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renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.

This commit is contained in:
bunnei 2015-11-13 22:52:20 -05:00
parent afbef52516
commit e9af70eaf3
4 changed files with 66 additions and 15 deletions

View File

@ -1216,7 +1216,7 @@ struct State {
}
};
std::array<LutEntry, 256> luts[24];
std::array<std::array<LutEntry, 256>, 24> luts;
} lighting;
/// Current Pica command list

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@ -162,6 +162,13 @@ void RasterizerOpenGL::DrawTriangles() {
state.draw.shader_dirty = false;
}
for (unsigned index = 0; index < Pica::g_state.lighting.luts.size(); index++) {
if (uniform_block_data.lut_dirty[index]) {
SyncLightingLUT(index);
uniform_block_data.lut_dirty[index] = false;
}
}
if (uniform_block_data.dirty) {
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), &uniform_block_data.data, GL_STATIC_DRAW);
uniform_block_data.dirty = false;
@ -381,6 +388,21 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
SyncGlobalAmbient();
break;
// Fragment lighting lookup tables
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[0], 0x1c8):
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[1], 0x1c9):
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[2], 0x1ca):
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[3], 0x1cb):
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[4], 0x1cc):
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[5], 0x1cd):
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[6], 0x1ce):
case PICA_REG_INDEX_WORKAROUND(lighting.lut_data[7], 0x1cf):
{
auto& lut_config = regs.lighting.lut_config;
uniform_block_data.lut_dirty[lut_config.type] = true;
break;
}
}
}
@ -593,20 +615,23 @@ void RasterizerOpenGL::SetShader() {
unsigned int block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
}
// Update uniforms
SyncAlphaTest();
SyncCombinerColor();
auto& tev_stages = Pica::g_state.regs.GetTevStages();
for (int index = 0; index < tev_stages.size(); ++index)
SyncTevConstColor(index, tev_stages[index]);
// Update uniforms
SyncAlphaTest();
SyncCombinerColor();
auto& tev_stages = Pica::g_state.regs.GetTevStages();
for (int index = 0; index < tev_stages.size(); ++index)
SyncTevConstColor(index, tev_stages[index]);
SyncGlobalAmbient();
for (int light_index = 0; light_index < 8; light_index++) {
SyncLightDiffuse(light_index);
SyncLightAmbient(light_index);
SyncLightPosition(light_index);
for (unsigned index = 0; index < Pica::g_state.lighting.luts.size(); ++index)
SyncLightingLUT(index);
SyncGlobalAmbient();
for (int light_index = 0; light_index < 8; light_index++) {
SyncLightDiffuse(light_index);
SyncLightAmbient(light_index);
SyncLightPosition(light_index);
}
}
}
@ -796,6 +821,20 @@ void RasterizerOpenGL::SyncGlobalAmbient() {
}
}
void RasterizerOpenGL::SyncLightingLUT(unsigned lut_index) {
auto& lut = uniform_block_data.data.lighting_lut[lut_index / 4];
std::array<std::array<GLfloat, 4>, 256> new_lut;
for (int offset = 0; offset < new_lut.size(); ++offset) {
new_lut[offset][lut_index & 3] = Pica::g_state.lighting.luts[lut_index][offset].ToFloat();
}
if (new_lut != lut) {
lut = new_lut;
uniform_block_data.dirty = true;
}
}
void RasterizerOpenGL::SyncLightDiffuse(int light_index) {
auto color = PicaToGL::LightColor(Pica::g_state.regs.lighting.light[light_index].diffuse);
if (color != uniform_block_data.data.light_src[light_index].diffuse) {

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@ -242,10 +242,11 @@ private:
std::array<GLfloat, 3> lighting_global_ambient;
INSERT_PADDING_WORDS(1);
LightSrc light_src[8];
std::array<std::array<std::array<GLfloat, 4>, 256>, 6> lighting_lut;
};
static_assert(sizeof(UniformData) == 0x210, "The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
static_assert(sizeof(UniformData) == 0x6210, "The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 32768, "UniformData structure must be less than 32kb");
/// Reconfigure the OpenGL color texture to use the given format and dimensions
void ReconfigureColorTexture(TextureInfo& texture, Pica::Regs::ColorFormat format, u32 width, u32 height);
@ -295,6 +296,9 @@ private:
/// Syncs the lighting global ambient color to match the PICA register
void SyncGlobalAmbient();
/// Syncs the lighting lookup tables
void SyncLightingLUT(unsigned index);
/// Syncs the specified light's diffuse color to match the PICA register
void SyncLightDiffuse(int light_index);
@ -346,6 +350,7 @@ private:
struct {
UniformData data;
bool lut_dirty[24];
bool dirty;
} uniform_block_data;

View File

@ -324,6 +324,7 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
#version 330 core
#define NUM_TEV_STAGES 6
#define NUM_LIGHTS 8
#define LIGHTING_LUT_SIZE 256
in vec4 primary_color;
in vec2 texcoord[3];
@ -345,6 +346,12 @@ layout (std140) uniform shader_data {
float depth_offset;
vec3 lighting_global_ambient;
LightSrc light_src[NUM_LIGHTS];
vec4 lighting_lut_0[LIGHTING_LUT_SIZE];
vec4 lighting_lut_1[LIGHTING_LUT_SIZE];
vec4 lighting_lut_2[LIGHTING_LUT_SIZE];
vec4 lighting_lut_3[LIGHTING_LUT_SIZE];
vec4 lighting_lut_4[LIGHTING_LUT_SIZE];
vec4 lighting_lut_5[LIGHTING_LUT_SIZE];
};
uniform sampler2D tex[3];