QT: Upgrade the Loading Bar to look much better
This commit is contained in:
parent
1c733bf175
commit
e8bd6b1fcc
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <functional>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu.h"
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@ -11,6 +12,14 @@
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namespace VideoCore {
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namespace VideoCore {
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enum class LoadCallbackStage {
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Prepare,
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Raw,
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Binary,
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Complete,
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};
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using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
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class RasterizerInterface {
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class RasterizerInterface {
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public:
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public:
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virtual ~RasterizerInterface() {}
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virtual ~RasterizerInterface() {}
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <unordered_map>
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#include <QBuffer>
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#include <QBuffer>
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#include <QByteArray>
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#include <QByteArray>
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#include <QHBoxLayout>
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#include <QHBoxLayout>
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@ -13,10 +14,12 @@
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#include <QPixmap>
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#include <QPixmap>
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#include <QProgressBar>
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#include <QProgressBar>
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#include <QStyleOption>
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#include <QStyleOption>
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#include <QWindow>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/loader/loader.h"
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#include "core/loader/loader.h"
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#include "ui_loading_screen.h"
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#include "ui_loading_screen.h"
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#include "video_core/rasterizer_interface.h"
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#include "yuzu/loading_screen.h"
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#include "yuzu/loading_screen.h"
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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@ -26,10 +29,63 @@
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#endif
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#endif
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LoadingScreen::LoadingScreen(QWidget* parent)
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LoadingScreen::LoadingScreen(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) {
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
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previous_stage(VideoCore::LoadCallbackStage::Complete) {
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ui->setupUi(this);
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ui->setupUi(this);
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// Progress bar is hidden until we have a use for it.
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ui->progress_bar->hide();
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connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
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Qt::QueuedConnection);
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qRegisterMetaType<VideoCore::LoadCallbackStage>();
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stage_translations = {
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{VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
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{VideoCore::LoadCallbackStage::Raw, tr("Preparing Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Binary, tr("Loading Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
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};
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progressbar_style = {
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{VideoCore::LoadCallbackStage::Prepare,
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R"(
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QProgressBar {
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background-color: black;
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}
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QProgressBar::chunk {
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background-color: white;
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})"},
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{VideoCore::LoadCallbackStage::Raw,
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R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #0ab9e6;
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})"},
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{VideoCore::LoadCallbackStage::Binary,
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R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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})"},
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{VideoCore::LoadCallbackStage::Complete,
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R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ff3c28;
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})"},
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};
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}
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}
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LoadingScreen::~LoadingScreen() = default;
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LoadingScreen::~LoadingScreen() = default;
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@ -46,7 +102,7 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
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std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
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backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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backing_buf->open(QIODevice::ReadOnly);
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backing_buf->open(QIODevice::ReadOnly);
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animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF"));
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animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
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animation->start();
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animation->start();
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ui->banner->setMovie(animation.get());
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ui->banner->setMovie(animation.get());
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#endif
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#endif
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@ -57,14 +113,54 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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map.loadFromData(buffer.data(), buffer.size());
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map.loadFromData(buffer.data(), buffer.size());
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ui->logo->setPixmap(map);
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ui->logo->setPixmap(map);
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}
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}
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OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 100);
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}
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}
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void LoadingScreen::OnLoadProgress(std::size_t value, std::size_t total) {
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void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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std::size_t total) {
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using namespace std::chrono;
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auto now = high_resolution_clock::now();
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// reset the timer if the stage changes
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if (stage != previous_stage) {
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ui->progress_bar->setStyleSheet(progressbar_style[stage]);
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previous_stage = stage;
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// reset back to fast shader compiling since the stage changed
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slow_shader_compile_start = false;
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}
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// update the max of the progress bar if the number of shaders change
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if (total != previous_total) {
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if (total != previous_total) {
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ui->progress_bar->setMaximum(total);
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ui->progress_bar->setMaximum(total);
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previous_total = total;
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previous_total = total;
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}
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}
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QString estimate;
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// If theres a drastic slowdown in the rate, then display an estimate
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if (now - previous_time > milliseconds{20}) {
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if (!slow_shader_compile_start) {
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slow_shader_start = high_resolution_clock::now();
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slow_shader_compile_start = true;
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slow_shader_first_value = value;
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}
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// only calculate an estimate time after a second has passed since stage change
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auto diff = duration_cast<milliseconds>(now - slow_shader_start);
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if (diff > seconds{1}) {
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auto eta_mseconds =
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static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
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(value - slow_shader_first_value) * diff.count());
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estimate =
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tr("Estimated Time %1")
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.arg(QTime(0, 0, 0, 0)
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.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
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.toString("mm:ss"));
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}
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}
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// update labels and progress bar
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ui->stage->setText(stage_translations[stage].arg(value).arg(total));
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ui->value->setText(estimate);
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ui->progress_bar->setValue(value);
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ui->progress_bar->setValue(value);
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previous_time = now;
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}
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}
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void LoadingScreen::paintEvent(QPaintEvent* event) {
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void LoadingScreen::paintEvent(QPaintEvent* event) {
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#pragma once
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#pragma once
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#include <chrono>
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#include <memory>
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#include <memory>
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#include <QString>
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#include <QWidget>
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#include <QWidget>
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#if !QT_CONFIG(movie)
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#if !QT_CONFIG(movie)
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@ -19,6 +21,10 @@ namespace Ui {
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class LoadingScreen;
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class LoadingScreen;
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}
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}
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namespace VideoCore {
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enum class LoadCallbackStage;
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}
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class QBuffer;
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class QBuffer;
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class QByteArray;
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class QByteArray;
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class QMovie;
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class QMovie;
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/// used resources such as the logo and banner.
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/// used resources such as the logo and banner.
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void Clear();
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void Clear();
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void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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// In order to use a custom widget with a stylesheet, you need to override the paintEvent
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// In order to use a custom widget with a stylesheet, you need to override the paintEvent
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// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
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// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
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void paintEvent(QPaintEvent* event) override;
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void paintEvent(QPaintEvent* event) override;
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void OnLoadProgress(std::size_t value, std::size_t total);
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signals:
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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private:
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private:
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#ifndef YUZU_QT_MOVIE_MISSING
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#ifndef YUZU_QT_MOVIE_MISSING
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#endif
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#endif
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std::unique_ptr<Ui::LoadingScreen> ui;
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std::unique_ptr<Ui::LoadingScreen> ui;
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std::size_t previous_total = 0;
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std::size_t previous_total = 0;
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VideoCore::LoadCallbackStage previous_stage;
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// Definitions for the differences in text and styling for each stage
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std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
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std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
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// newly generated shaders are added to the end of the file, so when loading and compiling
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// shaders, it will start quickly but end slow if new shaders were added since previous launch.
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// These variables are used to detect the change in speed so we can generate an ETA
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bool slow_shader_compile_start = false;
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std::chrono::high_resolution_clock::time_point slow_shader_start;
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std::chrono::high_resolution_clock::time_point previous_time;
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std::size_t slow_shader_first_value = 0;
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};
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};
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Q_DECLARE_METATYPE(VideoCore::LoadCallbackStage);
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@ -43,20 +43,81 @@
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<layout class="QVBoxLayout" name="verticalLayout" stretch="1,0,1">
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<item>
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<property name="spacing">
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<widget class="QProgressBar" name="progress_bar">
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<number>15</number>
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</property>
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<property name="sizeConstraint">
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<enum>QLayout::SetNoConstraint</enum>
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</property>
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<item alignment="Qt::AlignHCenter|Qt::AlignBottom">
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<widget class="QLabel" name="stage">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="styleSheet">
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<property name="styleSheet">
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<string notr="true">font-size: 26px;</string>
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<string notr="true">background-color: black; color: white;
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font: 75 20pt "Arial";</string>
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</property>
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<property name="text">
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<string>Loading Shaders 387 / 1628</string>
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</property>
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</widget>
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</item>
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<item alignment="Qt::AlignHCenter|Qt::AlignTop">
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<widget class="QProgressBar" name="progress_bar">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>500</width>
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<height>40</height>
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</size>
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</property>
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<property name="styleSheet">
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<string notr="true">QProgressBar {
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color: white;
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border: 2px solid white;
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outline-color: black;
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border-radius: 20px;
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}
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QProgressBar::chunk {
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background-color: white;
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border-radius: 15px;
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}</string>
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</property>
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</property>
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<property name="value">
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<property name="value">
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<number>0</number>
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<number>50</number>
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</property>
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<property name="textVisible">
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<bool>false</bool>
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</property>
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</property>
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<property name="format">
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<property name="format">
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<string>Loading Shaders %v out of %m</string>
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<string>Loading Shaders %v out of %m</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item alignment="Qt::AlignHCenter|Qt::AlignTop">
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<widget class="QLabel" name="value">
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<property name="toolTip">
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<string notr="true"/>
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</property>
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<property name="styleSheet">
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<string notr="true">background-color: black; color: white;
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font: 75 15pt "Arial";</string>
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</property>
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<property name="text">
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<string>Stage 1 of 2. Estimate Time 5m 4s</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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<item alignment="Qt::AlignRight|Qt::AlignBottom">
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<item alignment="Qt::AlignRight|Qt::AlignBottom">
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