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input_common: Map sticks correctly when mapped sideways

This commit is contained in:
Narr the Reg 2022-03-04 11:47:13 -06:00
parent 82ac66f8a4
commit ee532e5c01
10 changed files with 127 additions and 0 deletions

View File

@ -524,4 +524,20 @@ Common::Input::ButtonNames GCAdapter::GetUIName(const Common::ParamPackage& para
return Common::Input::ButtonNames::Invalid;
}
bool GCAdapter::IsStickInverted(const Common::ParamPackage& params) {
if (!params.Has("port")) {
return false;
}
const auto x_axis = static_cast<PadAxes>(params.Get("axis_x", 0));
const auto y_axis = static_cast<PadAxes>(params.Get("axis_y", 0));
if (x_axis != PadAxes::StickY && x_axis != PadAxes::SubstickY) {
return false;
}
if (y_axis != PadAxes::StickX && y_axis != PadAxes::SubstickX) {
return false;
}
return true;
}
} // namespace InputCommon

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@ -35,6 +35,8 @@ public:
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
bool IsStickInverted(const Common::ParamPackage& params) override;
private:
enum class PadButton {
Undefined = 0x0000,

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@ -934,4 +934,37 @@ u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const {
return direction;
}
bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) {
if (!params.Has("guid") || !params.Has("port")) {
return false;
}
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
if (joystick == nullptr) {
return false;
}
auto* controller = joystick->GetSDLGameController();
if (controller == nullptr) {
return false;
}
const auto& axis_x = params.Get("axis_x", 0);
const auto& axis_y = params.Get("axis_y", 0);
const auto& binding_left_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
const auto& binding_right_x =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
const auto& binding_left_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
const auto& binding_right_y =
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
if (axis_x != binding_left_y.value.axis && axis_x != binding_right_y.value.axis) {
return false;
}
if (axis_y != binding_left_x.value.axis && axis_y != binding_right_x.value.axis) {
return false;
}
return true;
}
} // namespace InputCommon

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@ -58,6 +58,8 @@ public:
std::string GetHatButtonName(u8 direction_value) const override;
u8 GetHatButtonId(const std::string& direction_name) const override;
bool IsStickInverted(const Common::ParamPackage& params) override;
Common::Input::VibrationError SetRumble(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;

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@ -547,6 +547,22 @@ Common::Input::ButtonNames UDPClient::GetUIName(const Common::ParamPackage& para
return Common::Input::ButtonNames::Invalid;
}
bool UDPClient::IsStickInverted(const Common::ParamPackage& params) {
if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) {
return false;
}
const auto x_axis = static_cast<PadAxes>(params.Get("axis_x", 0));
const auto y_axis = static_cast<PadAxes>(params.Get("axis_y", 0));
if (x_axis != PadAxes::LeftStickY && x_axis != PadAxes::RightStickY) {
return false;
}
if (y_axis != PadAxes::LeftStickX && y_axis != PadAxes::RightStickX) {
return false;
}
return true;
}
void TestCommunication(const std::string& host, u16 port,
const std::function<void()>& success_callback,
const std::function<void()>& failure_callback) {

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@ -64,6 +64,8 @@ public:
MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
bool IsStickInverted(const Common::ParamPackage& params) override;
private:
enum class PadButton {
Undefined = 0x0000,

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@ -157,6 +157,11 @@ public:
return 0;
}
/// Returns true if axis of a stick aren't mapped in the correct direction
virtual bool IsStickInverted([[maybe_unused]] const Common::ParamPackage& params) {
return false;
}
void PreSetController(const PadIdentifier& identifier);
void PreSetButton(const PadIdentifier& identifier, int button);
void PreSetHatButton(const PadIdentifier& identifier, int button);

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@ -241,6 +241,28 @@ struct InputSubsystem::Impl {
return Common::Input::ButtonNames::Invalid;
}
bool IsStickInverted(const Common::ParamPackage& params) {
const std::string engine = params.Get("engine", "");
if (engine == mouse->GetEngineName()) {
return mouse->IsStickInverted(params);
}
if (engine == gcadapter->GetEngineName()) {
return gcadapter->IsStickInverted(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->IsStickInverted(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->IsStickInverted(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->IsStickInverted(params);
}
#endif
return false;
}
bool IsController(const Common::ParamPackage& params) {
const std::string engine = params.Get("engine", "");
if (engine == mouse->GetEngineName()) {
@ -384,6 +406,13 @@ bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
return impl->IsController(params);
}
bool InputSubsystem::IsStickInverted(const Common::ParamPackage& params) const {
if (params.Has("axis_x") && params.Has("axis_y")) {
return impl->IsStickInverted(params);
}
return false;
}
void InputSubsystem::ReloadInputDevices() {
impl->udp_client.get()->ReloadSockets();
}

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@ -119,6 +119,9 @@ public:
/// Returns true if device is a controller.
[[nodiscard]] bool IsController(const Common::ParamPackage& params) const;
/// Returns true if axis of a stick aren't mapped in the correct direction
[[nodiscard]] bool IsStickInverted(const Common::ParamPackage& device) const;
/// Reloads the input devices.
void ReloadInputDevices();

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@ -471,6 +471,25 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
[=, this](const Common::ParamPackage& params) {
Common::ParamPackage param = emulated_controller->GetStickParam(analog_id);
SetAnalogParam(params, param, analog_sub_buttons[sub_button_id]);
// Correct axis direction for inverted sticks
if (input_subsystem->IsStickInverted(param)) {
switch (analog_id) {
case Settings::NativeAnalog::LStick: {
const bool invert_value = param.Get("invert_x", "+") == "-";
const std::string invert_str = invert_value ? "+" : "-";
param.Set("invert_x", invert_str);
break;
}
case Settings::NativeAnalog::RStick: {
const bool invert_value = param.Get("invert_y", "+") == "-";
const std::string invert_str = invert_value ? "+" : "-";
param.Set("invert_y", invert_str);
break;
}
default:
break;
}
}
emulated_controller->SetStickParam(analog_id, param);
},
InputCommon::Polling::InputType::Stick);