shared<std::vector<AsyncJobId>>();
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if (!uncommitted_flushes) {
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uncommitted_flushes = std::make_shared<std::vector<AsyncJobId>>();
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}
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uncommitted_flushes->push_back(new_async_job_id);
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}
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uncommitted_flushes->push_back(new_async_job_id);
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lock.unlock();
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std::function<void()> operation([this, new_async_job_id, timestamp] {
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std::unique_lock local_lock{mutex};
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@ -408,11 +411,20 @@ public:
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// When counter is nullptr it means that it's just been reset. We are supposed to write a
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// zero in these cases.
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const u64 value = counter ? counter->Query(async) : 0;
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if (async) {
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return value;
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}
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std::memcpy(host_ptr, &value, sizeof(u64));
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if (timestamp) {
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std::memcpy(host_ptr + TIMESTAMP_OFFSET, &*timestamp, sizeof(u64));
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}
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return value;
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}
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/// Binds a counter to this query.
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std::optional<u64> BindCounter(std::shared_ptr<HostCounter> counter_) {
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std::optional<u64> BindCounter(std::shared_ptr<HostCounter> counter_,
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std::optional<u64> timestamp_) {
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std::optional<u64> result{};
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if (counter) {
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// If there's an old counter set it means the query is being rewritten by the game.
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@ -420,6 +432,7 @@ public:
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result = std::make_optional(Flush());
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}
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counter = std::move(counter_);
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timestamp = timestamp_;
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return result;
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}
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@ -10,7 +10,6 @@
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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namespace Vulkan {
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InnerFence::InnerFence(Scheduler& scheduler_, bool is_stubbed_)
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@ -172,7 +172,8 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
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buffer_cache(*this, cpu_memory_, buffer_cache_runtime),
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pipeline_cache(*this, device, scheduler, descriptor_pool, update_descriptor_queue,
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render_pass_cache, buffer_cache, texture_cache, gpu.ShaderNotify()),
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query_cache{*this, cpu_memory_, device, scheduler}, accelerate_dma(buffer_cache, texture_cache, scheduler),
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query_cache{*this, cpu_memory_, device, scheduler},
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accelerate_dma(buffer_cache, texture_cache, scheduler),
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fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
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wfi_event(device.GetLogical().CreateEvent()) {
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scheduler.SetQueryCache(query_cache);
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@ -675,7 +676,8 @@ bool RasterizerVulkan::AccelerateConditionalRendering() {
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const GPUVAddr condition_address{maxwell3d->regs.render_enable.Address()};
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Maxwell::ReportSemaphore::Compare cmp;
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if (gpu_memory->IsMemoryDirty(condition_address, sizeof(cmp),
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VideoCommon::CacheType::BufferCache | VideoCommon::CacheType::QueryCache)) {
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VideoCommon::CacheType::BufferCache |
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VideoCommon::CacheType::QueryCache)) {
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return true;
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}
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return false;
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