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gl_shader_decompiler: Fix casts from fp32 to f16

Casts from f32 to f16 zeroes the higher half of the target register.
This commit is contained in:
ReinUsesLisp 2019-11-25 22:00:42 -03:00
parent 6d23b045a0
commit ef4446cb11
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1 changed files with 2 additions and 1 deletions

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@ -1469,7 +1469,8 @@ private:
}
Expression HCastFloat(Operation operation) {
return {fmt::format("vec2({})", VisitOperand(operation, 0).AsFloat()), Type::HalfFloat};
return {fmt::format("vec2({}, 0.0f)", VisitOperand(operation, 0).AsFloat()),
Type::HalfFloat};
}
Expression HUnpack(Operation operation) {