Merge pull request #4448 from Morph1984/fix-entries
game_list_worker: Do not clear entries when > 1 gamedir is present
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commit
f14bb61acd
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@ -350,6 +350,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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void GameListWorker::run() {
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void GameListWorker::run() {
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stop_processing = false;
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stop_processing = false;
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provider->ClearAllEntries();
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for (UISettings::GameDir& game_dir : game_dirs) {
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for (UISettings::GameDir& game_dir : game_dirs) {
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if (game_dir.path == QStringLiteral("SDMC")) {
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if (game_dir.path == QStringLiteral("SDMC")) {
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@ -368,7 +369,6 @@ void GameListWorker::run() {
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watch_list.append(game_dir.path);
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watch_list.append(game_dir.path);
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auto* const game_list_dir = new GameListDir(game_dir);
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auto* const game_list_dir = new GameListDir(game_dir);
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emit DirEntryReady(game_list_dir);
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emit DirEntryReady(game_list_dir);
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provider->ClearAllEntries();
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ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
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ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
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game_dir.deep_scan ? 256 : 0, game_list_dir);
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game_dir.deep_scan ? 256 : 0, game_list_dir);
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ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
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ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
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