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LoadGLBuffer: Use bytes_per_pixel, not bits.

This commit is contained in:
bunnei 2018-03-22 23:01:57 -04:00
parent 63d3924b5b
commit f61b9f7338
1 changed files with 2 additions and 1 deletions

View File

@ -546,7 +546,8 @@ void CachedSurface::LoadGLBuffer(VAddr load_start, VAddr load_end) {
if (!is_tiled) { if (!is_tiled) {
ASSERT(type == SurfaceType::Color); ASSERT(type == SurfaceType::Color);
VideoCore::MortonCopyPixels128(width, height, GetFormatBpp(), 4, const u32 bytes_per_pixel{GetFormatBpp() >> 3};
VideoCore::MortonCopyPixels128(width, height, bytes_per_pixel, 4,
texture_src_data + start_offset, &gl_buffer[start_offset], texture_src_data + start_offset, &gl_buffer[start_offset],
true); true);
} else { } else {