core: hid: Signal color updates
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@ -96,18 +96,7 @@ void EmulatedController::ReloadFromSettings() {
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}
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controller.color_values = {};
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controller.colors_state.fullkey = {
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.body = GetNpadColor(player.body_color_left),
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.button = GetNpadColor(player.button_color_left),
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};
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controller.colors_state.left = {
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.body = GetNpadColor(player.body_color_left),
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.button = GetNpadColor(player.button_color_left),
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};
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controller.colors_state.right = {
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.body = GetNpadColor(player.body_color_right),
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.button = GetNpadColor(player.button_color_right),
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};
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ReloadColorsFromSettings();
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ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
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@ -128,6 +117,30 @@ void EmulatedController::ReloadFromSettings() {
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ReloadInput();
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}
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void EmulatedController::ReloadColorsFromSettings() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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// Avoid updating colors if overridden by physical controller
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if (controller.color_values[LeftIndex].body != 0 &&
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controller.color_values[RightIndex].body != 0) {
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return;
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}
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controller.colors_state.fullkey = {
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.body = GetNpadColor(player.body_color_left),
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.button = GetNpadColor(player.button_color_left),
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};
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controller.colors_state.left = {
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.body = GetNpadColor(player.body_color_left),
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.button = GetNpadColor(player.button_color_left),
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};
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controller.colors_state.right = {
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.body = GetNpadColor(player.body_color_right),
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.button = GetNpadColor(player.button_color_right),
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};
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}
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void EmulatedController::LoadDevices() {
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// TODO(german77): Use more buttons to detect the correct device
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const auto left_joycon = button_params[Settings::NativeButton::DRight];
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@ -253,6 +253,9 @@ public:
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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/// Updates current colors with the ones stored in the configuration
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void ReloadColorsFromSettings();
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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@ -152,7 +152,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
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connect(player_controllers[0], &ConfigureInputPlayer::HandheldStateChanged,
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[this](bool is_handheld) { UpdateDockedState(is_handheld); });
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advanced = new ConfigureInputAdvanced(this);
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advanced = new ConfigureInputAdvanced(hid_core, this);
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ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced));
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ui->tabAdvanced->layout()->addWidget(advanced);
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@ -4,11 +4,13 @@
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#include <QColorDialog>
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "ui_configure_input_advanced.h"
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#include "yuzu/configuration/configure_input_advanced.h"
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ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()) {
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ConfigureInputAdvanced::ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputAdvanced>()), hid_core{hid_core_} {
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ui->setupUi(this);
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controllers_color_buttons = {{
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@ -123,6 +125,8 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
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player.button_color_left = colors[1];
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player.body_color_right = colors[2];
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player.button_color_right = colors[3];
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hid_core.GetEmulatedControllerByIndex(player_idx)->ReloadColorsFromSettings();
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}
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Settings::values.debug_pad_enabled = ui->debug_enabled->isChecked();
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@ -14,11 +14,15 @@ namespace Ui {
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class ConfigureInputAdvanced;
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}
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namespace Core::HID {
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class HIDCore;
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} // namespace Core::HID
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class ConfigureInputAdvanced : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureInputAdvanced(QWidget* parent = nullptr);
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explicit ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QWidget* parent = nullptr);
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~ConfigureInputAdvanced() override;
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void ApplyConfiguration();
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@ -44,4 +48,6 @@ private:
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std::array<std::array<QColor, 4>, 8> controllers_colors;
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std::array<std::array<QPushButton*, 4>, 8> controllers_color_buttons;
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Core::HID::HIDCore& hid_core;
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};
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