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Merge pull request #1065 from DarkLordZach/window-title

qt: Add filename and title id to window title while running
This commit is contained in:
Zach Hilman 2018-08-24 14:34:03 -04:00 committed by GitHub
commit f09da5d1c9
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 18 additions and 0 deletions

View File

@ -187,6 +187,13 @@ public:
return current_process;
}
/// Gets the name of the current game
Loader::ResultStatus GetGameName(std::string& out) const {
if (app_loader == nullptr)
return Loader::ResultStatus::ErrorNotInitialized;
return app_loader->ReadTitle(out);
}
PerfStats perf_stats;
FrameLimiter frame_limiter;

View File

@ -556,6 +556,15 @@ void GMainWindow::BootGame(const QString& filename) {
}
status_bar_update_timer.start(2000);
std::string title_name;
const auto res = Core::System::GetInstance().GetGameName(title_name);
if (res != Loader::ResultStatus::Success)
title_name = FileUtil::GetFilename(filename.toStdString());
setWindowTitle(QString("yuzu %1| %4 | %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc,
QString::fromStdString(title_name)));
render_window->show();
render_window->setFocus();
@ -587,6 +596,8 @@ void GMainWindow::ShutdownGame() {
render_window->hide();
game_list->show();
game_list->setFilterFocus();
setWindowTitle(QString("yuzu %1| %2-%3")
.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
// Disable status bar updates
status_bar_update_timer.stop();