gl_shader_disk_cache: Use unordered containers
This commit is contained in:
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e147ed4fc0
commit
e6a2245304
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@ -431,11 +431,11 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
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return shader;
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return shader;
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}
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}
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std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
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std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
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const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
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const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
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const std::vector<ShaderDiskCacheRaw>& raws,
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const std::vector<ShaderDiskCacheRaw>& raws,
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const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) {
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const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
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std::map<u64, UnspecializedShader> unspecialized;
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std::unordered_map<u64, UnspecializedShader> unspecialized;
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if (callback)
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if (callback)
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callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
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callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
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@ -5,10 +5,10 @@
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <map>
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#include <memory>
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#include <memory>
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#include <set>
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#include <set>
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#include <tuple>
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#include <tuple>
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#include <unordered_map>
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#include <glad/glad.h>
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#include <glad/glad.h>
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@ -34,8 +34,8 @@ struct UnspecializedShader;
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using Shader = std::shared_ptr<CachedShader>;
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using Shader = std::shared_ptr<CachedShader>;
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using CachedProgram = std::shared_ptr<OGLProgram>;
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using CachedProgram = std::shared_ptr<OGLProgram>;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using PrecompiledPrograms = std::map<ShaderDiskCacheUsage, CachedProgram>;
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using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
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using PrecompiledShaders = std::map<u64, GLShader::ProgramResult>;
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using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
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class CachedShader final : public RasterizerCacheObject {
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class CachedShader final : public RasterizerCacheObject {
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public:
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public:
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@ -102,12 +102,12 @@ private:
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std::string code;
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std::string code;
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std::map<BaseBindings, CachedProgram> programs;
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std::unordered_map<BaseBindings, CachedProgram> programs;
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std::map<BaseBindings, GeometryPrograms> geometry_programs;
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std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
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std::map<u32, GLuint> cbuf_resource_cache;
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std::unordered_map<u32, GLuint> cbuf_resource_cache;
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std::map<u32, GLuint> gmem_resource_cache;
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std::unordered_map<u32, GLuint> gmem_resource_cache;
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std::map<u32, GLint> uniform_cache;
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std::unordered_map<u32, GLint> uniform_cache;
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};
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};
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class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
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class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
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@ -122,10 +122,10 @@ public:
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Shader GetStageProgram(Maxwell::ShaderProgram program);
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Shader GetStageProgram(Maxwell::ShaderProgram program);
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private:
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private:
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std::map<u64, UnspecializedShader> GenerateUnspecializedShaders(
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std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders(
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const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
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const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
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const std::vector<ShaderDiskCacheRaw>& raws,
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const std::vector<ShaderDiskCacheRaw>& raws,
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const std::map<u64, ShaderDiskCacheDecompiled>& decompiled);
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const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled);
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CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
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CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
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const std::set<GLenum>& supported_formats);
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const std::set<GLenum>& supported_formats);
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@ -211,8 +211,8 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
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return {{raws, usages}};
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return {{raws, usages}};
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}
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}
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std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
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std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
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std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
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ShaderDiskCacheOpenGL::LoadPrecompiled() {
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ShaderDiskCacheOpenGL::LoadPrecompiled() {
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if (!IsUsable())
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if (!IsUsable())
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return {};
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return {};
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@ -236,8 +236,8 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
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return *result;
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return *result;
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}
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}
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std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
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std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
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std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
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ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
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ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
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ShaderCacheVersionHash file_hash{};
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ShaderCacheVersionHash file_hash{};
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if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
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if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
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@ -248,8 +248,8 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
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return {};
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return {};
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}
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}
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std::map<u64, ShaderDiskCacheDecompiled> decompiled;
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std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
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std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
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while (file.Tell() < file.GetSize()) {
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while (file.Tell() < file.GetSize()) {
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PrecompiledEntryKind kind{};
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PrecompiledEntryKind kind{};
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if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
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if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {
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@ -5,9 +5,10 @@
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#pragma once
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#pragma once
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#include <optional>
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#include <optional>
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#include <set>
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#include <string>
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#include <string>
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#include <tuple>
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#include <tuple>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <utility>
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#include <vector>
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#include <vector>
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@ -37,23 +38,54 @@ struct BaseBindings {
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u32 gmem{};
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u32 gmem{};
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u32 sampler{};
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u32 sampler{};
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bool operator<(const BaseBindings& rhs) const {
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return Tie() < rhs.Tie();
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}
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bool operator==(const BaseBindings& rhs) const {
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bool operator==(const BaseBindings& rhs) const {
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return Tie() == rhs.Tie();
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return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
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}
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}
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bool operator!=(const BaseBindings& rhs) const {
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bool operator!=(const BaseBindings& rhs) const {
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return !operator==(rhs);
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return !operator==(rhs);
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}
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}
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};
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std::tuple<u32, u32, u32> Tie() const {
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/// Describes how a shader is used
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return std::tie(cbuf, gmem, sampler);
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struct ShaderDiskCacheUsage {
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u64 unique_identifier{};
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BaseBindings bindings;
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GLenum primitive{};
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bool operator==(const ShaderDiskCacheUsage& rhs) const {
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return std::tie(unique_identifier, bindings, primitive) ==
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std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
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}
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bool operator!=(const ShaderDiskCacheUsage& rhs) const {
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return !operator==(rhs);
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}
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}
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};
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};
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} // namespace OpenGL
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namespace std {
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template <>
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struct hash<OpenGL::BaseBindings> {
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std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
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return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
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}
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};
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template <>
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struct hash<OpenGL::ShaderDiskCacheUsage> {
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std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
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return static_cast<std::size_t>(usage.unique_identifier) ^
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std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
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}
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};
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} // namespace std
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namespace OpenGL {
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/// Describes a shader how it's used by the guest GPU
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/// Describes a shader how it's used by the guest GPU
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class ShaderDiskCacheRaw {
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class ShaderDiskCacheRaw {
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public:
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public:
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@ -114,30 +146,6 @@ private:
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ProgramCode program_code_b;
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ProgramCode program_code_b;
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};
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};
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/// Describes how a shader is used
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struct ShaderDiskCacheUsage {
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bool operator<(const ShaderDiskCacheUsage& rhs) const {
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return Tie() < rhs.Tie();
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}
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bool operator==(const ShaderDiskCacheUsage& rhs) const {
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return Tie() == rhs.Tie();
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}
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bool operator!=(const ShaderDiskCacheUsage& rhs) const {
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return !operator==(rhs);
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}
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u64 unique_identifier{};
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BaseBindings bindings;
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GLenum primitive{};
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private:
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std::tuple<u64, BaseBindings, GLenum> Tie() const {
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return std::tie(unique_identifier, bindings, primitive);
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}
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};
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/// Contains decompiled data from a shader
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/// Contains decompiled data from a shader
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struct ShaderDiskCacheDecompiled {
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struct ShaderDiskCacheDecompiled {
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std::string code;
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std::string code;
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@ -159,8 +167,8 @@ public:
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LoadTransferable();
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LoadTransferable();
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/// Loads current game's precompiled cache. Invalidates on failure.
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/// Loads current game's precompiled cache. Invalidates on failure.
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std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
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std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
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std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
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LoadPrecompiled();
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LoadPrecompiled();
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/// Removes the transferable (and precompiled) cache file.
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/// Removes the transferable (and precompiled) cache file.
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@ -184,8 +192,8 @@ public:
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private:
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private:
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/// Loads the transferable cache. Returns empty on failure.
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/// Loads the transferable cache. Returns empty on failure.
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std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
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std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
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std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
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std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
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LoadPrecompiledFile(FileUtil::IOFile& file);
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LoadPrecompiledFile(FileUtil::IOFile& file);
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/// Loads a decompiled cache entry from the passed file. Returns empty on failure.
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/// Loads a decompiled cache entry from the passed file. Returns empty on failure.
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@ -229,7 +237,7 @@ private:
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// Copre system
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// Copre system
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Core::System& system;
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Core::System& system;
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// Stored transferable shaders
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// Stored transferable shaders
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std::map<u64, std::set<ShaderDiskCacheUsage>> transferable;
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std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
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// The cache has been loaded at boot
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// The cache has been loaded at boot
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bool tried_to_load{};
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bool tried_to_load{};
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};
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};
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