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Merge pull request #2389 from FreddyFunk/rename-gamedir

ui_settings: Rename game directory variables
This commit is contained in:
bunnei 2019-04-13 22:06:51 -04:00 committed by GitHub
commit ee3f576495
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 25 additions and 20 deletions

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@ -523,8 +523,8 @@ void Config::ReadValues() {
qt_config->beginGroup("Paths"); qt_config->beginGroup("Paths");
UISettings::values.roms_path = ReadSetting("romsPath").toString(); UISettings::values.roms_path = ReadSetting("romsPath").toString();
UISettings::values.symbols_path = ReadSetting("symbolsPath").toString(); UISettings::values.symbols_path = ReadSetting("symbolsPath").toString();
UISettings::values.gamedir = ReadSetting("gameListRootDir", ".").toString(); UISettings::values.game_directory_path = ReadSetting("gameListRootDir", ".").toString();
UISettings::values.gamedir_deepscan = ReadSetting("gameListDeepScan", false).toBool(); UISettings::values.game_directory_deepscan = ReadSetting("gameListDeepScan", false).toBool();
UISettings::values.recent_files = ReadSetting("recentFiles").toStringList(); UISettings::values.recent_files = ReadSetting("recentFiles").toStringList();
qt_config->endGroup(); qt_config->endGroup();
@ -768,8 +768,8 @@ void Config::SaveValues() {
WriteSetting("romsPath", UISettings::values.roms_path); WriteSetting("romsPath", UISettings::values.roms_path);
WriteSetting("symbolsPath", UISettings::values.symbols_path); WriteSetting("symbolsPath", UISettings::values.symbols_path);
WriteSetting("screenshotPath", UISettings::values.screenshot_path); WriteSetting("screenshotPath", UISettings::values.screenshot_path);
WriteSetting("gameListRootDir", UISettings::values.gamedir, "."); WriteSetting("gameListRootDir", UISettings::values.game_directory_path, ".");
WriteSetting("gameListDeepScan", UISettings::values.gamedir_deepscan, false); WriteSetting("gameListDeepScan", UISettings::values.game_directory_deepscan, false);
WriteSetting("recentFiles", UISettings::values.recent_files); WriteSetting("recentFiles", UISettings::values.recent_files);
qt_config->endGroup(); qt_config->endGroup();

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@ -28,7 +28,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ConfigureGeneral::~ConfigureGeneral() = default; ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::setConfiguration() { void ConfigureGeneral::setConfiguration() {
ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan); ui->toggle_deepscan->setChecked(UISettings::values.game_directory_deepscan);
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing); ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot); ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme)); ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
@ -36,7 +36,7 @@ void ConfigureGeneral::setConfiguration() {
} }
void ConfigureGeneral::applyConfiguration() { void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked(); UISettings::values.game_directory_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked(); UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked(); UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
UISettings::values.theme = UISettings::values.theme =

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@ -467,9 +467,10 @@ void GameList::LoadInterfaceLayout() {
const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"}; const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
void GameList::RefreshGameDirectory() { void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) { if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list."); LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
search_field->clear(); search_field->clear();
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
} }
} }

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@ -213,7 +213,8 @@ GMainWindow::GMainWindow()
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
game_list->LoadCompatibilityList(); game_list->LoadCompatibilityList();
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
// Show one-time "callout" messages to the user // Show one-time "callout" messages to the user
ShowTelemetryCallout(); ShowTelemetryCallout();
@ -1278,8 +1279,8 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) { if (reload) {
game_list->PopulateAsync(UISettings::values.gamedir, game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.gamedir_deepscan); UISettings::values.game_directory_deepscan);
} }
config->Save(); config->Save();
@ -1367,7 +1368,8 @@ void GMainWindow::OnMenuInstallToNAND() {
const auto success = [this]() { const auto success = [this]() {
QMessageBox::information(this, tr("Successfully Installed"), QMessageBox::information(this, tr("Successfully Installed"),
tr("The file was successfully installed.")); tr("The file was successfully installed."));
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
}; };
const auto failed = [this]() { const auto failed = [this]() {
@ -1494,8 +1496,8 @@ void GMainWindow::OnMenuInstallToNAND() {
void GMainWindow::OnMenuSelectGameListRoot() { void GMainWindow::OnMenuSelectGameListRoot() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) { if (!dir_path.isEmpty()) {
UISettings::values.gamedir = dir_path; UISettings::values.game_directory_path = dir_path;
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
} }
} }
@ -1517,7 +1519,8 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
: FileUtil::UserPath::NANDDir, : FileUtil::UserPath::NANDDir,
dir_path.toStdString()); dir_path.toStdString());
Service::FileSystem::CreateFactories(*vfs); Service::FileSystem::CreateFactories(*vfs);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
} }
} }
@ -1669,8 +1672,8 @@ void GMainWindow::OnConfigure() {
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false); const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
if (reload) { if (reload) {
game_list->PopulateAsync(UISettings::values.gamedir, game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.gamedir_deepscan); UISettings::values.game_directory_deepscan);
} }
config->Save(); config->Save();
@ -1920,7 +1923,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
Service::FileSystem::CreateFactories(*vfs); Service::FileSystem::CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) { if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.game_directory_path,
UISettings::values.game_directory_deepscan);
} }
} }

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@ -55,8 +55,8 @@ struct Values {
QString roms_path; QString roms_path;
QString symbols_path; QString symbols_path;
QString screenshot_path; QString screenshot_path;
QString gamedir; QString game_directory_path;
bool gamedir_deepscan; bool game_directory_deepscan;
QStringList recent_files; QStringList recent_files;
QString theme; QString theme;