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VideoCore: Split lighting regs from Regs struct

This commit is contained in:
Yuri Kunde Schlesner 2017-01-28 12:13:21 -08:00
parent 23713d5dee
commit f443c7e5b0
6 changed files with 341 additions and 312 deletions

View File

@ -33,6 +33,7 @@ set(HEADERS
rasterizer.h
rasterizer_interface.h
regs_framebuffer.h
regs_lighting.h
regs_rasterizer.h
regs_texturing.h
renderer_base.h

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@ -19,6 +19,7 @@
#include "common/logging/log.h"
#include "common/vector_math.h"
#include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
@ -53,281 +54,7 @@ struct Regs {
RasterizerRegs rasterizer;
TexturingRegs texturing;
FramebufferRegs framebuffer;
enum class LightingSampler {
Distribution0 = 0,
Distribution1 = 1,
Fresnel = 3,
ReflectBlue = 4,
ReflectGreen = 5,
ReflectRed = 6,
SpotlightAttenuation = 8,
DistanceAttenuation = 16,
};
/**
* Pica fragment lighting supports using different LUTs for each lighting component:
* Reflectance R, G, and B channels, distribution function for specular components 0 and 1,
* fresnel factor, and spotlight attenuation. Furthermore, which LUTs are used for each channel
* (or whether a channel is enabled at all) is specified by various pre-defined lighting
* configurations. With configurations that require more LUTs, more cycles are required on HW to
* perform lighting computations.
*/
enum class LightingConfig {
Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
Config2 = 2, ///< Reflect Red, Distribution 0/1
Config3 = 3, ///< Distribution 0/1, Fresnel
Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
};
/// Selects which lighting components are affected by fresnel
enum class LightingFresnelSelector {
None = 0, ///< Fresnel is disabled
PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
Both =
PrimaryAlpha |
SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
};
/// Factor used to scale the output of a lighting LUT
enum class LightingScale {
Scale1 = 0, ///< Scale is 1x
Scale2 = 1, ///< Scale is 2x
Scale4 = 2, ///< Scale is 4x
Scale8 = 3, ///< Scale is 8x
Scale1_4 = 6, ///< Scale is 0.25x
Scale1_2 = 7, ///< Scale is 0.5x
};
enum class LightingLutInput {
NH = 0, // Cosine of the angle between the normal and half-angle vectors
VH = 1, // Cosine of the angle between the view and half-angle vectors
NV = 2, // Cosine of the angle between the normal and the view vector
LN = 3, // Cosine of the angle between the light and the normal vectors
};
enum class LightingBumpMode : u32 {
None = 0,
NormalMap = 1,
TangentMap = 2,
};
union LightColor {
BitField<0, 10, u32> b;
BitField<10, 10, u32> g;
BitField<20, 10, u32> r;
Math::Vec3f ToVec3f() const {
// These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
// component
return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
}
};
/// Returns true if the specified lighting sampler is supported by the current Pica lighting
/// configuration
static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
switch (sampler) {
case LightingSampler::Distribution0:
return (config != LightingConfig::Config1);
case LightingSampler::Distribution1:
return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
(config != LightingConfig::Config5);
case LightingSampler::Fresnel:
return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
(config != LightingConfig::Config4);
case LightingSampler::ReflectRed:
return (config != LightingConfig::Config3);
case LightingSampler::ReflectGreen:
case LightingSampler::ReflectBlue:
return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
(config == LightingConfig::Config7);
default:
UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
"unreachable section, sampler should be one "
"of Distribution0, Distribution1, Fresnel, "
"ReflectRed, ReflectGreen or ReflectBlue, instead "
"got %i",
static_cast<int>(config));
}
}
struct {
struct LightSrc {
LightColor specular_0; // material.specular_0 * light.specular_0
LightColor specular_1; // material.specular_1 * light.specular_1
LightColor diffuse; // material.diffuse * light.diffuse
LightColor ambient; // material.ambient * light.ambient
// Encoded as 16-bit floating point
union {
BitField<0, 16, u32> x;
BitField<16, 16, u32> y;
};
union {
BitField<0, 16, u32> z;
};
INSERT_PADDING_WORDS(0x3);
union {
BitField<0, 1, u32> directional;
BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
} config;
BitField<0, 20, u32> dist_atten_bias;
BitField<0, 20, u32> dist_atten_scale;
INSERT_PADDING_WORDS(0x4);
};
static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32),
"LightSrc structure must be 0x10 words");
LightSrc light[8];
LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
INSERT_PADDING_WORDS(0x1);
BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
union {
BitField<2, 2, LightingFresnelSelector> fresnel_selector;
BitField<4, 4, LightingConfig> config;
BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
BitField<27, 1, u32> clamp_highlights;
BitField<28, 2, LightingBumpMode> bump_mode;
BitField<30, 1, u32> disable_bump_renorm;
} config0;
union {
BitField<16, 1, u32> disable_lut_d0;
BitField<17, 1, u32> disable_lut_d1;
BitField<19, 1, u32> disable_lut_fr;
BitField<20, 1, u32> disable_lut_rr;
BitField<21, 1, u32> disable_lut_rg;
BitField<22, 1, u32> disable_lut_rb;
// Each bit specifies whether distance attenuation should be applied for the
// corresponding light
BitField<24, 1, u32> disable_dist_atten_light_0;
BitField<25, 1, u32> disable_dist_atten_light_1;
BitField<26, 1, u32> disable_dist_atten_light_2;
BitField<27, 1, u32> disable_dist_atten_light_3;
BitField<28, 1, u32> disable_dist_atten_light_4;
BitField<29, 1, u32> disable_dist_atten_light_5;
BitField<30, 1, u32> disable_dist_atten_light_6;
BitField<31, 1, u32> disable_dist_atten_light_7;
} config1;
bool IsDistAttenDisabled(unsigned index) const {
const unsigned disable[] = {
config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
return disable[index] != 0;
}
union {
BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
BitField<8, 5, u32> type; ///< Type of LUT for which to set data
} lut_config;
BitField<0, 1, u32> disable;
INSERT_PADDING_WORDS(0x1);
// When data is written to any of these registers, it gets written to the lookup table of
// the selected type at the selected index, specified above in the `lut_config` register.
// With each write, `lut_config.index` is incremented. It does not matter which of these
// registers is written to, the behavior will be the same.
u32 lut_data[8];
// These are used to specify if absolute (abs) value should be used for each LUT index. When
// abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
// the range of (0.0, 1.0).
union {
BitField<1, 1, u32> disable_d0;
BitField<5, 1, u32> disable_d1;
BitField<9, 1, u32> disable_sp;
BitField<13, 1, u32> disable_fr;
BitField<17, 1, u32> disable_rb;
BitField<21, 1, u32> disable_rg;
BitField<25, 1, u32> disable_rr;
} abs_lut_input;
union {
BitField<0, 3, LightingLutInput> d0;
BitField<4, 3, LightingLutInput> d1;
BitField<8, 3, LightingLutInput> sp;
BitField<12, 3, LightingLutInput> fr;
BitField<16, 3, LightingLutInput> rb;
BitField<20, 3, LightingLutInput> rg;
BitField<24, 3, LightingLutInput> rr;
} lut_input;
union {
BitField<0, 3, LightingScale> d0;
BitField<4, 3, LightingScale> d1;
BitField<8, 3, LightingScale> sp;
BitField<12, 3, LightingScale> fr;
BitField<16, 3, LightingScale> rb;
BitField<20, 3, LightingScale> rg;
BitField<24, 3, LightingScale> rr;
static float GetScale(LightingScale scale) {
switch (scale) {
case LightingScale::Scale1:
return 1.0f;
case LightingScale::Scale2:
return 2.0f;
case LightingScale::Scale4:
return 4.0f;
case LightingScale::Scale8:
return 8.0f;
case LightingScale::Scale1_4:
return 0.25f;
case LightingScale::Scale1_2:
return 0.5f;
}
return 0.0f;
}
} lut_scale;
INSERT_PADDING_WORDS(0x6);
union {
// There are 8 light enable "slots", corresponding to the total number of lights
// supported by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num'
// above), the first N slots below will be set to integers within the range of 0-7,
// corresponding to the actual light that is enabled for each slot.
BitField<0, 3, u32> slot_0;
BitField<4, 3, u32> slot_1;
BitField<8, 3, u32> slot_2;
BitField<12, 3, u32> slot_3;
BitField<16, 3, u32> slot_4;
BitField<20, 3, u32> slot_5;
BitField<24, 3, u32> slot_6;
BitField<28, 3, u32> slot_7;
unsigned GetNum(unsigned index) const {
const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
slot_4, slot_5, slot_6, slot_7};
return enable_slots[index];
}
} light_enable;
} lighting;
INSERT_PADDING_WORDS(0x26);
LightingRegs lighting;
enum class VertexAttributeFormat : u64 {
BYTE = 0,
@ -702,6 +429,7 @@ ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
ASSERT_REG_POSITION(lighting, 0x140);
ASSERT_REG_POSITION(vertex_attributes, 0x200);
ASSERT_REG_POSITION(index_array, 0x227);
ASSERT_REG_POSITION(num_vertices, 0x228);

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@ -0,0 +1,292 @@
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Pica {
struct LightingRegs {
enum class LightingSampler {
Distribution0 = 0,
Distribution1 = 1,
Fresnel = 3,
ReflectBlue = 4,
ReflectGreen = 5,
ReflectRed = 6,
SpotlightAttenuation = 8,
DistanceAttenuation = 16,
};
/**
* Pica fragment lighting supports using different LUTs for each lighting component: Reflectance
* R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
* and spotlight attenuation. Furthermore, which LUTs are used for each channel (or whether a
* channel is enabled at all) is specified by various pre-defined lighting configurations. With
* configurations that require more LUTs, more cycles are required on HW to perform lighting
* computations.
*/
enum class LightingConfig {
Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
Config2 = 2, ///< Reflect Red, Distribution 0/1
Config3 = 3, ///< Distribution 0/1, Fresnel
Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
};
/// Selects which lighting components are affected by fresnel
enum class LightingFresnelSelector {
None = 0, ///< Fresnel is disabled
PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
Both =
PrimaryAlpha |
SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
};
/// Factor used to scale the output of a lighting LUT
enum class LightingScale {
Scale1 = 0, ///< Scale is 1x
Scale2 = 1, ///< Scale is 2x
Scale4 = 2, ///< Scale is 4x
Scale8 = 3, ///< Scale is 8x
Scale1_4 = 6, ///< Scale is 0.25x
Scale1_2 = 7, ///< Scale is 0.5x
};
enum class LightingLutInput {
NH = 0, // Cosine of the angle between the normal and half-angle vectors
VH = 1, // Cosine of the angle between the view and half-angle vectors
NV = 2, // Cosine of the angle between the normal and the view vector
LN = 3, // Cosine of the angle between the light and the normal vectors
};
enum class LightingBumpMode : u32 {
None = 0,
NormalMap = 1,
TangentMap = 2,
};
union LightColor {
BitField<0, 10, u32> b;
BitField<10, 10, u32> g;
BitField<20, 10, u32> r;
Math::Vec3f ToVec3f() const {
// These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
// component
return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
}
};
/// Returns true if the specified lighting sampler is supported by the current Pica lighting
/// configuration
static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
switch (sampler) {
case LightingSampler::Distribution0:
return (config != LightingConfig::Config1);
case LightingSampler::Distribution1:
return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
(config != LightingConfig::Config5);
case LightingSampler::Fresnel:
return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
(config != LightingConfig::Config4);
case LightingSampler::ReflectRed:
return (config != LightingConfig::Config3);
case LightingSampler::ReflectGreen:
case LightingSampler::ReflectBlue:
return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
(config == LightingConfig::Config7);
default:
UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
"unreachable section, sampler should be one "
"of Distribution0, Distribution1, Fresnel, "
"ReflectRed, ReflectGreen or ReflectBlue, instead "
"got %i",
static_cast<int>(config));
}
}
struct LightSrc {
LightColor specular_0; // material.specular_0 * light.specular_0
LightColor specular_1; // material.specular_1 * light.specular_1
LightColor diffuse; // material.diffuse * light.diffuse
LightColor ambient; // material.ambient * light.ambient
// Encoded as 16-bit floating point
union {
BitField<0, 16, u32> x;
BitField<16, 16, u32> y;
};
union {
BitField<0, 16, u32> z;
};
INSERT_PADDING_WORDS(0x3);
union {
BitField<0, 1, u32> directional;
BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
} config;
BitField<0, 20, u32> dist_atten_bias;
BitField<0, 20, u32> dist_atten_scale;
INSERT_PADDING_WORDS(0x4);
};
static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");
LightSrc light[8];
LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
INSERT_PADDING_WORDS(0x1);
BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
union {
BitField<2, 2, LightingFresnelSelector> fresnel_selector;
BitField<4, 4, LightingConfig> config;
BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
BitField<27, 1, u32> clamp_highlights;
BitField<28, 2, LightingBumpMode> bump_mode;
BitField<30, 1, u32> disable_bump_renorm;
} config0;
union {
BitField<16, 1, u32> disable_lut_d0;
BitField<17, 1, u32> disable_lut_d1;
BitField<19, 1, u32> disable_lut_fr;
BitField<20, 1, u32> disable_lut_rr;
BitField<21, 1, u32> disable_lut_rg;
BitField<22, 1, u32> disable_lut_rb;
// Each bit specifies whether distance attenuation should be applied for the corresponding
// light.
BitField<24, 1, u32> disable_dist_atten_light_0;
BitField<25, 1, u32> disable_dist_atten_light_1;
BitField<26, 1, u32> disable_dist_atten_light_2;
BitField<27, 1, u32> disable_dist_atten_light_3;
BitField<28, 1, u32> disable_dist_atten_light_4;
BitField<29, 1, u32> disable_dist_atten_light_5;
BitField<30, 1, u32> disable_dist_atten_light_6;
BitField<31, 1, u32> disable_dist_atten_light_7;
} config1;
bool IsDistAttenDisabled(unsigned index) const {
const unsigned disable[] = {
config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
return disable[index] != 0;
}
union {
BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
BitField<8, 5, u32> type; ///< Type of LUT for which to set data
} lut_config;
BitField<0, 1, u32> disable;
INSERT_PADDING_WORDS(0x1);
// When data is written to any of these registers, it gets written to the lookup table of the
// selected type at the selected index, specified above in the `lut_config` register. With each
// write, `lut_config.index` is incremented. It does not matter which of these registers is
// written to, the behavior will be the same.
u32 lut_data[8];
// These are used to specify if absolute (abs) value should be used for each LUT index. When
// abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
// the range of (0.0, 1.0).
union {
BitField<1, 1, u32> disable_d0;
BitField<5, 1, u32> disable_d1;
BitField<9, 1, u32> disable_sp;
BitField<13, 1, u32> disable_fr;
BitField<17, 1, u32> disable_rb;
BitField<21, 1, u32> disable_rg;
BitField<25, 1, u32> disable_rr;
} abs_lut_input;
union {
BitField<0, 3, LightingLutInput> d0;
BitField<4, 3, LightingLutInput> d1;
BitField<8, 3, LightingLutInput> sp;
BitField<12, 3, LightingLutInput> fr;
BitField<16, 3, LightingLutInput> rb;
BitField<20, 3, LightingLutInput> rg;
BitField<24, 3, LightingLutInput> rr;
} lut_input;
union {
BitField<0, 3, LightingScale> d0;
BitField<4, 3, LightingScale> d1;
BitField<8, 3, LightingScale> sp;
BitField<12, 3, LightingScale> fr;
BitField<16, 3, LightingScale> rb;
BitField<20, 3, LightingScale> rg;
BitField<24, 3, LightingScale> rr;
static float GetScale(LightingScale scale) {
switch (scale) {
case LightingScale::Scale1:
return 1.0f;
case LightingScale::Scale2:
return 2.0f;
case LightingScale::Scale4:
return 4.0f;
case LightingScale::Scale8:
return 8.0f;
case LightingScale::Scale1_4:
return 0.25f;
case LightingScale::Scale1_2:
return 0.5f;
}
return 0.0f;
}
} lut_scale;
INSERT_PADDING_WORDS(0x6);
union {
// There are 8 light enable "slots", corresponding to the total number of lights supported
// by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num' above), the
// first N slots below will be set to integers within the range of 0-7, corresponding to the
// actual light that is enabled for each slot.
BitField<0, 3, u32> slot_0;
BitField<4, 3, u32> slot_1;
BitField<8, 3, u32> slot_2;
BitField<12, 3, u32> slot_3;
BitField<16, 3, u32> slot_4;
BitField<20, 3, u32> slot_5;
BitField<24, 3, u32> slot_6;
BitField<28, 3, u32> slot_7;
unsigned GetNum(unsigned index) const {
const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
slot_4, slot_5, slot_6, slot_7};
return enable_slots[index];
}
} light_enable;
INSERT_PADDING_WORDS(0x26);
};
static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size");
} // namespace Pica

View File

@ -192,18 +192,18 @@ union PicaShaderConfig {
bool enable;
unsigned src_num;
Pica::Regs::LightingBumpMode bump_mode;
Pica::LightingRegs::LightingBumpMode bump_mode;
unsigned bump_selector;
bool bump_renorm;
bool clamp_highlights;
Pica::Regs::LightingConfig config;
Pica::Regs::LightingFresnelSelector fresnel_selector;
Pica::LightingRegs::LightingConfig config;
Pica::LightingRegs::LightingFresnelSelector fresnel_selector;
struct {
bool enable;
bool abs_input;
Pica::Regs::LightingLutInput type;
Pica::LightingRegs::LightingLutInput type;
float scale;
} lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
} lighting;

View File

@ -14,6 +14,7 @@
using Pica::Regs;
using Pica::RasterizerRegs;
using Pica::LightingRegs;
using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
namespace GLShader {
@ -365,7 +366,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
"vec3 refl_value = vec3(0.0);\n";
// Compute fragment normals
if (lighting.bump_mode == Pica::Regs::LightingBumpMode::NormalMap) {
if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
// Bump mapping is enabled using a normal map, read perturbation vector from the selected
// texture
std::string bump_selector = std::to_string(lighting.bump_selector);
@ -379,7 +380,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
"(1.0 - (surface_normal.x*surface_normal.x + surface_normal.y*surface_normal.y))";
out += "surface_normal.z = sqrt(max(" + val + ", 0.0));\n";
}
} else if (lighting.bump_mode == Pica::Regs::LightingBumpMode::TangentMap) {
} else if (lighting.bump_mode == LightingRegs::LightingBumpMode::TangentMap) {
// Bump mapping is enabled using a tangent map
LOG_CRITICAL(HW_GPU, "unimplemented bump mapping mode (tangent mapping)");
UNIMPLEMENTED();
@ -393,23 +394,24 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
out += "vec3 normal = normalize(quaternion_rotate(normquat, surface_normal));\n";
// Gets the index into the specified lookup table for specular lighting
auto GetLutIndex = [&lighting](unsigned light_num, Regs::LightingLutInput input, bool abs) {
auto GetLutIndex = [&lighting](unsigned light_num, LightingRegs::LightingLutInput input,
bool abs) {
const std::string half_angle = "normalize(normalize(view) + light_vector)";
std::string index;
switch (input) {
case Regs::LightingLutInput::NH:
case LightingRegs::LightingLutInput::NH:
index = "dot(normal, " + half_angle + ")";
break;
case Regs::LightingLutInput::VH:
case LightingRegs::LightingLutInput::VH:
index = std::string("dot(normalize(view), " + half_angle + ")");
break;
case Regs::LightingLutInput::NV:
case LightingRegs::LightingLutInput::NV:
index = std::string("dot(normal, normalize(view))");
break;
case Regs::LightingLutInput::LN:
case LightingRegs::LightingLutInput::LN:
index = std::string("dot(light_vector, normal)");
break;
@ -433,7 +435,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
};
// Gets the lighting lookup table value given the specified sampler and index
auto GetLutValue = [](Regs::LightingSampler sampler, std::string lut_index) {
auto GetLutValue = [](LightingRegs::LightingSampler sampler, std::string lut_index) {
return std::string("texture(lut[" + std::to_string((unsigned)sampler / 4) + "], " +
lut_index + ")[" + std::to_string((unsigned)sampler & 3) + "]");
};
@ -462,8 +464,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
light_src + ".position) + " + light_src + ".dist_atten_bias)";
index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
const unsigned lut_num =
((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num);
dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index);
}
// If enabled, clamp specular component if lighting result is negative
@ -473,24 +475,24 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// Specular 0 component
std::string d0_lut_value = "1.0";
if (lighting.lut_d0.enable &&
Pica::Regs::IsLightingSamplerSupported(lighting.config,
Pica::Regs::LightingSampler::Distribution0)) {
LightingRegs::IsLightingSamplerSupported(
lighting.config, LightingRegs::LightingSampler::Distribution0)) {
// Lookup specular "distribution 0" LUT value
std::string index =
GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input);
d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " +
GetLutValue(Regs::LightingSampler::Distribution0, index) + ")";
GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")";
}
std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
// If enabled, lookup ReflectRed value, otherwise, 1.0 is used
if (lighting.lut_rr.enable &&
Pica::Regs::IsLightingSamplerSupported(lighting.config,
Pica::Regs::LightingSampler::ReflectRed)) {
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::ReflectRed)) {
std::string index =
GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input);
std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " +
GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")";
GetLutValue(LightingRegs::LightingSampler::ReflectRed, index) + ")";
out += "refl_value.r = " + value + ";\n";
} else {
out += "refl_value.r = 1.0;\n";
@ -498,12 +500,13 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used
if (lighting.lut_rg.enable &&
Pica::Regs::IsLightingSamplerSupported(lighting.config,
Pica::Regs::LightingSampler::ReflectGreen)) {
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::ReflectGreen)) {
std::string index =
GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input);
std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " +
GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")";
GetLutValue(LightingRegs::LightingSampler::ReflectGreen, index) +
")";
out += "refl_value.g = " + value + ";\n";
} else {
out += "refl_value.g = refl_value.r;\n";
@ -511,12 +514,13 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used
if (lighting.lut_rb.enable &&
Pica::Regs::IsLightingSamplerSupported(lighting.config,
Pica::Regs::LightingSampler::ReflectBlue)) {
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::ReflectBlue)) {
std::string index =
GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input);
std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " +
GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")";
GetLutValue(LightingRegs::LightingSampler::ReflectBlue, index) +
")";
out += "refl_value.b = " + value + ";\n";
} else {
out += "refl_value.b = refl_value.r;\n";
@ -525,36 +529,40 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
// Specular 1 component
std::string d1_lut_value = "1.0";
if (lighting.lut_d1.enable &&
Pica::Regs::IsLightingSamplerSupported(lighting.config,
Pica::Regs::LightingSampler::Distribution1)) {
LightingRegs::IsLightingSamplerSupported(
lighting.config, LightingRegs::LightingSampler::Distribution1)) {
// Lookup specular "distribution 1" LUT value
std::string index =
GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input);
d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " +
GetLutValue(Regs::LightingSampler::Distribution1, index) + ")";
GetLutValue(LightingRegs::LightingSampler::Distribution1, index) + ")";
}
std::string specular_1 =
"(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
// Fresnel
if (lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(
lighting.config, Pica::Regs::LightingSampler::Fresnel)) {
if (lighting.lut_fr.enable &&
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::Fresnel)) {
// Lookup fresnel LUT value
std::string index =
GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input);
std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " +
GetLutValue(Regs::LightingSampler::Fresnel, index) + ")";
GetLutValue(LightingRegs::LightingSampler::Fresnel, index) + ")";
// Enabled for difffuse lighting alpha component
if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::PrimaryAlpha ||
lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
out += "diffuse_sum.a *= " + value + ";\n";
}
// Enabled for the specular lighting alpha component
if (lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::SecondaryAlpha ||
lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both)
if (lighting.fresnel_selector ==
LightingRegs::LightingFresnelSelector::SecondaryAlpha ||
lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::Both) {
out += "specular_sum.a *= " + value + ";\n";
}
}
// Compute primary fragment color (diffuse lighting) function
out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " +

View File

@ -210,7 +210,7 @@ inline GLvec4 ColorRGBA8(const u32 color) {
}};
}
inline std::array<GLfloat, 3> LightColor(const Pica::Regs::LightColor& color) {
inline std::array<GLfloat, 3> LightColor(const Pica::LightingRegs::LightColor& color) {
return {{
color.r / 255.0f, color.g / 255.0f, color.b / 255.0f,
}};