key_manager: Don't assume file seeks and reads will always succeed
Given the filesystem should always be assumed to be volatile, we should check and bail out if a seek operation isn't successful. This'll prevent potentially writing/returning garbage data from the function in rare cases. This also allows removing a check to see if an offset is within the bounds of a file before perfoming a seek operation. If a seek is attempted beyond the end of a file, it will fail, so this essentially combines two checks into one in one place.
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@ -147,30 +147,38 @@ boost::optional<Key128> DeriveSDSeed() {
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"rb+");
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if (!save_43.IsOpen())
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return boost::none;
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const FileUtil::IOFile sd_private(
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + "/Nintendo/Contents/private", "rb+");
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if (!sd_private.IsOpen())
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return boost::none;
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std::array<u8, 0x10> private_seed{};
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if (sd_private.ReadBytes(private_seed.data(), private_seed.size()) != 0x10)
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if (sd_private.ReadBytes(private_seed.data(), private_seed.size()) != private_seed.size()) {
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return boost::none;
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}
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std::array<u8, 0x10> buffer{};
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std::size_t offset = 0;
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for (; offset + 0x10 < save_43.GetSize(); ++offset) {
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save_43.Seek(offset, SEEK_SET);
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save_43.ReadBytes(buffer.data(), buffer.size());
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if (buffer == private_seed)
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break;
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if (!save_43.Seek(offset, SEEK_SET)) {
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return boost::none;
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}
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if (offset + 0x10 >= save_43.GetSize())
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save_43.ReadBytes(buffer.data(), buffer.size());
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if (buffer == private_seed) {
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break;
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}
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}
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if (!save_43.Seek(offset + 0x10, SEEK_SET)) {
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return boost::none;
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}
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Key128 seed{};
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save_43.Seek(offset + 0x10, SEEK_SET);
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save_43.ReadBytes(seed.data(), seed.size());
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if (save_43.ReadBytes(seed.data(), seed.size()) != seed.size()) {
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return boost::none;
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}
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return seed;
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}
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@ -233,7 +241,9 @@ std::vector<TicketRaw> GetTicketblob(const FileUtil::IOFile& ticket_save) {
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return {};
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std::vector<u8> buffer(ticket_save.GetSize());
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ticket_save.ReadBytes(buffer.data(), buffer.size());
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if (ticket_save.ReadBytes(buffer.data(), buffer.size()) != buffer.size()) {
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return {};
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}
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std::vector<TicketRaw> out;
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u32 magic{};
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