control_flow: Correct block breaking algorithm.
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dc4a93594c
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@ -75,19 +75,17 @@ struct CFGRebuildState {
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enum class BlockCollision : u32 { None, Found, Inside };
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std::pair<BlockCollision, std::vector<BlockInfo>::iterator> TryGetBlock(CFGRebuildState& state,
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u32 address) {
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auto it = state.block_info.begin();
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while (it != state.block_info.end()) {
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if (it->start == address) {
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return {BlockCollision::Found, it};
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std::pair<BlockCollision, u32> TryGetBlock(CFGRebuildState& state, u32 address) {
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const auto& blocks = state.block_info;
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for (u32 index = 0; index < blocks.size(); index++) {
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if (blocks[index].start == address) {
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return {BlockCollision::Found, index};
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}
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if (it->IsInside(address)) {
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return {BlockCollision::Inside, it};
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if (blocks[index].IsInside(address)) {
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return {BlockCollision::Inside, index};
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}
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it++;
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}
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return {BlockCollision::None, it};
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return {BlockCollision::None, -1};
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}
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struct ParseInfo {
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@ -318,24 +316,26 @@ bool TryInspectAddress(CFGRebuildState& state) {
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if (state.inspect_queries.empty()) {
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return false;
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}
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const u32 address = state.inspect_queries.front();
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state.inspect_queries.pop_front();
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const auto search_result = TryGetBlock(state, address);
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switch (search_result.first) {
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const auto [result, block_index] = TryGetBlock(state, address);
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switch (result) {
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case BlockCollision::Found: {
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return true;
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}
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case BlockCollision::Inside: {
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// This case is the tricky one:
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// We need to Split the block in 2 sepparate blocks
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const auto it = search_result.second;
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BlockInfo& block_info = CreateBlockInfo(state, address, it->end);
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it->end = address - 1;
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block_info.branch = it->branch;
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const u32 end = state.block_info[block_index].end;
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BlockInfo& new_block = CreateBlockInfo(state, address, end);
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BlockInfo& current_block = state.block_info[block_index];
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current_block.end = address - 1;
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new_block.branch = current_block.branch;
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BlockBranchInfo forward_branch{};
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forward_branch.address = address;
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forward_branch.ignore = true;
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it->branch = forward_branch;
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current_block.branch = forward_branch;
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return true;
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}
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default:
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