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Texture cache: Fix the remaining issues with memory mnagement and unmapping.

This commit is contained in:
Fernando Sahmkow 2022-01-01 22:03:37 +01:00
parent 9cf4c8831d
commit f350c3d74e
12 changed files with 63 additions and 16 deletions

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@ -16,6 +16,7 @@
#include "core/hle/service/nvdrv/devices/nvhost_gpu.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "video_core/control/channel_state.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
@ -24,6 +25,7 @@ namespace Service::Nvidia::Devices {
nvhost_as_gpu::nvhost_as_gpu(Core::System& system_, Module& module_, NvCore::Container& core)
: nvdevice{system_}, module{module_}, container{core}, nvmap{core.GetNvMapFile()}, vm{},
gmmu{} {}
nvhost_as_gpu::~nvhost_as_gpu() = default;
NvResult nvhost_as_gpu::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
@ -132,6 +134,7 @@ NvResult nvhost_as_gpu::AllocAsEx(const std::vector<u8>& input, std::vector<u8>&
vm.big_page_allocator = std::make_unique<VM::Allocator>(start_big_pages, end_big_pages);
gmmu = std::make_shared<Tegra::MemoryManager>(system, 40, VM::PAGE_SIZE_BITS);
system.GPU().InitAddressSpace(*gmmu);
vm.initialised = true;
return NvResult::Success;

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@ -3,6 +3,7 @@
#include <deque>
#include <limits>
#include <mutex>
#include <optional>
#include <unordered_map>
#include "common/common_types.h"
@ -59,6 +60,15 @@ public:
return ref->second.gpu_memory;
}
std::optional<size_t> getStorageID(size_t id) const {
std::unique_lock<std::mutex> lk(config_mutex);
const auto ref = address_spaces.find(id);
if (ref == address_spaces.end()) {
return std::nullopt;
}
return ref->second.storage_id;
}
protected:
static constexpr size_t UNSET_CHANNEL{std::numeric_limits<size_t>::max()};

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@ -73,6 +73,10 @@ struct GPU::Impl {
rasterizer->InitializeChannel(to_init);
}
void InitAddressSpace(Tegra::MemoryManager& memory_manager) {
memory_manager.BindRasterizer(rasterizer);
}
void ReleaseChannel(Control::ChannelState& to_release) {
UNIMPLEMENTED();
}
@ -452,6 +456,10 @@ void GPU::ReleaseChannel(Control::ChannelState& to_release) {
impl->ReleaseChannel(to_release);
}
void GPU::InitAddressSpace(Tegra::MemoryManager& memory_manager) {
impl->InitAddressSpace(memory_manager);
}
void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer) {
impl->BindRenderer(std::move(renderer));
}

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@ -118,6 +118,8 @@ public:
void ReleaseChannel(Control::ChannelState& to_release);
void InitAddressSpace(Tegra::MemoryManager& memory_manager);
/// Request a host GPU memory flush from the CPU.
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);

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@ -59,10 +59,19 @@ GPUVAddr MemoryManager::PageTableOp(GPUVAddr gpu_addr, [[maybe_unused]] VAddr cp
}
for (u64 offset{}; offset < size; offset += page_size) {
const GPUVAddr current_gpu_addr = gpu_addr + offset;
[[maybe_unused]] const auto current_entry_type = GetEntry(current_gpu_addr);
SetEntry(current_gpu_addr, entry_type);
if (current_entry_type != entry_type) {
rasterizer->ModifyGPUMemory(unique_identifier, gpu_addr, page_size);
}
if constexpr (entry_type == EntryType::Mapped) {
const VAddr current_cpu_addr = cpu_addr + offset;
const auto index = PageEntryIndex(current_gpu_addr);
const u32 sub_value = static_cast<u32>(current_cpu_addr >> 12ULL);
if (current_entry_type == entry_type && sub_value != page_table[index]) {
rasterizer->InvalidateRegion(static_cast<VAddr>(page_table[index]) << 12ULL,
page_size);
}
page_table[index] = static_cast<u32>(current_cpu_addr >> 12ULL);
}
remaining_size -= page_size;
@ -168,7 +177,7 @@ std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr, std::size_t s
const size_t page_last{(addr + size + page_size - 1) >> page_bits};
while (page_index < page_last) {
const auto page_addr{GpuToCpuAddress(page_index << page_bits)};
if (page_addr && *page_addr != 0) {
if (page_addr) {
return page_addr;
}
++page_index;

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@ -95,7 +95,7 @@ public:
virtual void UnmapMemory(VAddr addr, u64 size) = 0;
/// Remap GPU memory range. This means underneath backing memory changed
virtual void ModifyGPUMemory(GPUVAddr addr, u64 size) = 0;
virtual void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
/// and invalidated

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@ -379,10 +379,10 @@ void RasterizerOpenGL::UnmapMemory(VAddr addr, u64 size) {
shader_cache.OnCPUWrite(addr, size);
}
void RasterizerOpenGL::ModifyGPUMemory(GPUVAddr addr, u64 size) {
void RasterizerOpenGL::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {
{
std::scoped_lock lock{texture_cache.mutex};
texture_cache.UnmapGPUMemory(addr, size);
texture_cache.UnmapGPUMemory(as_id, addr, size);
}
}

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@ -82,7 +82,7 @@ public:
void OnCPUWrite(VAddr addr, u64 size) override;
void SyncGuestHost() override;
void UnmapMemory(VAddr addr, u64 size) override;
void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
void SignalSemaphore(GPUVAddr addr, u32 value) override;
void SignalSyncPoint(u32 value) override;
void SignalReference() override;

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@ -441,10 +441,10 @@ void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
pipeline_cache.OnCPUWrite(addr, size);
}
void RasterizerVulkan::ModifyGPUMemory(GPUVAddr addr, u64 size) {
void RasterizerVulkan::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {
{
std::scoped_lock lock{texture_cache.mutex};
texture_cache.UnmapGPUMemory(addr, size);
texture_cache.UnmapGPUMemory(as_id, addr, size);
}
}

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@ -78,7 +78,7 @@ public:
void OnCPUWrite(VAddr addr, u64 size) override;
void SyncGuestHost() override;
void UnmapMemory(VAddr addr, u64 size) override;
void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
void SignalSemaphore(GPUVAddr addr, u32 value) override;
void SignalSyncPoint(u32 value) override;
void SignalReference() override;

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@ -480,12 +480,20 @@ void TextureCache<P>::UnmapMemory(VAddr cpu_addr, size_t size) {
}
template <class P>
void TextureCache<P>::UnmapGPUMemory(GPUVAddr gpu_addr, size_t size) {
void TextureCache<P>::UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size) {
std::vector<ImageId> deleted_images;
ForEachImageInRegionGPU(gpu_addr, size,
ForEachImageInRegionGPU(as_id, gpu_addr, size,
[&](ImageId id, Image&) { deleted_images.push_back(id); });
for (const ImageId id : deleted_images) {
Image& image = slot_images[id];
if (True(image.flags & ImageFlagBits::CpuModified)) {
return;
}
image.flags |= ImageFlagBits::CpuModified;
if (True(image.flags & ImageFlagBits::Tracked)) {
UntrackImage(image, id);
}
/*
if (True(image.flags & ImageFlagBits::Remapped)) {
continue;
}
@ -493,6 +501,7 @@ void TextureCache<P>::UnmapGPUMemory(GPUVAddr gpu_addr, size_t size) {
if (True(image.flags & ImageFlagBits::Tracked)) {
UntrackImage(image, id);
}
*/
}
}
@ -1322,13 +1331,19 @@ void TextureCache<P>::ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& f
template <class P>
template <typename Func>
void TextureCache<P>::ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func) {
void TextureCache<P>::ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, size_t size,
Func&& func) {
using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
boost::container::small_vector<ImageId, 8> images;
ForEachGPUPage(gpu_addr, size, [this, &images, gpu_addr, size, func](u64 page) {
const auto it = channel_state->gpu_page_table->find(page);
if (it == channel_state->gpu_page_table->end()) {
auto storage_id = getStorageID(as_id);
if (!storage_id) {
return;
}
auto& gpu_page_table = gpu_page_table_storage[*storage_id];
ForEachGPUPage(gpu_addr, size, [this, gpu_page_table, &images, gpu_addr, size, func](u64 page) {
const auto it = gpu_page_table.find(page);
if (it == gpu_page_table.end()) {
if constexpr (BOOL_BREAK) {
return false;
} else {

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@ -173,7 +173,7 @@ public:
void UnmapMemory(VAddr cpu_addr, size_t size);
/// Remove images in a region
void UnmapGPUMemory(GPUVAddr gpu_addr, size_t size);
void UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size);
/// Blit an image with the given parameters
void BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
@ -309,7 +309,7 @@ private:
void ForEachImageInRegion(VAddr cpu_addr, size_t size, Func&& func);
template <typename Func>
void ForEachImageInRegionGPU(GPUVAddr gpu_addr, size_t size, Func&& func);
void ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, size_t size, Func&& func);
template <typename Func>
void ForEachSparseImageInRegion(GPUVAddr gpu_addr, size_t size, Func&& func);