glasm: Implement gl_Layer stores
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@ -134,6 +134,13 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
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ctx.Add("MOV.F result.clip[{}].x,{};", index, value);
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break;
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}
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case IR::Attribute::Layer:
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if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) {
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ctx.Add("MOV.F result.layer.x,{};", value);
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} else {
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// LOG_WARNING
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}
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break;
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case IR::Attribute::ViewportIndex:
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if (ctx.stage == Stage::Geometry || ctx.profile.support_viewport_index_layer_non_geometry) {
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ctx.Add("MOV.F result.viewport.x,{};", value);
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