Kernel: Get rid of WaitTypes and simplify lots of code, removing hacks.
This commit is contained in:
parent
6deb1a0119
commit
e5a9f1c644
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@ -28,13 +28,8 @@ public:
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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ResultVal<bool> Wait(bool wait_thread) override {
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bool wait = !signaled;
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if (wait && wait_thread) {
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this);
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}
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return MakeResult<bool>(wait);
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ResultVal<bool> Wait() override {
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return MakeResult<bool>(!signaled);
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}
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ResultVal<bool> Acquire() override {
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@ -42,13 +42,15 @@ Thread* WaitObject::ReleaseNextThread() {
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return next_thread.get();
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}
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void WaitObject::ReleaseAllWaitingThreads() {
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void WaitObject::WakeupAllWaitingThreads() {
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auto waiting_threads_copy = waiting_threads;
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// We use a copy because ReleaseWaitObject will remove the thread from this object's
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// waiting_threads list
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for (auto thread : waiting_threads_copy)
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thread->ReleaseWaitObject(this);
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waiting_threads.clear();
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_assert_msg_(Kernel, waiting_threads.empty(), "failed to awaken all waiting threads!");
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}
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HandleTable::HandleTable() {
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@ -65,11 +65,10 @@ public:
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virtual Kernel::HandleType GetHandleType() const = 0;
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/**
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* Check if this object is available, (optionally) wait the current thread if not
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* @param wait_thread If true, wait the current thread if this object is unavailable
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* Check if this object is available
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* @return True if the current thread should wait due to this object being unavailable
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*/
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virtual ResultVal<bool> Wait(bool wait_thread) {
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virtual ResultVal<bool> Wait() {
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LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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return UnimplementedFunction(ErrorModule::Kernel);
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}
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@ -26,7 +26,7 @@ public:
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Handle lock_thread; ///< Handle to thread that currently has mutex
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std::string name; ///< Name of mutex (optional)
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ResultVal<bool> Wait(bool wait_thread) override;
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ResultVal<bool> Wait() override;
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ResultVal<bool> Acquire() override;
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};
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@ -156,12 +156,7 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
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return handle;
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}
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ResultVal<bool> Mutex::Wait(bool wait_thread) {
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if (locked && wait_thread) {
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this);
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}
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ResultVal<bool> Mutex::Wait() {
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return MakeResult<bool>(locked);
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}
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@ -32,15 +32,8 @@ public:
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return available_count > 0;
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}
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ResultVal<bool> Wait(bool wait_thread) override {
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bool wait = !IsAvailable();
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if (wait && wait_thread) {
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this);
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AddWaitingThread(GetCurrentThread());
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}
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return MakeResult<bool>(wait);
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ResultVal<bool> Wait() override {
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return MakeResult<bool>(!IsAvailable());
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}
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ResultVal<bool> Acquire() override {
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@ -22,14 +22,8 @@
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namespace Kernel {
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ResultVal<bool> Thread::Wait(bool wait_thread) {
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const bool wait = status != THREADSTATUS_DORMANT;
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if (wait && wait_thread) {
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AddWaitingThread(GetCurrentThread());
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WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this);
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}
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return MakeResult<bool>(wait);
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ResultVal<bool> Thread::Wait() {
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return MakeResult<bool>(status != THREADSTATUS_DORMANT);
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}
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ResultVal<bool> Thread::Acquire() {
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@ -68,7 +62,7 @@ static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
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if (t->current_priority < lowest_priority) {
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t->current_priority = t->initial_priority;
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}
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t->wait_type = WAITTYPE_NONE;
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t->wait_objects.clear();
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t->wait_address = 0;
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}
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@ -89,23 +83,18 @@ static void ChangeReadyState(Thread* t, bool ready) {
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}
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}
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/// Check if a thread is blocking on a specified wait type
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static bool CheckWaitType(const Thread* thread, WaitType type) {
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return (type == thread->wait_type) && (thread->IsWaiting());
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}
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/// Check if a thread is blocking on a specified wait type with a specified handle
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static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
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/// Check if a thread is blocking on a the specified object
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static bool CheckWaitType(const Thread* thread, Object* wait_object) {
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for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
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if (*itr == wait_object)
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return CheckWaitType(thread, type);
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return (thread->IsWaiting());
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}
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return false;
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}
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/// Check if a thread is blocking on a specified wait type with a specified handle and address
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static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object, VAddr wait_address) {
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return CheckWaitType(thread, type, wait_object) && (wait_address == thread->wait_address);
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/// Check if a thread is blocking on a the specified object and an address
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static bool CheckWaitType(const Thread* thread, Object* wait_object, VAddr wait_address) {
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return CheckWaitType(thread, wait_object) && (wait_address == thread->wait_address);
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}
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/// Stops the current thread
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@ -118,7 +107,6 @@ void Thread::Stop(const char* reason) {
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ReleaseAllWaitingThreads();
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// Stopped threads are never waiting.
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wait_type = WAITTYPE_NONE;
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wait_objects.clear();
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wait_address = 0;
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}
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@ -130,12 +118,6 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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}
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ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
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t->status = new_status;
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if (new_status == THREADSTATUS_WAIT) {
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if (t->wait_type == WAITTYPE_NONE) {
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LOG_ERROR(Kernel, "Waittype none not allowed");
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}
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}
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}
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/// Arbitrate the highest priority thread that is waiting
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@ -145,7 +127,7 @@ Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (auto& thread : thread_list) {
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if (!CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
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if (!CheckWaitType(thread.get(), arbiter, address))
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continue;
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if (thread == nullptr)
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@ -170,7 +152,7 @@ void ArbitrateAllThreads(WaitObject* arbiter, u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (auto& thread : thread_list) {
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if (CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
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if (CheckWaitType(thread.get(), arbiter, address))
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thread->ReleaseFromWait(arbiter);
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}
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}
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@ -178,9 +160,6 @@ void ArbitrateAllThreads(WaitObject* arbiter, u32 address) {
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/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
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static void CallThread(Thread* t) {
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// Stop waiting
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if (t->wait_type != WAITTYPE_NONE) {
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t->wait_type = WAITTYPE_NONE;
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}
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ChangeThreadState(t, THREADSTATUS_READY);
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}
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@ -201,7 +180,6 @@ static void SwitchContext(Thread* t) {
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current_thread = t;
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ChangeReadyState(t, false);
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t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
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t->wait_type = WAITTYPE_NONE;
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Core::g_app_core->LoadContext(t->context);
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} else {
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current_thread = nullptr;
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@ -224,23 +202,20 @@ static Thread* NextThread() {
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return next;
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}
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void WaitCurrentThread(WaitType wait_type) {
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void WaitCurrentThread() {
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Thread* thread = GetCurrentThread();
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thread->wait_type = wait_type;
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index) {
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void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all) {
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Thread* thread = GetCurrentThread();
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thread->wait_type = wait_type;
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thread->wait_all = wait_all;
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thread->wait_objects.push_back(wait_object);
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) {
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WaitCurrentThread_WaitSynchronization(WaitType::WAITTYPE_ARB, wait_object, 0);
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WaitCurrentThread_WaitSynchronization(wait_object);
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GetCurrentThread()->wait_address = wait_address;
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}
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@ -287,7 +262,7 @@ void Thread::ReleaseFromWait(WaitObject* wait_object) {
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// Iterate through all waiting objects to check availability...
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for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
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auto res = (*itr)->Wait(false);
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auto res = (*itr)->Wait();
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if (*res && res.Succeeded())
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wait_all_failed = true;
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@ -322,9 +297,8 @@ void Thread::ResumeFromWait() {
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wait_object->RemoveWaitingThread(this);
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wait_objects.clear();
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wait_type = WAITTYPE_NONE;
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wait_all = false;
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if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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ChangeReadyState(this, true);
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}
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@ -390,7 +364,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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thread->stack_size = stack_size;
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thread->initial_priority = thread->current_priority = priority;
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thread->processor_id = processor_id;
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thread->wait_type = WAITTYPE_NONE;
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thread->wait_all = false;
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thread->wait_objects.clear();
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thread->wait_address = 0;
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@ -476,8 +449,8 @@ void Reschedule() {
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LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
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for (auto& thread : thread_list) {
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LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X",
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thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type);
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LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X", thread->GetHandle(),
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thread->current_priority, thread->status);
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}
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}
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}
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@ -38,18 +38,6 @@ enum ThreadStatus {
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THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
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};
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enum WaitType {
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WAITTYPE_NONE,
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WAITTYPE_SLEEP,
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WAITTYPE_SEMA,
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WAITTYPE_EVENT,
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WAITTYPE_THREADEND,
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WAITTYPE_MUTEX,
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WAITTYPE_SYNCH,
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WAITTYPE_ARB,
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WAITTYPE_TIMER,
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};
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namespace Kernel {
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class Thread : public WaitObject {
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@ -70,7 +58,7 @@ public:
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsIdle() const { return idle; }
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ResultVal<bool> Wait(bool wait_thread) override;
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ResultVal<bool> Wait() override;
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ResultVal<bool> Acquire() override;
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s32 GetPriority() const { return current_priority; }
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@ -89,12 +77,6 @@ public:
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeFromWait();
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/**
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* Sets the waiting mode of the thread
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* @param wait_all If true, wait for all objects, otherwise just wait for the first one
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*/
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void SetWaitAll(bool wait_all) { this->wait_all = wait_all; }
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/**
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* Sets the output values after the thread awakens from WaitSynchronization
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* @param return_val Value returned
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@ -116,9 +98,10 @@ public:
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s32 processor_id;
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WaitType wait_type;
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std::vector<SharedPtr<WaitObject>> wait_objects;
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VAddr wait_address;
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std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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bool wait_all; ///< True if the thread is waiting on all objects before resuming
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std::string name;
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@ -126,7 +109,6 @@ public:
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bool idle = false;
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private:
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bool wait_all = false;
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Thread() = default;
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};
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@ -146,19 +128,15 @@ void ArbitrateAllThreads(WaitObject* arbiter, u32 address);
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/// Gets the current thread
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Thread* GetCurrentThread();
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/**
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* Waits the current thread for the given type
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* @param wait_type Type of wait
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*/
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void WaitCurrentThread(WaitType wait_type);
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/// Waits the current thread
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void WaitCurrentThread();
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/**
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* Waits the current thread from a WaitSynchronization call
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* @param wait_type Type of wait
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* @param wait_object Kernel object that we are waiting on
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* @param index Index of calling object (for WaitSynchronizationN only)
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* @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
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*/
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void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_object, unsigned index=0);
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void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all=false);
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/**
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* Waits the current thread from an ArbitrateAddress call
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@ -181,6 +159,7 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
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* @returns The handle of the idle thread
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*/
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Handle SetupIdleThread();
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/// Initialize threading
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void ThreadingInit();
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@ -29,13 +29,8 @@ public:
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u64 initial_delay; ///< The delay until the timer fires for the first time
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u64 interval_delay; ///< The delay until the timer fires after the first time
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ResultVal<bool> Wait(bool wait_thread) override {
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bool wait = !signaled;
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if (wait && wait_thread) {
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_TIMER, this);
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}
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return MakeResult<bool>(wait);
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ResultVal<bool> Wait() override {
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return MakeResult<bool>(!signaled);
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}
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ResultVal<bool> Acquire() override {
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@ -105,7 +105,7 @@ static Result SendSyncRequest(Handle handle) {
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ResultVal<bool> wait = session->SyncRequest();
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if (wait.Succeeded() && *wait) {
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Kernel::WaitCurrentThread(WAITTYPE_SYNCH); // TODO(bunnei): Is this correct?
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Kernel::WaitCurrentThread(); // TODO(bunnei): Is this correct?
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}
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return wait.Code().raw;
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@ -120,22 +120,24 @@ static Result CloseHandle(Handle handle) {
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handle);
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Kernel::WaitObject* object = static_cast<Kernel::WaitObject*>(Kernel::g_handle_table.GetGeneric(handle).get());
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if (object == nullptr)
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return InvalidHandle(ErrorModule::Kernel).raw;
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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ResultVal<bool> wait = object->Wait(true);
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ResultVal<bool> wait = object->Wait();
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// Check for next thread to schedule
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if (wait.Succeeded() && *wait) {
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object->AddWaitingThread(Kernel::GetCurrentThread());
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Kernel::WaitCurrentThread_WaitSynchronization(object);
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
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Kernel::GetCurrentThread()->SetWaitAll(false);
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HLE::Reschedule(__func__);
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} else {
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object->Acquire();
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@ -166,14 +168,15 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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if (handle_count != 0) {
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bool selected = false; // True once an object has been selected
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for (int i = 0; i < handle_count; ++i) {
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SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]);
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Kernel::WaitObject* object = static_cast<Kernel::WaitObject*>(Kernel::g_handle_table.GetGeneric(handles[i]).get());
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if (object == nullptr)
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return InvalidHandle(ErrorModule::Kernel).raw;
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ResultVal<bool> wait = object->Wait(true);
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ResultVal<bool> wait = object->Wait();
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// Check if the current thread should wait on this object...
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if (wait.Succeeded() && *wait) {
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// Check we are waiting on all objects...
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if (wait_all)
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// Wait the thread
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@ -193,15 +196,22 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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// NOTE: This should deadlock the current thread if no timeout was specified
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if (!wait_all) {
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wait_thread = true;
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Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
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Kernel::WaitCurrentThread();
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}
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}
|
||||
|
||||
// If thread should wait, then set its state to waiting and then reschedule...
|
||||
if (wait_thread) {
|
||||
|
||||
// Actually wait the current thread on each object if we decided to wait...
|
||||
for (int i = 0; i < handle_count; ++i) {
|
||||
auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
|
||||
object->AddWaitingThread(Kernel::GetCurrentThread());
|
||||
Kernel::WaitCurrentThread_WaitSynchronization(object, wait_all);
|
||||
}
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
|
||||
Kernel::GetCurrentThread()->SetWaitAll(wait_all);
|
||||
|
||||
HLE::Reschedule(__func__);
|
||||
|
||||
|
@ -440,7 +450,7 @@ static void SleepThread(s64 nanoseconds) {
|
|||
LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
|
||||
|
||||
// Sleep current thread and check for next thread to schedule
|
||||
Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
|
||||
Kernel::WaitCurrentThread();
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds);
|
||||
|
|
Reference in New Issue