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Merge pull request #6426 from lat9nq/context-menu-start

yuzu qt: Start games from context menu
This commit is contained in:
Mai M 2021-06-08 17:09:25 -04:00 committed by GitHub
commit f09c9b5fcc
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 23 additions and 3 deletions

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@ -505,6 +505,10 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) { void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
QAction* favorite = context_menu.addAction(tr("Favorite")); QAction* favorite = context_menu.addAction(tr("Favorite"));
context_menu.addSeparator(); context_menu.addSeparator();
QAction* start_game = context_menu.addAction(tr("Start Game"));
QAction* start_game_global =
context_menu.addAction(tr("Start Game without Custom Configuration"));
context_menu.addSeparator();
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache = QAction* open_transferable_shader_cache =
@ -540,6 +544,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(open_save_location, &QAction::triggered, [this, program_id, path]() { connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path); emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
}); });
connect(start_game, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, StartGameType::Normal);
});
connect(start_game_global, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, StartGameType::Global);
});
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() { connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path); emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
}); });

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@ -28,6 +28,7 @@ class GameListWorker;
class GameListSearchField; class GameListSearchField;
class GameListDir; class GameListDir;
class GMainWindow; class GMainWindow;
enum class StartGameType;
namespace FileSys { namespace FileSys {
class ManualContentProvider; class ManualContentProvider;
@ -82,6 +83,7 @@ public:
static const QStringList supported_file_extensions; static const QStringList supported_file_extensions;
signals: signals:
void BootGame(const QString& game_path, std::size_t program_index, StartGameType type);
void GameChosen(const QString& game_path); void GameChosen(const QString& game_path);
void ShouldCancelWorker(); void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target, void OpenFolderRequested(u64 program_id, GameListOpenTarget target,

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@ -1094,6 +1094,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
} }
void GMainWindow::ConnectWidgetEvents() { void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory); connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
@ -1320,7 +1321,7 @@ void GMainWindow::SelectAndSetCurrentUser() {
Settings::values.current_user = dialog.GetIndex(); Settings::values.current_user = dialog.GetIndex();
} }
void GMainWindow::BootGame(const QString& filename, std::size_t program_index) { void GMainWindow::BootGame(const QString& filename, std::size_t program_index, StartGameType type) {
LOG_INFO(Frontend, "yuzu starting..."); LOG_INFO(Frontend, "yuzu starting...");
StoreRecentFile(filename); // Put the filename on top of the list StoreRecentFile(filename); // Put the filename on top of the list
@ -1332,7 +1333,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData()); const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(system, v_file, program_index); const auto loader = Loader::GetLoader(system, v_file, program_index);
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) { if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
// Load per game settings // Load per game settings
const auto file_path = std::filesystem::path{filename.toStdU16String()}; const auto file_path = std::filesystem::path{filename.toStdU16String()};
const auto config_file_name = title_id == 0 const auto config_file_name = title_id == 0

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@ -39,6 +39,11 @@ class GameListPlaceholder;
class QtSoftwareKeyboardDialog; class QtSoftwareKeyboardDialog;
enum class StartGameType {
Normal, // Can use custom configuration
Global, // Only uses global configuration
};
namespace Core::Frontend { namespace Core::Frontend {
struct ControllerParameters; struct ControllerParameters;
struct InlineAppearParameters; struct InlineAppearParameters;
@ -181,7 +186,8 @@ private:
void AllowOSSleep(); void AllowOSSleep();
bool LoadROM(const QString& filename, std::size_t program_index); bool LoadROM(const QString& filename, std::size_t program_index);
void BootGame(const QString& filename, std::size_t program_index = 0); void BootGame(const QString& filename, std::size_t program_index = 0,
StartGameType with_config = StartGameType::Normal);
void ShutdownGame(); void ShutdownGame();
void ShowTelemetryCallout(); void ShowTelemetryCallout();