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Merge pull request #5023 from lioncash/save-global

savedata_factory: Eliminate usage of the global system instance
This commit is contained in:
Chloe 2020-11-28 02:33:42 +11:00 committed by GitHub
commit f397edff0e
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 22 additions and 14 deletions

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@ -70,7 +70,8 @@ std::string SaveDataAttribute::DebugInfo() const {
static_cast<u8>(rank), index);
}
SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
SaveDataFactory::SaveDataFactory(Core::System& system_, VirtualDir save_directory_)
: dir{std::move(save_directory_)}, system{system_} {
// Delete all temporary storages
// On hardware, it is expected that temporary storage be empty at first use.
dir->DeleteSubdirectoryRecursive("temp");
@ -83,7 +84,7 @@ ResultVal<VirtualDir> SaveDataFactory::Create(SaveDataSpaceId space,
PrintSaveDataAttributeWarnings(meta);
const auto save_directory =
GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
GetFullPath(system, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
auto out = dir->CreateDirectoryRelative(save_directory);
@ -100,7 +101,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
const SaveDataAttribute& meta) const {
const auto save_directory =
GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
GetFullPath(system, space, meta.type, meta.title_id, meta.user_id, meta.save_id);
auto out = dir->GetDirectoryRelative(save_directory);
@ -135,13 +136,14 @@ std::string SaveDataFactory::GetSaveDataSpaceIdPath(SaveDataSpaceId space) {
}
}
std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id) {
std::string SaveDataFactory::GetFullPath(Core::System& system, SaveDataSpaceId space,
SaveDataType type, u64 title_id, u128 user_id,
u64 save_id) {
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
// be interpreted as the title id of the current process.
if (type == SaveDataType::SaveData || type == SaveDataType::DeviceSaveData) {
if (title_id == 0) {
title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
title_id = system.CurrentProcess()->GetTitleID();
}
}
@ -167,7 +169,7 @@ std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType typ
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
u128 user_id) const {
const auto path = GetFullPath(SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
const auto path = GetFullPath(system, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
const auto dir = GetOrCreateDirectoryRelative(this->dir, path);
const auto size_file = dir->GetFile(SAVE_DATA_SIZE_FILENAME);
@ -182,7 +184,7 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
SaveDataSize new_value) const {
const auto path = GetFullPath(SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
const auto path = GetFullPath(system, SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
const auto dir = GetOrCreateDirectoryRelative(this->dir, path);
const auto size_file = dir->CreateFile(SAVE_DATA_SIZE_FILENAME);

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@ -12,6 +12,10 @@
#include "core/file_sys/vfs.h"
#include "core/hle/result.h"
namespace Core {
class System;
}
namespace FileSys {
enum class SaveDataSpaceId : u8 {
@ -84,7 +88,7 @@ struct SaveDataSize {
/// File system interface to the SaveData archive
class SaveDataFactory {
public:
explicit SaveDataFactory(VirtualDir dir);
explicit SaveDataFactory(Core::System& system_, VirtualDir save_directory_);
~SaveDataFactory();
ResultVal<VirtualDir> Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const;
@ -93,8 +97,8 @@ public:
VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;
static std::string GetSaveDataSpaceIdPath(SaveDataSpaceId space);
static std::string GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
u128 user_id, u64 save_id);
static std::string GetFullPath(Core::System& system, SaveDataSpaceId space, SaveDataType type,
u64 title_id, u128 user_id, u64 save_id);
SaveDataSize ReadSaveDataSize(SaveDataType type, u64 title_id, u128 user_id) const;
void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
@ -102,6 +106,7 @@ public:
private:
VirtualDir dir;
Core::System& system;
};
} // namespace FileSys

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@ -717,7 +717,8 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
}
if (save_data_factory == nullptr) {
save_data_factory = std::make_unique<FileSys::SaveDataFactory>(std::move(nand_directory));
save_data_factory =
std::make_unique<FileSys::SaveDataFactory>(system, std::move(nand_directory));
}
if (sdmc_factory == nullptr) {

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@ -1342,12 +1342,12 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
ASSERT(user_id);
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
FileSys::SaveDataSpaceId::NandUser,
system, FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
} else {
// Device save data
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
FileSys::SaveDataSpaceId::NandUser,
system, FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData, program_id, {}, 0);
}