Merge pull request #12527 from DCNick3/log-more-sdl-errors
Report more SDL errors
This commit is contained in:
commit
f6ee53af14
|
@ -20,7 +20,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Co
|
|||
: input_subsystem{input_subsystem_}, system{system_} {
|
||||
input_subsystem->Initialize();
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}, Exiting...", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
SDL_SetMainReady();
|
||||
|
|
|
@ -28,7 +28,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
|
|||
SDL_SysWMinfo wm;
|
||||
SDL_VERSION(&wm.version);
|
||||
if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
|
||||
LOG_CRITICAL(Frontend, "Failed to get information from the window manager");
|
||||
LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}",
|
||||
SDL_GetError());
|
||||
std::exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
|
|
Reference in New Issue