android: Various fixes for CI.
This commit is contained in:
parent
17b5ed9baf
commit
ee8caac82f
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@ -1,5 +1,8 @@
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#!/bin/bash -ex
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# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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export NDK_CCACHE="$(which ccache)"
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ccache -s
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@ -1,5 +1,8 @@
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#!/bin/bash -ex
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# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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. ./.ci/scripts/common/pre-upload.sh
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REV_NAME="yuzu-${GITDATE}-${GITREV}"
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@ -4,11 +4,8 @@
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name: 'yuzu verify'
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on:
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push:
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# branches: [ main ]
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tags: [ "*" ]
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pull_request:
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branches: [ main ]
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branches: [ master ]
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env:
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PR_NUMBER: pr${{ github.event.number }}
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12
.reuse/dep5
12
.reuse/dep5
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@ -135,3 +135,15 @@ License: GPL-3.0-or-later
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Files: .github/ISSUE_TEMPLATE/*
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Copyright: 2022 yuzu Emulator Project
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License: GPL-2.0-or-later
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Files: src/android/app/src/ea/res/*
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Copyright: 2023 yuzu Emulator Project
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License: GPL-3.0-or-later
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Files: src/android/app/src/main/res/*
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Copyright: 2023 yuzu Emulator Project
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License: GPL-3.0-or-later
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Files: src/android/gradle/wrapper/*
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Copyright: 2023 yuzu Emulator Project
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License: GPL-3.0-or-later
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@ -0,0 +1,373 @@
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Mozilla Public License Version 2.0
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==================================
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1. Definitions
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--------------
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1.1. "Contributor"
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means each individual or legal entity that creates, contributes to
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the creation of, or owns Covered Software.
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1.2. "Contributor Version"
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means the combination of the Contributions of others (if any) used
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by a Contributor and that particular Contributor's Contribution.
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1.3. "Contribution"
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means Covered Software of a particular Contributor.
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1.4. "Covered Software"
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means Source Code Form to which the initial Contributor has attached
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the notice in Exhibit A, the Executable Form of such Source Code
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Form, and Modifications of such Source Code Form, in each case
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including portions thereof.
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1.5. "Incompatible With Secondary Licenses"
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means
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(a) that the initial Contributor has attached the notice described
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in Exhibit B to the Covered Software; or
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(b) that the Covered Software was made available under the terms of
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version 1.1 or earlier of the License, but not also under the
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terms of a Secondary License.
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1.6. "Executable Form"
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means any form of the work other than Source Code Form.
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1.7. "Larger Work"
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means a work that combines Covered Software with other material, in
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a separate file or files, that is not Covered Software.
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1.8. "License"
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means this document.
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1.9. "Licensable"
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means having the right to grant, to the maximum extent possible,
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whether at the time of the initial grant or subsequently, any and
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all of the rights conveyed by this License.
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1.10. "Modifications"
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means any of the following:
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(a) any file in Source Code Form that results from an addition to,
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deletion from, or modification of the contents of Covered
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Software; or
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(b) any new file in Source Code Form that contains any Covered
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Software.
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1.11. "Patent Claims" of a Contributor
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means any patent claim(s), including without limitation, method,
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process, and apparatus claims, in any patent Licensable by such
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Contributor that would be infringed, but for the grant of the
|
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License, by the making, using, selling, offering for sale, having
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made, import, or transfer of either its Contributions or its
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Contributor Version.
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1.12. "Secondary License"
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means either the GNU General Public License, Version 2.0, the GNU
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Lesser General Public License, Version 2.1, the GNU Affero General
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Public License, Version 3.0, or any later versions of those
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licenses.
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1.13. "Source Code Form"
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means the form of the work preferred for making modifications.
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1.14. "You" (or "Your")
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means an individual or a legal entity exercising rights under this
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License. For legal entities, "You" includes any entity that
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controls, is controlled by, or is under common control with You. For
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purposes of this definition, "control" means (a) the power, direct
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or indirect, to cause the direction or management of such entity,
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whether by contract or otherwise, or (b) ownership of more than
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fifty percent (50%) of the outstanding shares or beneficial
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ownership of such entity.
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2. License Grants and Conditions
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--------------------------------
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2.1. Grants
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Each Contributor hereby grants You a world-wide, royalty-free,
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non-exclusive license:
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(a) under intellectual property rights (other than patent or trademark)
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Licensable by such Contributor to use, reproduce, make available,
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modify, display, perform, distribute, and otherwise exploit its
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Contributions, either on an unmodified basis, with Modifications, or
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as part of a Larger Work; and
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(b) under Patent Claims of such Contributor to make, use, sell, offer
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for sale, have made, import, and otherwise transfer either its
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Contributions or its Contributor Version.
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2.2. Effective Date
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The licenses granted in Section 2.1 with respect to any Contribution
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become effective for each Contribution on the date the Contributor first
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distributes such Contribution.
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2.3. Limitations on Grant Scope
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The licenses granted in this Section 2 are the only rights granted under
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this License. No additional rights or licenses will be implied from the
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distribution or licensing of Covered Software under this License.
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Notwithstanding Section 2.1(b) above, no patent license is granted by a
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Contributor:
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(a) for any code that a Contributor has removed from Covered Software;
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or
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(b) for infringements caused by: (i) Your and any other third party's
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modifications of Covered Software, or (ii) the combination of its
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Contributions with other software (except as part of its Contributor
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Version); or
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(c) under Patent Claims infringed by Covered Software in the absence of
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its Contributions.
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This License does not grant any rights in the trademarks, service marks,
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or logos of any Contributor (except as may be necessary to comply with
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the notice requirements in Section 3.4).
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2.4. Subsequent Licenses
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No Contributor makes additional grants as a result of Your choice to
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distribute the Covered Software under a subsequent version of this
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License (see Section 10.2) or under the terms of a Secondary License (if
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permitted under the terms of Section 3.3).
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2.5. Representation
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Each Contributor represents that the Contributor believes its
|
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Contributions are its original creation(s) or it has sufficient rights
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to grant the rights to its Contributions conveyed by this License.
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2.6. Fair Use
|
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This License is not intended to limit any rights You have under
|
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applicable copyright doctrines of fair use, fair dealing, or other
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equivalents.
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2.7. Conditions
|
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Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
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in Section 2.1.
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3. Responsibilities
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-------------------
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3.1. Distribution of Source Form
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All distribution of Covered Software in Source Code Form, including any
|
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Modifications that You create or to which You contribute, must be under
|
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the terms of this License. You must inform recipients that the Source
|
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Code Form of the Covered Software is governed by the terms of this
|
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License, and how they can obtain a copy of this License. You may not
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attempt to alter or restrict the recipients' rights in the Source Code
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Form.
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3.2. Distribution of Executable Form
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If You distribute Covered Software in Executable Form then:
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(a) such Covered Software must also be made available in Source Code
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Form, as described in Section 3.1, and You must inform recipients of
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the Executable Form how they can obtain a copy of such Source Code
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Form by reasonable means in a timely manner, at a charge no more
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than the cost of distribution to the recipient; and
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(b) You may distribute such Executable Form under the terms of this
|
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License, or sublicense it under different terms, provided that the
|
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license for the Executable Form does not attempt to limit or alter
|
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the recipients' rights in the Source Code Form under this License.
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3.3. Distribution of a Larger Work
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You may create and distribute a Larger Work under terms of Your choice,
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provided that You also comply with the requirements of this License for
|
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the Covered Software. If the Larger Work is a combination of Covered
|
||||
Software with a work governed by one or more Secondary Licenses, and the
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Covered Software is not Incompatible With Secondary Licenses, this
|
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License permits You to additionally distribute such Covered Software
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under the terms of such Secondary License(s), so that the recipient of
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the Larger Work may, at their option, further distribute the Covered
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Software under the terms of either this License or such Secondary
|
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License(s).
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3.4. Notices
|
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You may not remove or alter the substance of any license notices
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(including copyright notices, patent notices, disclaimers of warranty,
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or limitations of liability) contained within the Source Code Form of
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the Covered Software, except that You may alter any license notices to
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the extent required to remedy known factual inaccuracies.
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3.5. Application of Additional Terms
|
||||
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You may choose to offer, and to charge a fee for, warranty, support,
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indemnity or liability obligations to one or more recipients of Covered
|
||||
Software. However, You may do so only on Your own behalf, and not on
|
||||
behalf of any Contributor. You must make it absolutely clear that any
|
||||
such warranty, support, indemnity, or liability obligation is offered by
|
||||
You alone, and You hereby agree to indemnify every Contributor for any
|
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liability incurred by such Contributor as a result of warranty, support,
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||||
indemnity or liability terms You offer. You may include additional
|
||||
disclaimers of warranty and limitations of liability specific to any
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jurisdiction.
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||||
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||||
4. Inability to Comply Due to Statute or Regulation
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||||
---------------------------------------------------
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|
||||
If it is impossible for You to comply with any of the terms of this
|
||||
License with respect to some or all of the Covered Software due to
|
||||
statute, judicial order, or regulation then You must: (a) comply with
|
||||
the terms of this License to the maximum extent possible; and (b)
|
||||
describe the limitations and the code they affect. Such description must
|
||||
be placed in a text file included with all distributions of the Covered
|
||||
Software under this License. Except to the extent prohibited by statute
|
||||
or regulation, such description must be sufficiently detailed for a
|
||||
recipient of ordinary skill to be able to understand it.
|
||||
|
||||
5. Termination
|
||||
--------------
|
||||
|
||||
5.1. The rights granted under this License will terminate automatically
|
||||
if You fail to comply with any of its terms. However, if You become
|
||||
compliant, then the rights granted under this License from a particular
|
||||
Contributor are reinstated (a) provisionally, unless and until such
|
||||
Contributor explicitly and finally terminates Your grants, and (b) on an
|
||||
ongoing basis, if such Contributor fails to notify You of the
|
||||
non-compliance by some reasonable means prior to 60 days after You have
|
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come back into compliance. Moreover, Your grants from a particular
|
||||
Contributor are reinstated on an ongoing basis if such Contributor
|
||||
notifies You of the non-compliance by some reasonable means, this is the
|
||||
first time You have received notice of non-compliance with this License
|
||||
from such Contributor, and You become compliant prior to 30 days after
|
||||
Your receipt of the notice.
|
||||
|
||||
5.2. If You initiate litigation against any entity by asserting a patent
|
||||
infringement claim (excluding declaratory judgment actions,
|
||||
counter-claims, and cross-claims) alleging that a Contributor Version
|
||||
directly or indirectly infringes any patent, then the rights granted to
|
||||
You by any and all Contributors for the Covered Software under Section
|
||||
2.1 of this License shall terminate.
|
||||
|
||||
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
|
||||
end user license agreements (excluding distributors and resellers) which
|
||||
have been validly granted by You or Your distributors under this License
|
||||
prior to termination shall survive termination.
|
||||
|
||||
************************************************************************
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* *
|
||||
* 6. Disclaimer of Warranty *
|
||||
* ------------------------- *
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||||
* *
|
||||
* Covered Software is provided under this License on an "as is" *
|
||||
* basis, without warranty of any kind, either expressed, implied, or *
|
||||
* statutory, including, without limitation, warranties that the *
|
||||
* Covered Software is free of defects, merchantable, fit for a *
|
||||
* particular purpose or non-infringing. The entire risk as to the *
|
||||
* quality and performance of the Covered Software is with You. *
|
||||
* Should any Covered Software prove defective in any respect, You *
|
||||
* (not any Contributor) assume the cost of any necessary servicing, *
|
||||
* repair, or correction. This disclaimer of warranty constitutes an *
|
||||
* essential part of this License. No use of any Covered Software is *
|
||||
* authorized under this License except under this disclaimer. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
************************************************************************
|
||||
* *
|
||||
* 7. Limitation of Liability *
|
||||
* -------------------------- *
|
||||
* *
|
||||
* Under no circumstances and under no legal theory, whether tort *
|
||||
* (including negligence), contract, or otherwise, shall any *
|
||||
* Contributor, or anyone who distributes Covered Software as *
|
||||
* permitted above, be liable to You for any direct, indirect, *
|
||||
* special, incidental, or consequential damages of any character *
|
||||
* including, without limitation, damages for lost profits, loss of *
|
||||
* goodwill, work stoppage, computer failure or malfunction, or any *
|
||||
* and all other commercial damages or losses, even if such party *
|
||||
* shall have been informed of the possibility of such damages. This *
|
||||
* limitation of liability shall not apply to liability for death or *
|
||||
* personal injury resulting from such party's negligence to the *
|
||||
* extent applicable law prohibits such limitation. Some *
|
||||
* jurisdictions do not allow the exclusion or limitation of *
|
||||
* incidental or consequential damages, so this exclusion and *
|
||||
* limitation may not apply to You. *
|
||||
* *
|
||||
************************************************************************
|
||||
|
||||
8. Litigation
|
||||
-------------
|
||||
|
||||
Any litigation relating to this License may be brought only in the
|
||||
courts of a jurisdiction where the defendant maintains its principal
|
||||
place of business and such litigation shall be governed by laws of that
|
||||
jurisdiction, without reference to its conflict-of-law provisions.
|
||||
Nothing in this Section shall prevent a party's ability to bring
|
||||
cross-claims or counter-claims.
|
||||
|
||||
9. Miscellaneous
|
||||
----------------
|
||||
|
||||
This License represents the complete agreement concerning the subject
|
||||
matter hereof. If any provision of this License is held to be
|
||||
unenforceable, such provision shall be reformed only to the extent
|
||||
necessary to make it enforceable. Any law or regulation which provides
|
||||
that the language of a contract shall be construed against the drafter
|
||||
shall not be used to construe this License against a Contributor.
|
||||
|
||||
10. Versions of the License
|
||||
---------------------------
|
||||
|
||||
10.1. New Versions
|
||||
|
||||
Mozilla Foundation is the license steward. Except as provided in Section
|
||||
10.3, no one other than the license steward has the right to modify or
|
||||
publish new versions of this License. Each version will be given a
|
||||
distinguishing version number.
|
||||
|
||||
10.2. Effect of New Versions
|
||||
|
||||
You may distribute the Covered Software under the terms of the version
|
||||
of the License under which You originally received the Covered Software,
|
||||
or under the terms of any subsequent version published by the license
|
||||
steward.
|
||||
|
||||
10.3. Modified Versions
|
||||
|
||||
If you create software not governed by this License, and you want to
|
||||
create a new license for such software, you may create and use a
|
||||
modified version of this License if you rename the license and remove
|
||||
any references to the name of the license steward (except to note that
|
||||
such modified license differs from this License).
|
||||
|
||||
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
||||
Licenses
|
||||
|
||||
If You choose to distribute Source Code Form that is Incompatible With
|
||||
Secondary Licenses under the terms of this version of the License, the
|
||||
notice described in Exhibit B of this License must be attached.
|
||||
|
||||
Exhibit A - Source Code Form License Notice
|
||||
-------------------------------------------
|
||||
|
||||
This Source Code Form is subject to the terms of the Mozilla Public
|
||||
License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
|
||||
If it is not possible or desirable to put the notice in a particular
|
||||
file, then You may include the notice in a location (such as a LICENSE
|
||||
file in a relevant directory) where a recipient would be likely to look
|
||||
for such a notice.
|
||||
|
||||
You may add additional accurate notices of copyright ownership.
|
||||
|
||||
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
||||
---------------------------------------------------------
|
||||
|
||||
This Source Code Form is "Incompatible With Secondary Licenses", as
|
||||
defined by the Mozilla Public License, v. 2.0.
|
|
@ -1,3 +1,6 @@
|
|||
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# Built application files
|
||||
*.apk
|
||||
*.ap_
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
plugins {
|
||||
id("com.android.application")
|
||||
id("org.jetbrains.kotlin.android")
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# To get usable stack traces
|
||||
-dontobfuscate
|
||||
|
||||
|
|
|
@ -1,4 +1,10 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
SPDX-License-Identifier: GPL-3.0-or-later
|
||||
-->
|
||||
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<uses-feature
|
||||
android:name="android.hardware.touchscreen"
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.model
|
||||
|
||||
import androidx.lifecycle.LiveData
|
||||
|
|
|
@ -866,9 +866,9 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
* Initializes an [InputOverlayDrawableDpad]
|
||||
*
|
||||
* @param context The current [Context].
|
||||
* @param defaultResId The [Bitmap] resource ID of the default sate.
|
||||
* @param pressedOneDirectionResId The [Bitmap] resource ID of the pressed sate in one direction.
|
||||
* @param pressedTwoDirectionsResId The [Bitmap] resource ID of the pressed sate in two directions.
|
||||
* @param defaultResId The [Bitmap] resource ID of the default state.
|
||||
* @param pressedOneDirectionResId The [Bitmap] resource ID of the pressed state in one direction.
|
||||
* @param pressedTwoDirectionsResId The [Bitmap] resource ID of the pressed state in two directions.
|
||||
* @return the initialized [InputOverlayDrawableDpad]
|
||||
*/
|
||||
private fun initializeOverlayDpad(
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import android.view.KeyEvent
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import android.annotation.SuppressLint
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import android.app.Activity
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import android.content.Intent
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
add_library(yuzu-android SHARED
|
||||
android_common/android_common.cpp
|
||||
android_common/android_common.h
|
||||
|
|
|
@ -263,8 +263,8 @@ void InitJNI(JNIEnv* env) {
|
|||
s_software_keyboard_class, "executeNormal",
|
||||
"(Lorg/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)Lorg/yuzu/yuzu_emu/"
|
||||
"applets/keyboard/SoftwareKeyboard$KeyboardData;");
|
||||
s_swkbd_execute_inline =
|
||||
env->GetStaticMethodID(s_software_keyboard_class, "executeInline",
|
||||
s_swkbd_execute_inline = env->GetStaticMethodID(
|
||||
s_software_keyboard_class, "executeInline",
|
||||
"(Lorg/yuzu/yuzu_emu/applets/keyboard/SoftwareKeyboard$KeyboardConfig;)V");
|
||||
}
|
||||
|
||||
|
|
|
@ -232,7 +232,8 @@ void Config::ReadValues() {
|
|||
Settings::values.accelerate_astc = config->GetBoolean("Renderer", "accelerate_astc", false);
|
||||
|
||||
// Enable asynchronous presentation by default on Android
|
||||
Settings::values.async_presentation = config->GetBoolean("Renderer", "async_presentation", true);
|
||||
Settings::values.async_presentation =
|
||||
config->GetBoolean("Renderer", "async_presentation", true);
|
||||
|
||||
// Enable force_max_clock by default on Android
|
||||
Settings::values.renderer_force_max_clock =
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <android/native_window_jni.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
|
|
@ -107,7 +107,7 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
|
|||
env->DeleteGlobalRef(s_disk_cache_progress_class);
|
||||
env->DeleteGlobalRef(s_load_callback_stage_class);
|
||||
|
||||
// UnInitialze applets
|
||||
// UnInitialize applets
|
||||
SoftwareKeyboard::CleanupJNI(env);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <jni.h>
|
||||
|
|
|
@ -37,8 +37,8 @@
|
|||
#include "core/frontend/applets/profile_select.h"
|
||||
#include "core/frontend/applets/software_keyboard.h"
|
||||
#include "core/frontend/applets/web_browser.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/hle/service/am/applet_ae.h"
|
||||
|
@ -276,7 +276,7 @@ public:
|
|||
m_rom_metadata_cache.clear();
|
||||
}
|
||||
|
||||
bool IsHandheldOnly(){
|
||||
bool IsHandheldOnly() {
|
||||
const auto npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
|
||||
|
||||
if (npad_style_set.fullkey == 1) {
|
||||
|
@ -290,19 +290,20 @@ public:
|
|||
return !Settings::values.use_docked_mode.GetValue();
|
||||
}
|
||||
|
||||
void SetDeviceType(int index, int type){
|
||||
void SetDeviceType(int index, int type) {
|
||||
auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
|
||||
controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
|
||||
}
|
||||
|
||||
void OnGamepadConnectEvent(int index){
|
||||
void OnGamepadConnectEvent(int index) {
|
||||
auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
|
||||
|
||||
// Ensure that player1 is configured correctly and handheld disconnected
|
||||
if(controller->GetNpadIdType() == Core::HID::NpadIdType::Player1){
|
||||
auto handheld = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
|
||||
auto handheld =
|
||||
m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
|
||||
if(controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
|
||||
if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
|
||||
handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
||||
handheld->Disconnect();
|
||||
|
@ -310,22 +311,22 @@ public:
|
|||
}
|
||||
|
||||
// Ensure that handheld is configured correctly and player 1 disconnected
|
||||
if(controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld){
|
||||
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
|
||||
auto player1 = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
|
||||
if(controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
|
||||
if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
|
||||
player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
|
||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
|
||||
player1->Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
if(!controller->IsConnected()){
|
||||
if (!controller->IsConnected()) {
|
||||
controller->Connect();
|
||||
}
|
||||
}
|
||||
|
||||
void OnGamepadDisconnectEvent(int index){
|
||||
void OnGamepadDisconnectEvent(int index) {
|
||||
auto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
|
||||
controller->Disconnect();
|
||||
}
|
||||
|
@ -503,8 +504,7 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isHandheldOnly([[maybe_unused]] J
|
|||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_setDeviceType([[maybe_unused]] JNIEnv* env,
|
||||
[[maybe_unused]] jclass clazz,
|
||||
jint j_device,
|
||||
jint j_type) {
|
||||
jint j_device, jint j_type) {
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
EmulationSession::GetInstance().SetDeviceType(j_device, j_type);
|
||||
}
|
||||
|
@ -520,9 +520,8 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadConnectEvent([[maybe_unu
|
|||
return static_cast<jboolean>(true);
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadDisconnectEvent([[maybe_unused]] JNIEnv* env,
|
||||
[[maybe_unused]] jclass clazz,
|
||||
jint j_device) {
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadDisconnectEvent(
|
||||
[[maybe_unused]] JNIEnv* env, [[maybe_unused]] jclass clazz, jint j_device) {
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
EmulationSession::GetInstance().OnGamepadDisconnectEvent(j_device);
|
||||
}
|
||||
|
@ -562,10 +561,11 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMotionEvent(
|
|||
return static_cast<jboolean>(true);
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onReadNfcTag(
|
||||
[[maybe_unused]] JNIEnv* env, [[maybe_unused]] jclass clazz, jbyteArray j_data) {
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onReadNfcTag([[maybe_unused]] JNIEnv* env,
|
||||
[[maybe_unused]] jclass clazz,
|
||||
jbyteArray j_data) {
|
||||
jboolean isCopy{false};
|
||||
std::span<u8> data(reinterpret_cast<u8 *>(env->GetByteArrayElements(j_data, &isCopy)),
|
||||
std::span<u8> data(reinterpret_cast<u8*>(env->GetByteArrayElements(j_data, &isCopy)),
|
||||
static_cast<size_t>(env->GetArrayLength(j_data)));
|
||||
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
|
@ -574,8 +574,8 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onReadNfcTag(
|
|||
return static_cast<jboolean>(true);
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onRemoveNfcTag(
|
||||
[[maybe_unused]] JNIEnv* env, [[maybe_unused]] jclass clazz) {
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_onRemoveNfcTag([[maybe_unused]] JNIEnv* env,
|
||||
[[maybe_unused]] jclass clazz) {
|
||||
if (EmulationSession::GetInstance().IsRunning()) {
|
||||
EmulationSession::GetInstance().Window().OnRemoveNfcTag();
|
||||
}
|
||||
|
|
|
@ -25,11 +25,13 @@ JNIEXPORT void JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_ResetRomMetadata(JN
|
|||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_IsRunning(JNIEnv* env,
|
||||
jclass clazz);
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_isHandheldOnly(
|
||||
JNIEnv* env, jclass clazz);
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_isHandheldOnly(JNIEnv* env,
|
||||
jclass clazz);
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_setDeviceType(
|
||||
JNIEnv* env, jclass clazz, jstring j_device, jstring j_type);
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_setDeviceType(JNIEnv* env,
|
||||
jclass clazz,
|
||||
jstring j_device,
|
||||
jstring j_type);
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadConnectEvent(
|
||||
JNIEnv* env, jclass clazz, jstring j_device);
|
||||
|
@ -46,11 +48,12 @@ JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadMoveEv
|
|||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_onGamePadAxisEvent(
|
||||
JNIEnv* env, jclass clazz, jstring j_device, jint axis_id, jfloat axis_val);
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_onReadNfcTag(
|
||||
JNIEnv* env, jclass clazz, jbyteArray j_data);
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_onReadNfcTag(JNIEnv* env,
|
||||
jclass clazz,
|
||||
jbyteArray j_data);
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_onRemoveNfcTag(
|
||||
JNIEnv* env, jclass clazz);
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_onRemoveNfcTag(JNIEnv* env,
|
||||
jclass clazz);
|
||||
|
||||
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_onTouchEvent(JNIEnv* env,
|
||||
jclass clazz,
|
||||
|
|
|
@ -78,7 +78,7 @@
|
|||
<string name="open_user_folder_description">Manage yuzu\'s internal files</string>
|
||||
<string name="theme_and_color_description">Modify the look of the app</string>
|
||||
<string name="no_file_manager">No file manager found</string>
|
||||
<string name="notification_no_directory_link">Couldn\'t open yuzu directory</string>
|
||||
<string name="notification_no_directory_link">Could not open yuzu directory</string>
|
||||
<string name="notification_no_directory_link_description">Please locate the user folder with the file manager\'s side panel manually.</string>
|
||||
|
||||
<!-- About screen strings -->
|
||||
|
@ -249,7 +249,7 @@
|
|||
<string name="language_latin_american_spanish">Latin American Spanish (Español latinoamericano)</string>
|
||||
<string name="language_simplified_chinese">Simplified Chinese (简体中文)</string>
|
||||
<string name="language_traditional_chinese">Traditional Chinese (正體中文)</string>
|
||||
<string name="language_brazilian_portuguese">Brazilian Portuguese (Portugues do Brasil)</string>
|
||||
<string name="language_brazilian_portuguese">Brazilian Portuguese (Português do Brasil)</string>
|
||||
|
||||
<!-- Renderer APIs -->
|
||||
<string name="renderer_vulkan">Vulkan</string>
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// Top-level build file where you can add configuration options common to all sub-projects/modules.
|
||||
plugins {
|
||||
id("com.android.application") version "8.0.2" apply false
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# Project-wide Gradle settings.
|
||||
# IDE (e.g. Android Studio) users:
|
||||
# Gradle settings configured through the IDE *will override*
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
#!/usr/bin/env sh
|
||||
|
||||
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
@rem SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
@rem SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
pluginManagement {
|
||||
repositories {
|
||||
gradlePluginPortal()
|
||||
|
|
|
@ -119,7 +119,7 @@ VirtualAmiibo::Info VirtualAmiibo::LoadAmiibo(std::span<u8> data) {
|
|||
}
|
||||
|
||||
state = State::AmiiboIsOpen;
|
||||
memcpy(nfc_data.data(),data.data(),data.size_bytes());
|
||||
memcpy(nfc_data.data(), data.data(), data.size_bytes());
|
||||
SetNfc(identifier, {Common::Input::NfcState::NewAmiibo, nfc_data});
|
||||
return Info::Success;
|
||||
}
|
||||
|
|
Reference in New Issue